[quote=“Gi.Am;20240”]Honestly I don’t think we need those game modes.
The cool thing about Dirty Bombs current gamemodes is that one mission has several objectives and together they cover almost all traditional modes.
[list]
[] Delivering EMP/Stealing Drugsamples, is a one sided CTF already.
[] The EV is clearly Escort.
[] We have C4 planting/defusing covered.
[] Capturing the forward spawn adds domination/territorial control.
[] The fact that engineers are so good at doing most objectives makes them VIPs that need protection (same goes for the delivery guy).
[] The revive/gib meta sneaks a cheeky game of kill confirmed to the mix (especially if you go for the knife confirmations).
[*] And everybody is playing TDM anyways
[/list]
With all that already in the game.
I think a dedicated new gamemode isn’t really needed and would rather see the official resources spend somewhere else.
However it seems that the mapping system is quite flexible.
So I wouldn’t be suprised (and would fully support) maps, that for example center around let’s say having both team deliver an EMP to the enemy spawn at the same time (stopwatch mode even means the map can be asymetrical).
Or have both teams capture several flags in a row to push back the opposing team.
I think there is alot of creative mission potential with the current modes. Especially if the community could get their hands in on the map creation process (even tho it would propably mean someone makes a TDM map :neutral: ). [/quote]
Well, besides the obvious point that you are required to do those other objective types, they aren’t the same.
Delivering the EMPs/Datacores is decidedly NOT a single flag CTF or even a normal CTF. Primarily because you have the bring the objective to the enemy, not get it to your base.
With the stealing of the drug samples, yeah it could be said to be similar, except the whole turn in point is absurdly close to the steal point bit.
EV is clearly escort yes, but the routes are generally quite short relative to a full escort game mode.
C4 Planting and Defusing is covered with Execution mode best I think. Nothing new needed there.
There is only 1 forward spawn capturable, and domination generally involved multiple capture points and WINNING via capturing points, not just getting an advanced spawn.
VIP protection, I don’t think anybody asked for this… I doubt it would work with DB with the explosive system the game relies on.
#KillConfirmed4Life
TDM should rot in the hottest level of hell, as you might know. 