What do old ET players think of dirty bomb?


(Fipoow) #1

Oké, so i was wondering, if there are some players who played ET (or still play) and also played dirty bomb beta?

Because i think ET is still one of the best shooters ever, i played it from the first moment it came out and still play it.

But i’m a bit sceptic about dirty bomb, when i saw the first trailers i thought yeah! ET in a new jacket. But the more i see from it, leveling system, lot’s of ‘‘classses’’, loot crates. I’m losing faith in this game.

So please old ET players, tell me what you think of dirty bomb, is it the same like expierence or just completely different?


(potty1) #2

Frustrating at times, but huge potential if they hit it right.

It will be a success due to it being free to play on the steam platform. The worst games in the world like planetside have a tonne of players playing and I guess that is what it is all about right? You have regular income from a large player base = more community support and more cups/events?

The game itself is ok. Still a lot of room for improvement but I have faith!


(Nail) #3

it’s still early days


(Fartsauce) #4

What is et ?


(Nail) #5

ET = Wolfenstein:Enemy Territory Splash Damage’s first game


(mahoganyHelicopter) #6

I LOVED E.T. and not playing it anymore but i will love it forever, it was a nice time ;D

And sorry to say that, but DB never get the popularity like E.T.


(ev1ldarks) #7

I think DB is a strange mix between TF2 and ET, but it’s still pleasant to play for the moment…

… but when the shop will open… poor mortal, fear the great “Free 2 Play” god that will ruin any game xD


(Jarppa) #8

Dirty Bomb is very entertaining and I will continue playing it if they will publish also server binaries which we can install on our own hardware.

Here’s my wishlist for DB:

  1. Server binaries
  2. Campaign mode
  3. Similar XP leveling as Enemy Territory had/has (in campaign mode)

(Szakalot) #9

I think DB won’t fit everyone from ET crowd. The reliance on good aim to get the kills is there, and all ET veterans tend to do very well in DB. However, recent changes indicate adding the ‘moba feel’: abilities are now viable alternatives to aim as far as getting the job done, which will scare away the aim-purists.


(opicr0n) #10

For me ET and DB are quite similar in feeling, the grenadier class feels out of place and I miss the prone stance. Why cant I lie down?


(Anaconda) #11

A huge improvement over Brink, but not as good as Quake Wars and Wolf:ET. Quake Wars is still my fav ET game, mostly because of the large maps.


(Tekky) #12

I personally enjoyed Brink quite a bit, and I think it ultimately suffered from a severe amount of overhype that didn’t need to exist and far less content than should have been present on release. Mechanically, Brink and DB are quite similar, but DB is a bit tighter because the classes are far more rigid, which means that large scale balancing should be a lot easier (but it also means that team comp is extremely important, especially with the squad mechanic).

I also played a lot of ETQW (never did wolfenstein), and as a comparison, I’d sort of like the maps to provide a larger playing area, but retain the tighter shooting mechanics in DB. The problems with the current system are summed up pretty simply by the last segment of train. Defense (specifically there) is far easier than attack, primarly because everything ends up quite clustered, which didn’t happen remotely as often in a game like ETQW.

But yeah, the game is pretty good. Plays a lot like the final objective pushes in indoor ETQW maps combined with a lot more personal mobility.


(MikeBrown) #13

played a lot of ET back in the day. was my first competitive FPS.

i like the gunplay here (tho hipfire is too good at all ranges for some reason, and ADS doesn’t give you much - should be looked at). i like the general ttk. i like the mechanics from brink. base design looks lovely.

i feel like the classes with the extra movement speed are pretty unbalanced. will probably be abused by the better players.

i love how you made sniper’s role somewhat important with instadeaths (can’t be revived).

objective mode (aka pub mode) feels like it’s way too easy for attackers (maybe it’s a L2P issue i dunno). i don’t like that it feels more like TF2 than ET’s style. now i understand that stopwatch makes it basically a “who wins their attack objectives faster”, but you need to balance it differently between the modes. objective mode should be more about staying on the same map longer, and the best team wins.

i don’t like the emphasis on KDR & SPM in the profile screen. it doesn’t do any game good. it encourages pussy playstyles and farming. not stuff you’d like to see in a team oriented game.

client performance is terrible for a 5v5er / … / 8v8er. i really hope you’ll fix that on the next beta phase / release. it’s the only thing that might keep me away from this game. your main competition (CS:GO) can run smoothly on potatoes.


