What do you all think of CTF?


(crimsonYouth) #1

I would love to see CTF modes in Dirty Bomb!
Almost all of the mercs would fit right in to defending and attacking. Maybe just add things attached to generators for the engineer classes to be useful too. Things like elevators, gates/doors, poison ventilation…you know… the usual engineer stuff.

If this game had CTF i would play it even more than i do already


(Humbug) #2

I think CTF could be fun, but i would prefer Baserace


(avidCow) #3

I would like to see CTF at some later stage.


(mOist) #4

It would of made more sense than extraction to be honest (Not that i dislike said mode)


(Szakalot) #5

Would like to see some type of symmetrical game mode to be sure (both teams attack&defend)


(CLS) #6

Definitely some CTF, yes!


(watsyurdeal) #7

Could be fun but could also turn into TDM D:


(Amerika) #8

I love CTF in most games so I would love to see it in DB. I think it’s got a good base for a CTF mode in regards to the gameplay but it would definitely need some maps tooled or retooled for CTF play.


(benignMaster) #9

Ctf or maybe like a “1 flag ctf” where the objective (say the bomb) is in the center of the map and you need to cap it at the other teams base.


(Szakalot) #10

properly done TDM would be great in this game. In the end, that is what most of the game boils down to: eliminating the opposite team enough to clear out objectives/plant/defuse/steal/deliver.
Capture the flag mode would work great with some mercs being stronger on offense, some better on defense, some best at roaming; etc.

Or domination UT-style.


(GildedDark) #11

CTF would be EPIC


(Glot) #12

CTF is a movement mod. In quake it was all about running like crazy with tripple rocket jumps, team rails from behind (speed boost) and awesome strafejumping tricks.

If DB will make CTF around tricks, chains of walljumps and longjumps, that require timing and precision, then i am all in for this!

probably 1flag ctf will fit DB concept even better.


(Ardez1) #13

[quote=“Glottis-3D;20214”]CTF is a movement mod. In quake it was all about running like crazy with tripple rocket jumps, team rails from behind (speed boost) and awesome strafejumping tricks.

If DB will make CTF around tricks, chains of walljumps and longjumps, that require timing and precision, then i am all in for this!

probably 1flag ctf will fit DB concept even better.[/quote]

I think King of the Hill might be a cool mode to add in as well. But I agree for the most part. Would love to see this!


(Advanced) #14

This.

Base Race has to be the most fun mod created for ET, hands down. And it fits this game way more then CTF, Demolition, TDM, or any other game mode really.

If BaseRace ever came back to being played, I would be on those servers 24/7


(Gi.Am) #15

Honestly I don’t think we need those game modes.
The cool thing about Dirty Bombs current gamemodes is that one mission has several objectives and together they cover almost all traditional modes.

[list]
[] Delivering EMP/Stealing Drugsamples, is a one sided CTF already.
[
] The EV is clearly Escort.
[] We have C4 planting/defusing covered.
[
] Capturing the forward spawn adds domination/territorial control.
[] The fact that engineers are so good at doing most objectives makes them VIPs that need protection (same goes for the delivery guy).
[
] The revive/gib meta sneaks a cheeky game of kill confirmed to the mix (especially if you go for the knife confirmations).
[*] And everybody is playing TDM anyways :wink: [/list]

With all that already in the game.
I think a dedicated new gamemode isn’t really needed and would rather see the official resources spend somewhere else.

However it seems that the mapping system is quite flexible.
So I wouldn’t be suprised (and would fully support) maps, that for example center around let’s say having both team deliver an EMP to the enemy spawn at the same time (stopwatch mode even means the map can be asymetrical).
Or have both teams capture several flags in a row to push back the opposing team.

I think there is alot of creative mission potential with the current modes. Especially if the community could get their hands in on the map creation process (even tho it would propably mean someone makes a TDM map :neutral: ).


(Ardez1) #16

[quote=“Gi.Am;20240”]Honestly I don’t think we need those game modes.
The cool thing about Dirty Bombs current gamemodes is that one mission has several objectives and together they cover almost all traditional modes.

