What are you guys going to do about revive trains?


(Sterling) #1

Unless my eyes tricked me, I haven’t seen anything about putting the defibs on a cooldown or something like that. Considering how instagibs won’t happen as often, I’m wondering when revive trains are going to be tweaked.


(avidCow) #2

1: They are already are tweaked. Try shooting or knifing people as they go down. With practice you can gib most mercs before the hit the ground.

2: Revive trains and longer drawn out fights where attrition is a major factor are significant characteristics that make this game different from other shooters.


(ostmustis) #3

teach me how to gib them with my gun before they hit the ground sempai


(Sterling) #4

[quote=“avidCow;102341”]1: They are already are tweaked. Try shooting or knifing people as they go down. With practice you can gib most mercs before the hit the ground.

2: Revive trains and longer drawn out fights where attrition is a major factor are significant characteristics that make this game different from other shooters.[/quote]

Unfortunately, I’m not always able to gib people that fast. That’s when I usually bounced a frag or some grenades. Now that they got messed up, tough, it’s a lot more annoying.

Revive trains weren’t much of an issue when I had better instagibbing, but now it’s just feeling annoying.


(Rjsto) #5

teach me how to gib them with my gun before they hit the ground sempai

[/quote]

Like the great urban warrior master, Ruff Ryders, said; “Shoot em in tha head, shoot 'em in tha face”. Shooting incapped people in the head will gib them faster too


(XavienX) #6

[quote=“avidCow;102341”]1: They are already are tweaked. Try shooting or knifing people as they go down. With practice you can gib most mercs before the hit the ground.

2: Revive trains and longer drawn out fights where attrition is a major factor are significant characteristics that make this game different from other shooters.[/quote]

What he said. And I do understand your frustration OP with most of the gibs removed which some still doesn’t make sense for me.


(Amerika) #7

SD has done quite a bit to remove revive trains as a valid tactic in the past. But with removing the instant gibs, specifically on explosives, means that revive trains happen a lot more now. Combine that with tons of people owning Phoenix now and you get revives everywhere on pubs.

Nobody asked or wanted gibs to be removed from explosives. Most people that I’ve seen thought they were in a pretty good place right now. I like that snipers no longer instagib on headshot but I do not like the explosive change at all.


(Pecka) #8

from my point of view the only problem is with sparks, they should decrease the health given on revive and heal the rest overtime same way as sawbonezs medpack.

Normal defib medics are completely fine.


(Mister__Wiggles) #9

Revive trains are annoying as fuck. Went up against a team with 2 sparks’ yesterday and it was impossible to gib anyone. I’m fairly experienced with this game and with fps games in general and the current ability to rez train is the most op thing in this game right now. Defibs should be on cooldown, it classed as a merc ability so it should be treated like one. That alone would make it alot more bareable than it currently is.


(Ctrix) #10

I disagree on the defibrilator cooldown. But Sparks is a discussion of her own. It’s arguable, but her whole purpose is to revive. Her healing is almost pointless. Even a cooldown on defibs wouldn’t change anything about Sparks, her gun already has a unique cooldown mechanic.

Keep in mind that you can gib someone even while they’re being revived for a second afterwards.


(LifeupOmega) #11

Well OP, I personally shoot the medic, and then knife the medic. And then there’s no more train. What about you?


(Ctrix) #12

That is also an excellent tactic.
Really, if you are one of the guys who insist on playing Recons, this is what you should be doing instead of… whatever you’re doing, really.


(Lumi) #13

Hello everyone! I’m your teacher and welcome to “How to avoid revive trains 101”

There’ only one thing you need to remember: Shoot the medic first.


(Lumi) #14

Should we then put the engineer’s ability to quickly defuse on a cool down too?


(Mister__Wiggles) #15

@Lumi
The thing is, the defibs are in the on screen hud as an ability. Everyone gets a repair tool and not defibs hence why it should have some form of cooldown. Maybe something like sparks revive gun where a certain number of revives in quick succession would deplete the charge. It will eventually be tweaked and I’m with doing it properly and not going overboard like they have with most nerfs up to this point.


(Ctrix) #16

No, not everyone gets a repair tool. Engineers get a repair tool. You get a sh*tty toothpick that you can poke screws with.


(Mister__Wiggles) #17

@Ctrix
But its still a repair tool. You also get an augment for non specialist mercs that allows quicker repairing. Anyway repairing and reviving are 2 completely different things and should not be compared. Rez trains are a problem and it’s one that you can’t deny. Dealing with auras, pheonix and sawbonez on a rez train is simple because they have to be in the action unlike sparks who can do it from a distance and it’s impossible to block that revive. Sparks has had enough nerfs atm but the medic class on a whole needs tweaking to revives considering how vital the role it is. There will be tweaks at some point because of threads like this, I’m one of very few that think it should be slightly altered and not nuked into oblivion like alot of people seem to suggest. A simple charge or minimum charge per revive would be fair enough imo. A good medic would still be able to pull off revives and it won’t be as cheesy the current spam train is.


(Ctrix) #18

Oh, but I will deny it. I feel that medics right now are perfectly fine.
Sparks is a different topic.


(SereneFlight) #19

Helllooo 10 second cooldown for defibs and revive gun.
E: I see people dislike sarcasm.
E2: or actually it’s more like prediction of what’s gonna happen in future. Maybe not 10 second cooldown but they’ll come up with something stupid like that.


(Lumi) #20

[quote=“Mister__Wiggles;102749”]@Lumi
The thing is, the defibs are in the on screen hud as an ability. Everyone gets a repair tool and not defibs hence why it should have some form of cooldown. Maybe something like sparks revive gun where a certain number of revives in quick succession would deplete the charge. It will eventually be tweaked and I’m with doing it properly and not going overboard like they have with most nerfs up to this point.[/quote]

Yet just as everyone gets a repair tool, everyone can help people up as well. And a medic is supposed to revive people. The post-revive gibbing window is supposed to fix revive-trains.