What do you think about the recent melee changes, specifically the turn speed?


(MvMArcher) #21

[left][quote=“raspberryBlender;53235”]
I’m sorry, what are you talking about?

No other weapons have or had anywhere the damage window that the katana’s secondary attack had.[/quote]

While it might not be as large a window as the katana, it’s still way too long for the other weapons.
If it was tight enough they wouldn’t have needed the turn speed change as well.[/left]


(animatedFrog) #22

[quote=“MvMArcher;53430”][left][quote=“raspberryBlender;53235”]
I’m sorry, what are you talking about?

No other weapons have or had anywhere the damage window that the katana’s secondary attack had.[/quote]

While it might not be as large a window as the katana, it’s still way too long for the other weapons.
If it was tight enough they wouldn’t have needed the turn speed change as well.[/left][/quote]

literally nobody EVER complained about melee before phantom was released, except for some weird hit detection on corpses and that knives should be longer

there is no damage window (if it isn’t instant, it’s like .1 sec duration) on katana m1, knife m1, and bat m1 and m2. The only window that existed was knife m2, which is so short you almost never hit multiple people anyway. And katana, which they nerfed.


(Indefinite) #23

Frog, that was my point. Entirely my point. Knife might as well get the freebie window, since it, as you say, is so short and would require multiple enemies within 5ft reach.


(GregHouseMD) #24

Would enemies get an attack of opportunity?

Seriously, though. I haven’t had a chance to really test out the changes. I only played one match. I found gibbing with Stilnotto LMB to be fine, but I’ve literally not tried any others.


(Lispy) #25

The solution is to just make the damage frames on melee attack shorter not lock my screen every time I try to down someone


(Kintak) #26

Balance ANYTHING else. As others said, messing with sensitivity is counter-intuitive and makes melee almost entirely useless. It would be like making it so once you start firing you can’t move your aim at all to “reward initial aim”.

If melee is SUCH a big problem (it’s not) change something else. If this change is all about Phantom then nerf him in some other way. This change was an amateur buckshot approach to catch what appears to be a pinpoint complaint about Katana melee being too easy.

As things are, there is pretty much zero reason to attempt to melee someone who isn’t on the ground. You’ve removed a third of every character’s kit.


(GregHouseMD) #27

After a few more games, I have to say it feels very hamfisted. It very definitely shouldn’t be on fast attacks, and since having it on heavy attacks would probably just make people use light instead, well … they should probably revert that one.