My point is that CTF (or king of the hill/capture points) doesn’t warrant a new gamemode because it’s fully supported in existing gamemodes (objective and stopwatch).
execution / objective / stopwatch are all different gamemodes because their logic differs in ways that each need there own servers/programming (ie it would be weird if one map was objective the next stopwatch and again than execution).
Objective mode has endless lifes and respawnwaves. The game is won after one team fullfills the winning conditions.
Stopwatch takes two rounds of objective and compares how well both team where on both side and decides the winner.
Execution differs because it has single lifes (therefore no respawn waves) and decides the winner after x played rounds.
CTF has endless lifes and respawnwaves. The game is won after one team fullfills the winning conditions.
The winning condition is go to point A grab thing and bring it to point B.You win if you do this X times.
The EMP/Drugsample objective is exactly that. It isn’t important where point A and B is. That is just a matter of mapdesign.
All you need is a map that places point A and B in traditional CTF places maybe increase the X condition from 2 to 3 or 5. And have that the only objective of the map.
Done you got CTF. Runs nicely under the objective and stopwatchgame mode.
Capturepoints is even simpler to illustrate. A couple of patches ago the first objective of underground was to capture the building, instead of C4. Now imagine that you revert it back and also change the second objective to a capture point and BOOM instant capturepoint mode (maybe stick another one inbetween for good measure).
My point with the list in the other post was that alot of gametypes are already in objective/stopwatch they are just evenly distributed all you need is a map that emphasizes one of these aspects over the others and you are done.
