Gold rush!
What do you want to see in Dirty Bomb?
This should be posted in the Closed Beta forums over at Nexon not in a public forum cuz you may have breached the NDA here.
Well, I did it not on puropse, Iāve deleted the post immedeatly after reading your information. I am sorry, really. May this be a cause for my sign-in-problem? Did someone sort of ābannedā me for this breaking?
No, you are not banned. Send badman a PM and tell him that you have access to the beta but not to the beta forums here. He will give you access to the beta forums. You have to do this because there is no automatic right granted here at this forum when you enter your beta key and start playing the beta.
Thank you very much!
Iāve sent a msg. to badman, but it did not pop up in the āsent itemsā-folder. I jsut hope that it reached him.
[QUOTE=Mirmli;498896]Thank you very much!
Iāve sent a msg. to badman, but it did not pop up in the āsent itemsā-folder. I jsut hope that it reached him.[/QUOTE]
I just read this:
[QUOTE=badman;498856]As pointed out by Tast1c, please leave your feedback in the Nexon beta forums at http://forums.nexon.net/forumdisplay.php?266-Dirty-Bomb
Iāve let them know about your sign-in issues btw, belstgut. Hopefully thatāll be resolved ASAP.[/QUOTE]
Time to kill seems a bit too quick imo; the way accuracy in this game I have to admit makes me happy, able to actually hit enemies from a foot away without being forced to aim down sights, using it for enemies somewhat out of what the weapons intended reach is meant to be and firing in short bursts.
I think Phantomās cloak needs to cool down while heās standing still.
In general I think the characters need more dialogue for their personality to be fleshed out a bit more.
Please dont post any game content. You accepted the nda and there it is stated that you are not allowed to talk about the game content to people who are not in the beta. This forum here is public so everybody can read it. It is a violation of your NDA.
To give feedback follow the link to the Forums in the dirty bomb launcher.
Something like this: http://csgolounge.com/trade?t=13214870
Allow users to trade weapon skins, mercs, and other stuff (weapon tags, decals, etcā¦)
Iād like to see less damage taken generally. many, MANY things are useless. swords. knives. theyāre all useless. because its so fast do die. feels like call of duty. please make it harder to die and not a 0.1 second time shift to die. make the health a bit like Brink.
[QUOTE=prophett;499346]Something like this: http://csgolounge.com/trade?t=13214870
Allow users to trade weapon skins, mercs, and other stuff (weapon tags, decals, etcā¦)[/QUOTE]
Agreed wholeheartedly.
[QUOTE=Gung-ho;497681]If iron sights is a must and unfortunately I think we have to accept that iron sights will be as it creates an extra item for marketplace/revenue opportunity then make the shooting feel like ETQW pro-mod: high hip accuracy but if long range shooting is necessary that slight accuracy bump can be useful.
Map balance! For me the biggest problem Brink faced was each map would have a choke point that so heavily favoured the defending team that a clearly superior offense was required to have a chance at victory. Certain ETQW maps also suffered from balancing issues although ETQWās issue was more game mechanics (e.g. ETQW demo/pre-patch 1.3[?] where the MCP could always be damaged) then map design.
If itās possible the clan and friend management system that ETQW had would be awesome; that was seriously an awesome feature.
Asymmetrical dual attack defense maps/mode: this is a real tricky one and is one Iāve never seen done (very well) and can be approached a few different ways. For example team A may attack for objectives A B and D whilst team B attack for objective C (losing C either loses the map or makes D easier for A to attack). Another style would be having some kind of spawn limitation to balance people on attack/defense with both teams having to attack/defend objectives.[/QUOTE]
I donāt have much to add as Iām still new to the game, but this sounds fantastic.
I want to see some cool animations for āKill,Double kill,trippleā¦UNSTOPPABLE,etcā¦ā with voices,and also to see bigger and nicer animation for when you kill someone ā+100 EXP,+200ā¦etcā
How about weapon,items lvling up ?
- attachments to guns that improve the over all performance of the gun
- character customization (like other skins for them)
- more characters
- some of smart movement from brink (to make it easier to climb on ledges)
- upgrades on characters (only gain by playing the character)
- gun choices for characters
to add to my other post; some maps to play or look like some of the maps from brink
I donāt think this game needs more characters. Less characters make group synergy much more vital to winning the game, and keeps skill in the forefront as long as each class is balanced.
More characters seems like a much better way to add variety to the game than weapon mods/attachments though. Thatās just my opinion though.
I think a big thing Iād like to see is depth for mouse sensitivity. Itād be cool if we could customize and set a sensitivity of 8.34 or 29.5. This would let us have the exact sensitivity players are used to in other games, and may not even be that hard to implement.
edit: speaking of mice, I made a post last night about mouse input. What happened to that thread? It got deleted before I could find any replies the next day.
cooking grenades
decent smgs
balanced turrets and mines
decent shotgun hit detection
custom crosshairs and hit markers
kill streaks (hahaha jkjk)
deep character customization
permanent weapons
no NX weapons, only customization options
option to hold ads when clicked, and un-scope when pressed again
You shouldnāt keep breaking your NDA, try posting in the private beta forum.