So… could we just raise the loss to 20, and the draw to 35?
Maybe… JUST MAYBE, keep the double credits ratio.
What do you think about the amount of ranked points awarded ?
According to my experience with the previous seasons, I’m not sure I want to play ranked again, and therefore, I’m not concerned at all about the “rewards”.
I can’t believe I’m saying this, but at this point, I prefer Pubs.
I’m not being salty, I’m being honest.
Abbadon
Abaddon
@Zar. said:
The system is way too generous. The cards are supposed to be ‘special’ yet people end the season with 30+ ranked cards. If SD ever wants the game to actually generate money, they need to cut down on the free stuff they hand out.
While I don’t have any exact playtime numbers, I played a couple of hours for most of the evenings during season 3 and a few hours more during some of the weekends. At silver-something level with random results I ended up with 6 cards from credits, 1 drop and another from the season end reward. If I’d suck less, I might have gotten a few more from the season end reward but I’d guess the number of players with more than 10 cards is rather small.
Probably the fastest way to earn ranked credits would be to team up with 4 friends, always surrender after 3 minutes and collect 10 credits. That way you will be lower bronze soon and find a match quickly. So 10 credits every 6 minutes should be possible, resulting in 60 credits per hour.
Which is pretty much the same as the average 30 credits every 30 minutes from the normal games with random results.
However, in case you spawn on attack and have some rudimentary skill, you should be able to stomp your bronze opponents every now end then, collecting the full 50 credits within 10 minutes or so. So 100 to 150 credits per hour could be realistic. B)
If however the reward for losses increases, you might be able to make 300 credits per hour, which would yield a card every couple of hours.
I’d like the amount earned to be a bit closer together to it isn’t quite as stressful to lose. Sure it’s supposed to be competitive, but it’s a game, it’s meant to be fun.
Maybe at least different credit amounts. Like say your team loses on the first objective, you’d get less than losing on the 3rd.
@Zar. said:
The system is way too generous. The cards are supposed to be ‘special’ yet people end the season with 30+ ranked cards. If SD ever wants the game to actually generate money, they need to cut down on the free stuff they hand out.
The problem is, grinding for them usually isn’t enjoyable at all. Each match can last nearly 30 minutes. It takes a ridiculous amount of playtime in a game mode that is still extremely unbalanced and frustrating, just to get one card that’s completely RNG based, usually either terrible cards, mercs you dislike, or both.
If the cards weren’t entirely RNG, maybe I could understand the current price. But at the moment, I believe SD massively overvalues most aspects of their game.
If they want to make money, they need to add alternatives to either getting these cards or the RNG of these cards. Making something that’s only available for free extremely hard to get won’t change their sales.
Why not make it 50 for every player at the end of the match? No matter win, loss or draw. Make everybody playing ranked a small winner.
I bet it would make ranked more popular, which is pretty important . You know, ‘‘core of the game’’, ‘‘the way it’s meant to be played’’ etc.
It would be especially helpful for lone players. It’s often very frustrating when you do your best, but still lose.
You still get different rank depending on your stats, so why divide players more?
And those ranked cases only get you a random loadout card for a random merc, right? Not really a big deal.
…
can’t get into my original account :neutral:
@Enema_Bandit said:
Why not make it 50 for every player at the end of the match? No matter win, loss or draw. Make everybody playing ranked a small winner.
I bet it would make ranked more popular, which is pretty important . You know, ‘‘core of the game’’, ‘‘the way it’s meant to be played’’ etc.It would be especially helpful for lone players. It’s often very frustrating when you do your best, but still lose.
You still get different rank depending on your stats, so why divide players more?
And those ranked cases only get you a random loadout card for a random merc, right? Not really a big deal.
The reason against this bandit… is that it deters people from truly trying. Just throwing the game gets me ahead in life, might as well!
Have it player performance based and not team win/loss. Players who do very well feels they weren’t being rewarded for the effort they put on these matches. The state of ranked matches at the moment feels like you are being punished for doing too well. 50 pts for winning doesn’t cut it if there’s one or two players in your team that doesn’t do “good” (talk about them being rewarded with less effort) and it’s much worse when you lose. The only people who benefit in a standardized reward are those who queue with pre-made team and people who has a lot of time to invest playing the game.
[offtopic: just a random thought, since we have a not-so-large playerbase, people queueing with a team vs a bunch of randoms will have less reward (but then again it’s not the team’s fault for the game to match them with randoms so…)
Definitely make it dependent on individual player performance. There is absolutely zero motivation not to go AFK when you alone have positive KDR on your team and they refuse to surrender.
What I don’t understand is why they have no plans to add such things like recycling event cards, re-rolling, or other similar ideas. Like y tho? What do you lose by giving those cards extra purpose and value? Shoe has said that it is very unlikely and that’s sad.
