What do you think about the amount of ranked points awarded ?


(Nail) #41

LOL, I was the only IDGAF

B)


(GatoCommodore) #42

@No_Point

im sorry to tell you this again but…

youre playing a wrong game if you play ranked to get skins

im in a clan with number around 45 people now, and all of them playing ranked are not because of the skin, they play ranked to escape the low levels in the pubs and get better.

the clan was disbanded before the 2nd season came but now the people are back since there are no more server problem.

the game is supposed to be very hard to master hence why you need to git gud
but i still dont get why people complaining stuff about Virtual skin that you cant eat or wear in real life in “FREE TO PLAY” game.

the game main attraction is the fast paced gameplay, not skins , and if you dont like it,
well go plough yourself.


(Eox) #43

Could we go back on topic please ?


(M4st0d0n) #44

Games need to be won to earn points. Period. I dont want a ranked mode were the meta is to surrender after 3 mins or cook the game for 29 mins because it’s the fastest way to grind points. You can adjust the rest all you want. But 10 for a loss is fine.

Deal with it.


(No_Point) #45

@M4st0d0n said:
Games need to be won to earn points. Period. I dont want a ranked mode were the meta is to surrender after 3 mins or cook the game for 29 mins because it’s the fastest way to grind points. You can adjust the rest all you want. But 10 for a loss is fine.
You can already surrender after 3 minutes, and it is in fact the fastest way to gain ranked points. You just need a pre-made team to do it.

As for ‘cooking the game for 29 minutes’ - well it is bit of a two-edged sword if you think about it. I’ve seen mono cobalt teams fail miserably because of a single misstep or two. It gives the lesser team more chances to win and push, more of a reason to keep trying. Etc.

Now, were you to have your way, the easiest way to deal with is to simply not play ranked at all. I suppose if you want ranked mode to be just huff and puff of select few enthusiasts, go for it - but as it stands the ranks are meaningless-.


(M4st0d0n) #46

@No_Point said:

  • snip -

I’m sorry mate. No time to read all your walls but you are right. There is no point, all is meaningless. But thanks the non existing god, you have the solution. Just team up and surrender your way to shit tier and swim in cards.

Take care. <3 Bye.


(Runeforce) #47

You should decrease the amounts to ten for a win, three for a draw and zero for a loss and raise the price of cards to 3000. :smile:


(Cgz27) #48

Thank you for starting this discussion.
After going through a lot of ranked related posts I thought something up myself.
Apologies if someone has already mentioned this and I’m sure there were similar ideas.

There was a post about games that almost end in a draw but end up as a loss instead, making you feel really bad and like you wasted your time and soul lol. ( and then cue the downers who say " I told you so" for putting in the effort instead of insta-surrendering like they had told you to ) I feel ya brahh ~~ Anyway…

What I’m thinking is that in these cases where the game becomes extended due to both teams putting up a good fight, points awarded for a loss should definitely be scaled up depending on how long the game lasted.
Players will feel slightly less down after a hard fought loss and more rewarded for their effort and TIME.
Also, it makes it more likely for the downers to actually tough it out instead of just afking cus “gg team bad im afk” only after losing the first objective, or becuase they die a lot. "I’m not ruining my kda fgts B) "

SO MANY of my wins have been something like my team letting enemy EV push to last objective in 5 minutes BUT defending the last point for an entire 10 minutes simply because they didn’t give up. (Chapel baby)
Or also perhaps a quick 5-7 minute attacker round in Terminal (lul clown fiesta), Dome (no one knows this map lmao), or Dockyard (for the love of…STOP THE EV LOL), team just simply stays calm and does it faster.

There might be merit to giving in-game tips for ranked encouraging practice and etiquette.

~ ~
~ ~

TL:DR:

Lessen the penalties for the losing team according to how well/long they defended

For example:

+0 points for under 7 minutes -> Stomps are quick anyway (but it is very possible to stomp them back in second half, remember that. Defense tends to be harder for most teams) -> 10 Ranked Points

+5 points defending to 7 minutes -> 15 Ranked Points
+10 for defending for 10 minutes -> 20 Ranked Points
+15 for defending for 13 minutes -> 25 Ranked Points

INCENTIVE OP <3


(bgyoshi) #49

The minimum amount of wins it takes from 0 - 1000 points is 20

20 * 30 minutes = 600 minutes/10 hours at most

The maximum amount of wins is 100. 3000 minutes/50 hours at most

Surrendering after 3 minutes for 100 games is 300 minutes/5 hours
Winning with enemy team surrendering after 3 minutes for 20 games is 60 minutes/1 hour at most

SD expects the matchmaking system to bring most teams to roughly 50% win/loss. If you win too much, you play tougher people to presumably lose and improve. 50 points per win, 10 points per loss, average 30 points per match, or 33.33 games from 0 - 1000 so 1000 minutes/16 hours per case.

