We're Hiring for Unannounced Projects


(badman) #1

A new blog entry has been added:

We’re Hiring for Unannounced Projects

Splash Damage is currently on the look-out for additional artists, programmers, and designers to work on exciting, as-yet unannounced projects. Here’s the full list of openings we’ve got at the moment - click on a position to learn more about it:

Art

[ul]
[li]Character Artist[/li]> [li]Concept Artist[/li]> [li]Environment Artist[/li]> [/ul]
Design

[ul]
[li]Senior Game Designer[/li]> [/ul]
Programming

[ul]
[li]Gameplay Animation Programmer[/li]> [li]Gameplay Programmer[/li]> [li]UI Programmer[/li]> [/ul]
Production

[ul]
[li]Production Tester[/li]> [/ul]
Splash Damage offers a comprehensive benefits package to all full-time members of staff. Check out our Culture section to find out more about what it’s like to work here and don’t forget to browse our extensive Living in London guide for everything you need to know about moving to London and living here.

If there’s nothing there for you at the moment, why not sign up for our Jobs RSS feed or subscribe to email updates?

We look forward to hearing from you!


(SockDog) #2

I wish that there was something appropriate to my skills, alas software and physical distribution do not mix. Back to winning the lottery I go.


(Dthy) #3

“Click on a position to learn more about it” -> Clicks on a position -> Nothing happens. -> Damn. :frowning:


(Dormamu) #4

I am a good beta tester, my rig (flag ship) is a PIII 1000Ghz with 512Mb, Ati Radeon M6LY 16MB. Sometimes people laugh about the fact that they have a better cpu and ram in their phone, but i don’t care, i can run every game (prior to 2000) with full details (Mario, Shinobi, etc.)
To this day as a bug hunter i have found more than 10.000 bugs in toasters, strudels, car radiators, windshields, etc.
My goals are to own one day SD, make a Power Rangers FPS and to find the rarest bug in the world “Dryococelus australis”. :smiley:


(badman) #5

Fixed now :slight_smile: vbulletin eats any links/markup in blog posts at the moment, which is something that needs fixing.


(Indloon) #6

Ah, I want to be Gameplay programmer!

But I’m only teenager currently, not enough skills for that, but in 6 years I ill have it! :smiley:

Good luck with searching!


(Dthy) #7

Cheers :smiley: Looking at positions which I’d like to do after I’ve been and gone to Uni.


(badman) #8

What are you studying?


(Dthy) #9

Hoping to do Computer Games Technologies at Portsmouth Uni, and specializing in Art (specifically concept art) for the 2nd and 3rd years.


(tokamak) #10

I’m so glad you guys moved to unreal.


(badman) #11

Nice one. Best of luck!


(pacman84) #12

Wish I could apply. But with my Bachelor in Biology with a minor in Computer Science I guess I am simply not fit for these positions. And all the modding/environment design experience I have dates back to BUILD engine and some levels for Duke, Redneck Rampage and the likes… Would be so cool to be part of a big project though. Maybe one day you guys accept interns, I am sure I could learn a lot.
-pac


(.FROST.) #13

Hi, My name Thomas, aka Frost, and I’m a hobby artist. I guess some of you allready know me from the forums. My main goal was and still is to make comics and illustrations, but that doesn’t exclude also doing concept art and/or character design. And since I thought and still do think, that BRINK is the coolest shooter out there I want to be somehow a part of it. So far I decided to do fanart, something I never ever did before. And I’m really happy with it since over the last years I just drew/painted, more or less because I thought one day it will pay off, but I wasn’t really inspired. And I don’t want to sound too melodramatic, but BRINK showed me again, that art can actually be fun. It reminds me on a time in the mid 90s when I picked up my first issues of Witchblade and Spawn, a time when I really had a goal and penciling wasn’t a mere exercise to “stay in shape”.
So with penciling the comic I have a long time goal that keeps me inspired. I should be happy with that and turn around to my drawing table, but I would allways ask myself; what if could really do something professional for SD? And since they are actually hiring, why do not try?
So my question is, does it even make sense to apply? I won’t get to deep in the specifics here, but I’ll give you a basic summary of my person.

I’m situated in Germany, I have no real experience in working as an professional artist, most of the time I use a pencil, but I can also paint with gouache(watercolor) and for severel effects I’d use an traditional airbrush. Just recently I did my first baby steps with my new wacom board and I’m using Photoshop as software. On the link below you’ll be directed to my portfolio on Photobucket. I allready posted some of the Images(especially the BRINK related ones), but most of them should be new(except if you clicked on my FB Link).
Thank you for your time.


(tokamak) #14

Applying is free and while you’re growing and developing your portfolio there’s always chances in the future if you don’t make it through this cut.


