What about a APB style customisation? More options, detailed slidersytem


(Rodriguez) #1

Recently tried this game, while the game itself is rather bland, lets say, but the level of customisation is amazing. I know that we can change colors and clothing in brink, but i’ve seen that you don’t have many option on the face.

I would highly suggest to give to the face customisation more options. If you don’t want to go for a slidersystem, because of more important things, at least give us a healthy amount of alternative features, like 10-20 different lips, eyes, nose etc.

It’s not that important and in the fast paced battle it might be absolutely secundary, but i think if you go for a customisation, make it perfect. You would also be a huge competitor to APB which hit the shelfs recently, but your game seems to be much more accessible and most importantly you don’t charge extra fees for gameplay.

I just wanna leave this here, for the case the developers are so classy to read the forums and of course for the userbase to discuss and post opinions about it.

Take care, comb your hair :cool:


(Seyu) #2

“…at least give us a healthy amount of alternative features, like 10-20 different lips, eyes, nose etc…”

/sigh


(Apples) #3

I want a mullet!


(Szakalot) #4

seriously?

MORE customization?

You wouldn’t rather see… I don’t know, a new map, a better weapon, less bugs or more balanced gameplay?

You want more face customization…

And what do you mean by ‘recently tried this game’? I take it you played it at E3, and seeing all the stuff in there, you still want more customization…

Some people always want more i guess.


(light_sh4v0r) #5

There’s more than enough customization imo, it’s a shooter, not the sims.

When he said ‘recently tried this game’, I think he meant APB, not Brink :wink:


(darthmob) #6

From what I’ve heard APB offers a lot of customization options but you do not really see that ingame because the graphic quality is a bit on the low side.


(DepressedOptimist) #7

I think Brink has just the right amount of customization.
No two guys on a team are going to look exactly the same.
Also the developers said a pretty understandable reason for not putting as much customization as Bethesda games of recent. You want a shooter to be fast! They had to balance the level of customization, so the player feels good about their character and it wasn’t a hindrance on gameplay.


(Seyu) #8

What is this supposed to mean?


(LyndonL) #9

I assume he means speed. Crunching the graphics for each character on your computer, and downloading the character.


(DepressedOptimist) #10

Thank you, that is exactly what I meant.


(Slade05) #11

No `stache for me then?
:frowning:


(SockDog) #12

I believe SD have said the customisation is limited so as to look consistantly good rather than just allowing a billion random configurations of which most look terrible. For example they’ll only give you a certain pallet of realistic skin tones so that players aren’t running around with luminous pink skin. Yes it’s limiting but it also means the game maintains a certain familiar tone while allowing some individuality.

Welcome to the forums btw.


(kiunk) #13

[QUOTE=light_sh4v0r;232185]There’s more than enough customization imo, it’s a shooter, not the sims.

On the money. sh4vor

For me, no customisations in a stable well balanced game, that isnt overdue cos too much time was invested on something supplementary that has no impact on how the game plays would have been much better.


(SockDog) #14

A game is a sum of it’s parts and the art direction is very much a part, it’s never as simple as just ignoring elements as supplementary just to get a game out. Everything has to be there, work well and be AAA quality otherwise the entire game will suffer.

I don’t envy SD or any other developer who has to make those decisions, on probably a daily basis. At least with the customisation their definition of done appears to be when you have ample, working, variety to create a unique online character. I guess we’ll see if that’s a plus or minus to the overall reception of the game when it’s released.


(kiunk) #15

totally agree sockdog,
I would have taken the view that getting the physical mechanics of the game tuned to AAA quality was first priority, before adding the extra detail and customisations.
i seem to have seen much more released info about the customisations than the gameplay, and its the part of the game most users will use very little.
its a ‘nice to have feature’ fo sure


(BioSnark) #16

this. at least in the beta.


(LyndonL) #17

[QUOTE=kiunk;232269]i seem to have seen much more released info about the customisations than the gameplay, and its the part of the game most users will use very little.
its a ‘nice to have feature’ fo sure[/QUOTE]

The problem is in a sea of FPS the average user will not see any difference (“Objective FPS? WTF?”) so the customisation is a hook, a selling point, a way to make the game stand alone in that sea. This, blurring SP/Online and SMART are three such hooks which have been constantly advertised to achieve this.


(Apples) #18

Indeed, but its a hook for a first sell, to grab people in the game, if gameplay wise the game is screwed you can be sure almost no-one will play it anymore 6 monthes after release. Brink has such a wonderfull universe that it can be its own franchise, this imply they (dev/publishers) will be able to make dlc’s (free or not), sequels and so on.

And as you mentioned its a sea of FPS’s nowadays, and I would rather paying for Brink dlc’s than having to buy a new unfinished game each 6 monthes.

When I mock or go all against the customisations threads its mostly because I want this game to be unique, not another “we sell we let you down” kind of game ala BC2 and other stuffs which arent finished, patched and which arent dynamic (ie: dlc) enuff to keep people motivated to play them.

Peace


(Szakalot) #19

point is, there is already a buckload of customization. I would really rather have SD focus on other frontiers now.


(LyndonL) #20

I agree Apples, it’s not the most important thing by far - but for the avg joe who DOES buy BC2 and MW2 and all the other rehashed games, it’s the one thing that differentiates it for them.

Gameplay is more important for sure!