What are your thoughts on a theater mode(view your previous gameplay)


(SnipingMeerkat) #1

Im not a Cod Or Halo fanboy, i actually hate both series, but i like how you can watch your previous game in 3rd person and take screenshots of epic moments. Me and my friend were chatting about it today and we like the idea but how about you guys?

I don’t know if there is a similar thread so sorry if there is already a closed thread about it…


(FireWorks) #2

Demo mode is something the competive scene is massivly asking for. Guess itll come, but may take a couple more days…


(BioSnark) #3

Doom had demos way back when and the option is fairly common in id engine games. At least on the PC, the option apparently existed in Brink on release but was disabled to fix a bug.


(DarkangelUK) #4

For some reason demo viewing just hasn’t been embraced as much as it should’ve been by SD. I lobbied for it greatly with ETQW and again with Brink, but it was just a general implementation for Quake Wars and almost an after thought for Brink. When console games start doing better than PC, then I’m saddened. Halo 3 got it done really well, blops demo splicing and slicing, camming and control is also really well done.


(dommafia) #5

this, sadly.


(Achtung) #6

Id love replay mode. Brink is perfect for it with all the insane action.


(SnipingMeerkat) #7

Wait, is this demo mode a sort of theater mode?:penguin:


(DarkangelUK) #8

Since like, forever on PC, recorded gameplay is called recording a demo… theater mode/films is something that was coined by the console generation, but they’re both the same thing more or less.


(SnipingMeerkat) #9

Oh ok thanks for clearing that up, i own a xbox 360 so i wouldn’t know


(General Techniq) #10

I could create some awesome gameplay vids with a theater/replay mode.


(wolfnemesis75) #11

Theater modes in games are the least used things even in Halo; Forge is more utilized. It is tough IMO to allocate time and resources to a seldom used feature. I’d rather have new maps, guns, outfits, and abilities.


(aignetti) #12

you are so wrong with your opinion … seldom used feature?
demos viewing is somethin very important, not only for the casual gamer, who maybe want to show some friends how good they played in a match - maybe a special scene with a grenade or something else, in brink there is enough which you could show some friends (smart movement for example).
its not for the casual gamer important, its especially for the esport scene important … there are sooooo many reason why it is important that it would ned hours to list them all up - if you till now think that a demo function is seldom used and not important you must be living in some other world than me


(DarkangelUK) #13

Can I ask what you’re basing this off of? Youtube has a metric ****ton of videos from Halo 3… simply type “halo 3 montage” and you get close to 100,000 results. The roosterteeth forums are abuzz with users creating their own movies and machinimas as well. Get to the likes of PC gaming, and you get an epic amount of user created movies done with demo recording, 1 single website own-age.com has over 10,000 movies, and probably an uncountable amount on youtube.


(wolfnemesis75) #14

A lot of that is done more now using capture cards. And the ease of use of capture cards generally has made the amount of time to spend on theater modes less of a selling point. In the past, PC gaming had a lot more attention to that, but now-a-days, IMO, it seems to be a feature that gets cut from development.


(DarkangelUK) #15

And where do you think they capture from? Yes… recorded demos/films :slight_smile: To be fair, PC didn’t have that much attention, you could record a demo and had basic control over it and that was it. Most of the advanced demo control and capturing came from user created mods (q3mme you sexy bitch!). And even then it was mostly idtech engined games, others had it, but not to the idtech capacity. So it’s not that it gets cut from development, it just doesn’t get much attention in the 1st place. Maybe they don’t deem it important, or maybe they just leave it up to the community to mod their own tools for it.


(Jess Alon) #16

I’d definitely love it for those oh crap moments when you ruin 3 guys in a row. Theater mode also is a mark of a game creator that’s not afraid to let you look at everything close up.

In halo reach I was amazed at the detail compared to Halo 3. And you could look at everyone in a room. See shells being ejected from guns and crazy light effects from different angles.

People already complain about the animations in game. Theater mode would have put the way the game looks under a microscope.


(crazyfoolish) #17

I would even pay more for any kind of demo recording.

Wolfnemesis: Afaik capture cards are fine with consoles but on PC they drain your systems’ resources. You might as well use fraps.


(Jess Alon) #18

Hey wolf what do you have against theater mode? Some people spend a lot of time in there.


(DarkangelUK) #19

The capture card simply records what’s happening to a video file, theater mode lets you control the demo, create cameras, get alt angles, view from another players POV etc. Basically get everything the way you want it ready for capturing, and as crazyfoolish says, recording on PC is a resource hog… that’s why we record a demo, then play it back and capture that.


(crazyfoolish) #20

Btw, what do you mean when you say that a demo fuction is incorporated in the engine?