Minimum - 1 hour
Low end - 5 hours
Mid - 10 hours
Average - 16 hours
High - 50 hours

Unshockingly, the average of all of those times is 16.4 hours, so it’s safe to assume every case after the first is roughly 12 - 16 hours of in-game ranked time.

That’s not including queue time.

Why play so much for cases? I might put in 2 - 5 hours of DB a week, total, I can imagine it’s the same for most other players.

How about:

100 points per win
75 per draw or loss with imbalanced teams (3v5, 4v5, etc)
50 per loss

No loss points for surrendering.
No win or loss points for surrendering a custom match game (is that even a thing? Can 10 people make their own ranked game without using the queue system?)
If neither team has 5 players, automatic match draw
-10 points for leaving a match
-50 points for leaving more than one match in a week
-75 points for leaving more than one match in a day
24 hour Ranked ban for leaving more than two matches in a day

Sucks for people with bad connections, but you shouldn’t play Ranked on an unstable connection anyway.


(BananaSlug) #50

just let me get some points back when i get trash, trash with nice colors is still trash


(DrRageQuit) #51

@bgyoshi said:
How about:

100 points per win
75 per draw or loss with imbalanced teams (3v5, 4v5, etc)
50 per loss

No loss points for surrendering.
No win or loss points for surrendering a custom match game (is that even a thing? Can 10 people make their own ranked game without using the queue system?)
If neither team has 5 players, automatic match draw
-10 points for leaving a match
-50 points for leaving more than one match in a week
-75 points for leaving more than one match in a day
24 hour Ranked ban for leaving more than two matches in a day

Sucks for people with bad connections, but you shouldn’t play Ranked on an unstable connection anyway.

I’d go with that, but keep the loss points for a surrender. Sometimes the matchmaker screws up so bad there is no point wasting everyones time. My second game on bridge today we had the first of the two packages stowed inside of 3m15s, enemy surrendered and rightly so, there is no coming back from that so why waste the time?

I’d also greatly increase the penalties for leaving, with an exception for the first offence. Sometimes things happen, connections drop, software crashes, power outage, or just things that are more important than the game. If your net drops and you’re unable to get back in before the timer runs out or team surrenders, its not deserving of punishment. However if it keeps dropping and you’re trying to play anyway then yeah you get whats coming to you.

-0 for first offence, -20 for leaving second match inside 48 hours, -100 for every game after that within a 48 hour period, 48 hours without leaving resets the counter.
Again, if you’re finding yourself drop out of multiple matches per day due to issues, then you need to think about whether its fair on other potential teammates to even be queuing up in the first place.

The punishments for bailing on matches in csgo are reasonable, and you dont need to leave many to wind up with multiple day bans. The only way to get people to take it seriously is to make the punishment fit.


(bgyoshi) #52

@DrRageQuit said:

I’d go with that, but keep the loss points for a surrender. Sometimes the matchmaker screws up so bad there is no point wasting everyones time. My second game on bridge today we had the first of the two packages stowed inside of 3m15s, enemy surrendered and rightly so, there is no coming back from that so why waste the time?

As I’ve been saying all over these Ranked threads, that’s a symptom of Stopwatch timers being bad. If you get the first of two packages stowed that fast but didn’t get the second, then the point is to play to stow all the packages and win. Otherwise, if you stowed all the packages in 4 minutes, then you should only be allowed to “waste” 4 minutes to get (with my suggestion) 50 points. 50 points in 8 minutes is pretty good.

I’d also greatly increase the penalties for leaving, with an exception for the first offence.
-0 for first offence, -20 for leaving second match inside 48 hours, -100 for every game after that within a 48 hour period, 48 hours without leaving resets the counter.

This is actually more lenient than my punishments until the 4th match left.

In my suggestion on any given week, in total number of points lost:

1st leave: -10
2nd: -60 (different day) to -85 (same day)
3rd: -110 (different day) to -160 + ban (same day)
4th: -160 to -210 (different day)

Yours:

1st leave: Free
2nd: Free (two days later) to -20 (under two days)
3rd: -100 (with free second leave) to -120 (under two days)
4th: -200 to -220

Yours punishes more points on frequent and consistent leavers. Mine punishes harder initially, and bans frequent leavers for a day. Players with no points in your system won’t care. Players with no points in my system still get a day ban.

I guess I didn’t clarify in my post, but if you drop and rejoin, you don’t get a penalty until you’ve been gone for some arbitrary amount of time. I don’t know what a good time limit on it would be. Maybe 2 minutes?

And something should be in place to prevent afk players from getting points. Activating the idle timer in a match should disqualify you for any match points. Although, the idle timer would have to be longer than it is now.


(No_Point) #53

It is still too low… even with ranked weekend for +50% and the additional +50%… you get with cash… It remains far too low…


(Dr_Plantboss) #54

I think it should be awarded by earned each game, so here’s a list:

20 points for a round loss
40 points for a round win

So if you win both rounds, you get 80 points.
If you lose both, you get 40.
If you draw, you get 60.