@Eox said:
It’s wierd. “Too low” is winning but most of you are suggesting a solution other than increasing the amount of ranked points awarded.
It is too low… Way too low. But for a suggestion on increasing the ranked points gained, perhaps you could get bonus points based on how long the match lasted. You know, there are just too many people who outright refuse to surrender when there is no hope of winning. For example in the bridge map, there is just not enough time left to move the EV or get past the barricade with a team of lemmings, and sadly these lemmings on your team just refuse to surrender. If you leave you get hit with a ranked penalty, and nowadays getting kicked out of a match also applies the same penalty. Thus you are stuck waiting match timer to run out and all you get is 10 points. Then the next game you get pops up in about five minutes or so… And it is with the same team of lemmings, and as before… you are waiting for the timer to run out.
And lets speak of the cases: In the second ranked season… I got… myself…
- 1 for Aimee, I do not play Aimee
- 1 for Fletcher, I do not play Fletcher
- 1 for Fragger, I do not play Fragger
- 2 for Kira, I do not play Kira
- 1 for Pheonix, I do not Pheonix
- 2 for Skyhammer, and one these actually gets used by me
- 2 for Sparks, I do not play Sparks
- 2 for Stoker, I do not play Stoker
- 1 for Vasilli, I do not play Vasilli
I got 2 cases from loot t, 1 case from 100 or so losses, and the remaining 8 from winning 100 or so matches. Rank, I ended up was Silver Officer. There was just no way to reach Silver Master, the match making made sure of that. (Record: 16 or 22 losses in a row… Spread over two days.)
Now, as for this season, I got myself…
- 1 for Red Eye, I do not play Red Eye
- 1 for Vasilli, and I still do not play Vasilli
Now, considering how nothing seems to have changed since the previous ranked season, I suppose I can expect things to remain exactly as they were. I’ll get that ‘Silver Officer’ trinket and with luck get one usable loadout card with that 1 in 11 ratio…
But the thing is, the novelty has grown old. Partly because now those ranked points can be spent on a fancy trinkent eventually and some obsidian loadout card… Thus if I get the Obsidian and Trinket… I pretty much say goodbye to any odds of getting one usable 3rd Ranked Season loadout…
Thus more ranked points wouldn’t really harm anyone. Whether you get higher static rewards, or just extra ranked points based on the match timer, more is better.
I voted wrong and put too high. I meant to say the payout is too low. Doubling it would be nice. It might be better this season if the ranked population stays up. I just know that last season, it was impossible to get more than a few cards because of shitty teams and 20 minutes of waiting to get into a match (often times there were no matches going on at all).
Now, if you would get additional one ranked point per one minute of gametime I think that could help make ranked a bit more fun.
For example, if a match takes the full 30 minutes, everyone would get 30 ranked points plus the reward for the match outcome. Thus you could potentially get 80 points from a win, 60 from a draw, and 40 from a loss. If the match ends after 3 minutes due to a surrender vote, then the winners would get 53 ranked points while the losers would get 13.
I think this would provide more of an incentive to keep trying and actually alleviate some of the symptoms of solo queue partying. Because currently, if you are going to lose, you are going to lose. No matter how long you spend in a match, no matter how hard you try to claw your towards a ‘draw’ you are only going to get that 10 ranked points from it. Thus, it actually makes more sense to vote surrender so that you can proceed to find a next match and get at least 10 ranked points from another potential loss.
This makes people who refuse to vote surrender horrendously aggravating as they are literally wasting your and my time. Not to mention that based on their performance these people tend to be lemmings, newbies, scrubs, self-evident bottom ends of the human gene pool - who often refuse to vote a surrender even when there is not enough timer left to score a draw. This seems to be a common complaint, just open almost any topic on ranked mode.
Thus, if you would get more ranked points based on the match duration, it would lessen the need to finish a loss as fast as possible. Thus there would be more of an incentive to keep trying, and perhaps even score that draw.
And were you to think of it from the perspective of the previously mentioned ‘lemmings, newbies, scrubs, self-evident bottom ends of the human gene pool’ if they lose, then there would be a larger incentive for them to keep trying. You know, it is possible that someone entirely new to ranked or even this game could lose all ten matches to get his first rank. He would have 100 ranked points after ten games. At that point he really needs to want to spin the loadout card roulette to continue playing ranked, to go through additional 90 losses.
Thus… I think it would be good for the ranked mode if you got additional ranked point per minute. (Rounded up.)
i play DB with minimum 30 match per week
also the card is called special edition for a reason
@GatoCommodore said:
i play DB with minimum 30 match per weekalso the card is called special edition for a reason
Then you get more cards, you get higher chance of getting those good loadouts.
And the card is called special edition because it is limited to ranked season.