(.FROST.) #15

@tokamak

Yeah, you are certainly right. I only wanted to ask if it makes sense to even apply when I’m situated in Germany, since it’d be almost impossible for me to move to the UK. The two major reasons are my daughter and my flat. If it wasn’t for the two I probably would’ve stayed in London when I was there a couple months ago. I enjoyed it very much there. They have the craziest subway system I can imagine, but nobody is perfect. And even after one whole week I couldn’t got used to the left-hand traffic.

The next thing that’s not particularly advantageous would be the fact, that I haven’t done very much digital art yet. But I thought for pure concept art that’s not a unsolvable problem.

It would’ve been great if SD would’ve put up some kind of(I don’t know how to call it) challenge/test in wich aspiring artists would’ve to create stuff for a imaginary project, given from SD.

It would be also very interesting to see the variety of results. But I guess a portfolio is the quickest way to find the right person for the job.

But nevertheless, at the moment my comic is goal number one for me. And as I’ve allready mentioned previously, aside from penciling and shooting people in the face in everyones favorite shooter, I’m in a virtual fighter(A-10) squadron, wich can be as time consuming as painting and drawing. So I decided to quit it or at least put it on pause for a long while. Not only for the Brink comic, but for at least 2 other stories I allready have in my head. They are very important for me because they are “A” very personal and “B” @$$-kicking at the same time. But we all have only so much time…

Life=making decisions, preferably more right ones than others

PS: This summer will be a indoor-summer for me. If I wouldn’t be black allready I’d probably look like one of those deep sea jelly-fish at the end of the summer.


(tokamak) #16

It would’ve been great if SD would’ve put up some kind of(I don’t know how to call it) challenge/test in wich aspiring artists would’ve to create stuff for a imaginary project, given from SD.

They did that when they were hiring for the (unannounced) brink. Was a 3D artist project though. They had to replicate a piece of Ark-style watercooler and a Container City themed environment. There’s nothing stopping you from creating these challenges yourself though. Blizzard recently hired a dude who told them their concept art sucked and showed it how they could do it better.

Same goes for anyone else. The hyperrealism is fun and distinct to Splash Damage, so going down that line and proving yourself to be able to handle that style is a nice perk, but if you think you know something even better by all means show that.

As for the comic, keep it up man, I don’t think there’s a better portfolio than an entire full-colour graphic novel.


(badman) #17

We’ve got a public art test available for environment art positions: http://www.splashdamage.com/envarttest

If you apply for an art-related position and make it through the initial screening process, chances are you’ll be asked to do an art test related to the position. Most of these are quite specific so they’re not on the website.


(Humate) #18

community question imo… or name the new pc game!

edit: cough


(badman) #19

Next Community Question is getting close! :slight_smile:


(iDan) #20

badman, I understand the ‘just apply for the job’ routine, but what’s the chances of anyone without all the requirements getting the job? I’m sure this job is being advertised elsewhere (outside of your company), us small programmers here have no chance?

I think you guys need to focus on releasing early versions for the actual public to find bugs, glitches & exploits. This is where most games fail and as such have to release patch after patch. Of course not all bugs can be found within a test stage, but it’s worth the note that you can say to your clients that the game has been tested for x amount of weeks and you put a lot of effort into giving your clients the best experience possible.

I’ve spent hundreds of hours hunting for glitches, bugs & exploits (mainly in the Halo series) and we as a community are the ones who found them. People spend many years looking for new glitches, and in fact some games only survive purely because of the glitches & fun stuff that can come out of problems.

Testing is a key stage and I think your current market here would be the first to grab.

Some bugs, exploits & glitches still exist in the Call of Duty series from Quake 3.

Releasing test revisions will also give you an insight into how people feel about your game, this is also VERY important. Most games release a game with loads of advertisement and the end product is poor as by the time of release, the features have been done in another game.

I think you should take into account the ETQW state, I was an idiot back in 2006, all I wanted was ET, but I see you did a good job on ETQW, but at the current time it was not good. Considering ET is still alive, and being release in 2003 with a competitive & public market still there (cups still supporting it), I think you should take note.

I understand your new games are following the aspects of team play, class based play etc… but public ALPHA or BETA testing is required in any new game. Even BF3 did it, and sure as hell Call of Duty series did it to a very private group of people.

I would certainly be available to test games & gather feedback. It’s a tough market out there, your users are what give you the money for your products, listen to them, they’re right ;).

Do not see this as me telling your pro’s what to do, it’s not that. I would sure love to have a game I can actually really enjoy to the max. I think public testing is the key here.

Splash Damage is the only company that can keep my happy in many ways.

Enough chitchat, glad to see something insight :).