[list]
[] Delivering EMP/Stealing Drugsamples, is a one sided CTF already.
[
] The EV is clearly Escort.
[] We have C4 planting/defusing covered.
[
] Capturing the forward spawn adds domination/territorial control.
[] The fact that engineers are so good at doing most objectives makes them VIPs that need protection (same goes for the delivery guy).
[
] The revive/gib meta sneaks a cheeky game of kill confirmed to the mix (especially if you go for the knife confirmations).
[*] And everybody is playing TDM anyways :wink: [/list]

With all that already in the game.
I think a dedicated new gamemode isn’t really needed and would rather see the official resources spend somewhere else.

However it seems that the mapping system is quite flexible.
So I wouldn’t be suprised (and would fully support) maps, that for example center around let’s say having both team deliver an EMP to the enemy spawn at the same time (stopwatch mode even means the map can be asymetrical).
Or have both teams capture several flags in a row to push back the opposing team.

I think there is alot of creative mission potential with the current modes. Especially if the community could get their hands in on the map creation process (even tho it would propably mean someone makes a TDM map :neutral: ). [/quote]

Well, besides the obvious point that you are required to do those other objective types, they aren’t the same.

Delivering the EMPs/Datacores is decidedly NOT a single flag CTF or even a normal CTF. Primarily because you have the bring the objective to the enemy, not get it to your base.

With the stealing of the drug samples, yeah it could be said to be similar, except the whole turn in point is absurdly close to the steal point bit.

EV is clearly escort yes, but the routes are generally quite short relative to a full escort game mode.

C4 Planting and Defusing is covered with Execution mode best I think. Nothing new needed there.

There is only 1 forward spawn capturable, and domination generally involved multiple capture points and WINNING via capturing points, not just getting an advanced spawn.

VIP protection, I don’t think anybody asked for this… I doubt it would work with DB with the explosive system the game relies on.

#KillConfirmed4Life

TDM should rot in the hottest level of hell, as you might know. :smiley:


(crimsonYouth) #17

Exactly… That is why i said “modes” because i would love to see a bombing run style 1 flag CTF, as well as standard 2 flag CTF.

[quote=“Gi.Am;20240”]Honestly I don’t think we need those game modes.
The cool thing about Dirty Bombs current gamemodes is that one mission has several objectives and together they cover almost all traditional modes.

[list]
[] Delivering EMP/Stealing Drugsamples, is a one sided CTF already.
[
] The EV is clearly Escort.
[] We have C4 planting/defusing covered.
[
] Capturing the forward spawn adds domination/territorial control.
[] The fact that engineers are so good at doing most objectives makes them VIPs that need protection (same goes for the delivery guy).
[
] The revive/gib meta sneaks a cheeky game of kill confirmed to the mix (especially if you go for the knife confirmations).
[*] And everybody is playing TDM anyways :wink: [/list]

With all that already in the game.
I think a dedicated new gamemode isn’t really needed and would rather see the official resources spend somewhere else.

However it seems that the mapping system is quite flexible.
So I wouldn’t be suprised (and would fully support) maps, that for example center around let’s say having both team deliver an EMP to the enemy spawn at the same time (stopwatch mode even means the map can be asymetrical).
Or have both teams capture several flags in a row to push back the opposing team.

I think there is alot of creative mission potential with the current modes. Especially if the community could get their hands in on the map creation process (even tho it would propably mean someone makes a TDM map :neutral: ). [/quote]

The beauty of CTF is you really don’t need a ton of time balancing all this. If the maps are the same on both sides than they could focus on making awesome wall jumps and just go nuts with the maps!

If anything CTF would be one of the easier modes to bring into DB just because you don’t need to balance asymmetric objectives/maps.

Maybe @MissMurder can pass some of our thoughts along and maybe we could here what SD thinks?


(AShoppingCartGLX) #18

I find CTF to be full of 10 minute kill fest. prefer

Team Flag Match
Rules:
Point settings and individual points :

  • You gain 1 point per enemy kill.
  • You gain bonus 1 point for flag return.
  • You gain 10 points for capturing and bringing the opponent’s flag successfully.
  • Respawn time is by 10 second waves
    Conditions for the end of match :
  • When the Team Score reaches the designated amount of points.
  • When the game timer runs out.
    Conditions for capturing the enemy’s flag :
  • Flag can be taken when a player is within 1 meter from the enemy’s flag.
  • Teams must be even in number in order to be able to capture flag.

(Glot) #19

you can join SD forums and ask them directly =)


(Eox) #20

Coming from TF2, I have a very bad opinion of CTF (enjoy your four hundred engineers camping the poop out of the intel (flag) room). But I guess a new gamemode wouldn’t hurt.