[quote=“Hunterwolf;194143”]
Trade up Lead to Cobalt Cost : 864 Lead + 322 000c
Recycling Lead to Cobalt Cost : 1 334 Lead + 50 000c
Based of these values, the new system costs far less money but will need more loadout cards. Sounds fair to me ![/quote]
The problem with this as many others have pointed out, is that this only works on paper and the values are based off one single trade.
Yeah sure, there is no argument at all that if you do one cobalt trade and get the perfect card you were after first pop then voila, you’ve hit the jackpot and you’re much better off. The new system is great in this respect. But what if you don’t?
Recycling cobalts and then crafting a new cobalt (or “trading in”) now is twice as expensive. You still have to recycle two cobalts to craft a new cobalt (the same as the old trade in system) but every time you do this, you pay 50,000 credits instead of 24,000 under the old system. So if someone is targetting a specific card (very likely, you know we all do it) and has to do multiple trades, the fees start to back up. I mean be realistic here. The odds of getting the perfect cobalt straight away are very slim, so it’s only fair to assume multiple trades will be done.
Then there is also the double fees we pay. Lets say you have 24 silvers, and you recycle them and craft 6 golds. This will now cost you 150,000 credits. Under the old system you could have done this for 24,000 credits because the old system charged you the silver to gold fee only, and the new system charges you as if you were paying all the fees coming up from lead with every single trade you ever make.
Now lets assume you don’t like any of those 6 golds, and you want to recycle them and make a cobalt. Oh wait you can’t, because it now takes 9.3 golds to make a cobalt instead of the old 6. Lets also not forget that even if you obtain another 4 golds to make the trade, you’re going to have to pay 50,000 credits to obtain the cobalt because once again, the fee you pay assumes you’re coming from lead not gold. Under the old system, you could have used those 6 golds and obtained a cobalt for a measly 10,000 credits.
Then there is also the fact that working out value from leads only is flawed, because not every case we open is a lead. We do obtain irons, bronze, silver, gold and cobalt. Even if they are rarer, we do get them from time to time. Me personally, I would say I get at least one bronze every 20 or so cases, so working out the values of cobalts through leads only is a really naive way for anyone to work out the true value, because no one is going to get 864 leads from 864 cases.
Lets also not forget elite cases as I just explained in another thread. Even elite cases now hold less value imo. Under the old system at least if I got 10 silvers I could trade them up to 2 golds for a cheap 8000 credits and still have 2 silvers left over. If I buy elite cases now and get 10 silvers and want to trade them up to gold, I have to pay 50,000 credits because it is charging me for all the fees I would have had coming from lead once again, even though I am paying a lot of REAL money to obtain a higher rarity guaranteed. How is this fair? So in my opinion, the odds of receiving a gold or cobalt in an elite case should be boosted or the price of elite cases should drop, since silvers and golds now hold less value for trading and cost more to trade. You simply get less for your money with elite cases now, unless you actually manage to obtain 10 cobalts from 10 elite cases, which is a real problem if you ask me because elite cases were already way overpriced.
To sum up, the new system is great if you are just looking at obtaining a cobalt for the sake of obtaining any cobalt, but that’s about it. Trading in, trading up, elite cases, everything else is going to work out more expensive in the long run, and unless you manage to get the perfect cobalt trade every time you’re going to end up paying more.
Don’t even get me started on the lack of progression now either. Everyone knows that story well enough.