Feel free to comment below as well more detailed thoughts if you would like.
What do you think about the recent melee changes, specifically the turn speed?
Horrible change, would not even wish this on kantana users.
I think consistency would be good and the kantana doesnt have the large damage window anymore, so why would it need to be turn locked?
You could play a more effective ‘phantom’ then by equipping your alienware stilletto chopper + silent footsteps aura card.
I find the sensitivity change to be completely counter-intuitive and has negatively impacted every form of melee gameplay imaginable. Characters are constantly on the move, so limiting your slow attack in one basic direction for a few seconds, is suicidal in almost all cases.
It also makes targeting dead bodies quickly an impossible task.
Having a shorter period in which melee weapons do damage, is an acceptable change.
Melee is practically useless now for any situation you need to use it with speed, finishing an opponent after running out of ammo is nearly impossible at this point and you’d be safer simply reloading your gun.
Far more annoying than beyblade could ever amount to.
What I don’t get is why they didn’t just tighten up the duration of the attack, instead of having this long window of time in which the slash/stab can deal damage.
Messing with a players sensitivity mid game is inexcusable, it’s the number one thing on the “DO NOT DO” list of fps.
As of this update i find melee isnt even viable now especially since it requires you to get in close to your enemy. This means a simple strafe from your enemy can mean them getting free shots behind you and completely dodging your attack. In this situation i find using my primary or secondary to be more effective, I can only imagine how it is for people to melee now especially phantoms.
None of the above. I think we need to see some adjustments but that it’s a necessary evil to combat berserker-Phantom. Just leaving it on the one weapon wouldn’t be a great fix - ideally melee would be just as easy or difficult to use with all weapons - but I feel that in its current state the cap is overcompensating.
[quote=“MvMArcher;52030”]What I don’t get is why they didn’t just tighten up the duration of the attack, instead of having this long window of time in which the slash/stab can deal damage.
[/quote]
They did.
Katana - Secondary attacks now deal damage for a shorter period of time.
Literally the only thing that needed to be done to fix 1080 Phantoms.
I think that it should be removed completely. I feel that phantom is nearly balanced, at least having used him last night, though I haven’t fought him. I do feel that lowering the sensitivity during melee attacks is a horrible idea. It makes me feel sick every time it does it.
Need to go. I can barely knife in close quarters on Aura. Just feels like I’m playing a nice fast paced game, then I hit a button to slow myself down to a crawl.
Get it out of here. Melee should reward you for getting close, not punish you for using it.
It is not a necessary evil. State why you think it’s fine to murder a key aspect of the game only to fix one weapon. That is what irks people, melee is useless in 99% of situations.
@TheDoctorHax Don’t twist my words. I said I think having a cap is probably necessary, I never said it should be intrusive. The current behaviour is definitely awkward and I don’t approve of that, but if you’ve ever seen the spin2win macro you should be able to see what it is I’d like to avoid.
Ideally I’d like to see a very high cap - something that you’ll only commonly encounter if you have an exceptionally high mouse sensitivity or one of the aforementioned macros. The key statement in my post was that we need adjustments, I don’t approve of the system as-is.
[left][quote=“animatedFrog;52530”]They did.
Katana - Secondary attacks now deal damage for a shorter period of time.
Literally the only thing that needed to be done to fix 1080 Phantoms.[/quote]
They did on the katana, yes.
Now they just need to do the same to the other melee weapons.
[/left]
[quote=“MvMArcher;53064”][left][quote=“animatedFrog;52530”]They did.
Katana - Secondary attacks now deal damage for a shorter period of time.
Literally the only thing that needed to be done to fix 1080 Phantoms.[/quote]
They did on the katana, yes.
Now they just need to do the same to the other melee weapons.
[/left] [/quote]
I’m sorry, what are you talking about?
No other weapons have or had anywhere the damage window that the katana’s secondary attack had.
[quote=“raspberryBlender;53235”][quote=“MvMArcher;53064”][left][quote=“animatedFrog;52530”]They did.
Katana - Secondary attacks now deal damage for a shorter period of time.
Literally the only thing that needed to be done to fix 1080 Phantoms.[/quote]
They did on the katana, yes.
Now they just need to do the same to the other melee weapons.
[/left] [/quote]
I’m sorry, what are you talking about?
No other weapons have or had anywhere the damage window that the katana’s secondary attack had.[/quote]
Gotta agree with you on this one. You could stab, move forward, and still deal damage as long as your sword is sticking out in front of you.