(balu) #14

Needs a promod and we good to go!


(Dwu) #15

The game is pretty good in terms of public gameplay experience, however if they want to get people competing there has to be a different gamemode that has all mercenaries unlocked and locks every mercenary to their default loadout card, just for the sake of eliminating pay to win factors and maintaining a proper mercenary / weapon balance.


(Glot) #16

DB has to make huge improvements in order to be AS fun, AS competitive, AS deep in tactics as ET was.
these are the things, that need to be improved/changed
-maps (gonna be better, so - no worries here)
-class objects (prbbly not gonna be made, so very sad)

so for me it is just a matter of how good maps will be. if they are top notch. then even with this badly designed “all classes do everything” thing i can see this game be huge.
But if the maps are so-so, then DB will not last long. CS-ers will return to CS, CODers will return to COD, ET-guys will return to ET.


(Ceres) #17

Many things need to be fixed for a competitive play. Especially the sniper class. Incredibly OP and stupid. If you’ve played Bitey while he is trying, you will get my point :slight_smile:


(crooKk) #18

It’s lacking a lot of features that made ET great;

  • flag spawns
  • forward spawns
  • proper doc runs (steal from enemy base and secure mid map)
  • touch steal/return/secure objectives (doc runs and spawn flags)
  • select-able spawns
  • meaningful side objectives (excludes MG builds)
  • command posts

And the more simple things like;

  • ability to pick up weapons
  • uni steals
  • team doors
  • helmets
  • player boosts
  • sprint while reloading

The single biggest let down for me is the maps. They are mostly linear and bland that really restrict tactics which makes for boring gameplay.

There are no memorable fighting areas such as the war room on beach, radar cp, upper supply depot hold (last obj.), the goldrush courtyard/bank D, salvage or sewer interior D, etc… due to poor design and absence of some the features mentioned above. I doubt I will remember any parts of the tube on Underground, or the long street you are forced along on Whitechapel (the games best map).

The map design is so restrictive that we can’t even choose to fall back in certain instances because the map won’t let us - terminal wall, fall back to 2nd trainyard objective to properly set up, etc…

It is nice to see some choice being incorporated into maps like Dome, but even those objectives which are a result of months & months of feedback and revisions still need a lot of work. I don’t see that map or any other current map reaching it’s full potential. It’s too bad.

The game will be fun but I can’t see it coming close to many of the games I have really enjoyed over the past years.


(MarSouls) #19

ET can’t be replaced , sadly. Even if we all dream about that every night…
Btw compared to ET this game lacks balance and fast-pacing mechanics. I’m not saying it’s a bad thing, it’s just i miss the bunnyhop so much
[spoiler]I just mentioned something out of nowhere because everyone already wrote what i wanted to say [/spoiler]


(SMOKENINJA) #20

Still a lot of crappy stuff, like not being able to reload and sprint at the same time, a lot more spread than ET due to the fact that this game have ironsights… sometimes you can empty your gun on the ennemy head and hit nothing especially when you switch targets… oh and also if you engage a fight when you are using sprint you’re almost guarantee to loose the fight due to the spread (this is actually the worst part by far in this game which is supposed to be fast paced).

But still pretty good compared to all the other FPS nowadays. Still kind of playable without ironsights by using burst fire at long range but it’s not ideal.

In my opinion it’s kind of boring in pub but can be real good fun in comp.