@No_Point said:
@GatoCommodore said:
i play DB with minimum 30 match per weekalso the card is called special edition for a reason
Then you get more cards, you get higher chance of getting those good loadouts.And the card is called special edition because it is limited to ranked season.
beats the purpose of being special if everybody owns one no?
@GatoCommodore said:
beats the purpose of being special if everybody owns one no?
No it doesn’t. Ranked season ends and the old loadouts cannot be acquired anymore. If you like a particular skin, you can keep using it, but for most the novelty simply wears out and they use start using something else. It is already rare to encounter someone using a 2nd ranked season loadouts.
Thus, even with more ranked points from ranked, you get to feel special.
And if you would get additional ranked point per match minute rounded up, it would help alleviate the horrible matchmaking, and the need to have a 1.75 win ratio to go up in ranks. Because lets face it, if a match you cannot win drags on and on, you are basically just losing out on ranked points. Your time is just wasted. It drives people away from ranked mode itself. In fact you will most likely find all the level 20-150 players playing on a random pub game instead of a ranked match.
@No_Point said:
@GatoCommodore said:
beats the purpose of being special if everybody owns one no?No it doesn’t. Ranked season ends and the old loadouts cannot be acquired anymore. If you like a particular skin, you can keep using it, but for most the novelty simply wears out and they use start using something else. It is already rare to encounter someone using a 2nd ranked season loadouts.
Thus, even with more ranked points from ranked, you get to feel special.
And if you would get additional ranked point per match minute rounded up, it would help alleviate the horrible matchmaking, and the need to have a 1.75 win ratio to go up in ranks. Because lets face it, if a match you cannot win drags on and on, you are basically just losing out on ranked points. Your time is just wasted. It drives people away from ranked mode itself. In fact you will most likely find all the level 20-150 players playing on a random pub game instead of a ranked match.
soo…youre playing ranked for the skin?
you sure youre playing the right game?
i mean, because skins are supposed to be side dish.
it is an incentive to get more people to populate the matchmaking system.
sure, there are stuff you said like increased points per minute, but remember, we also have increased credits per minute in ranked, and theres still chance to get ranked case and normal equipment cases.
The cards are simply made to be harder to get.
@GatoCommodore said:
soo…youre playing ranked for the skin?
you sure youre playing the right game?
i mean, because skins are supposed to be side dish.
it is an incentive to get more people to populate the matchmaking system.sure, there are stuff you said like increased points per minute, but remember, we also have increased credits per minute in ranked, and theres still chance to get ranked case and normal equipment cases.
The cards are simply made to be harder to get.
Alright, lets have a little history lesson on Dirty Bomb’s ranked mode.
Pre-Ranked Season, people played it until they just grew too fed up with the matchmaking. There was an attempt at making more people play it via Ranked Stopwatch Credit Missions but that did not really pan out. You largely just had mono-cobalt teams stomping random solo-queue pub players that just unlocked access to ranked mode.
First Ranked Season, you could fight for a chance to get a trinket at the end of a season. Due to matchmaking issues being the exact same as they had been before, I couldn’t be bothered to play enough matches to even earn a rank.
Second Ranked Season, you earned ranked points that you could spend to buy a loadout case. The 50 from a win, 30 from a draw, and 10 from loss is a pathetically low compensation to play a mode with some serious matchmaking issues - but at least there was the novelty of playing a bit of lottery every now and then.
Third Ranked Season, you still earn the same amount of ranked points determined on your ‘team performance’ and you still have the same old matchmaking issues to deal with. The only difference to previous ranked season is that you can now purchase an obsidian loadout card and some silly trinket. But the thing is, it no longer has the novelty it did. The rewards for sticking with a match are too low, and if you get stuck on a losing streak you can get deranked multiple times in a single day. So let us say that someone wants to have at least one 3rd Ranked Season loadout card, the Obsidian loudout card, and the special trinket released later. That is a grand total of 4500 ranked points, or 450 lost matches. Thus, it is easy to say that the ‘incentive’ does not really work, the carrot is too far away… And lets face it, it is very easy to get fed-up with the ranked matchmaking. It will not take long until it starts to feel like you are just wasting your own time to get some stock rewards.
Now, if playing ranked mode would generate more ranked points, then things would be different - even if the team you get from matchmaking sucks and fails one match after another - at least you would get something for the time you have spent.
And more specifically you could say that the ‘Global Elite’ trinket is an incentive to try and reach the rank of ‘Global Elite’ - but the sad truth is - you will not be able to do that from the solo queue. The only way to get it is to game the system and party up to create those Pre-Ranked Season ‘Cobalt’ teams against bunch of random silvers and bronze players.
Thus, the loadout cards, the custom trinkets, or whatever else added in the future, as things are right now in Ranked mode - those are too hard to acquire.
Therefore, the fix is to give you 1 ranked point for 1 minute of ranked mode match. (Rounded up.)
