[QUOTE=Smooth;472534]We actually started Extraction with a lower HS multiplier and gradually increased it to a point where we felt getting a HS was beneficial enough, without introducing insta-kills.
Other games out there have 1.5x, 2x, 3x and more. Typically we’ve stuck to around 2x in previous games and it seems to work well with our damage and speed.[/QUOTE]
I find this odd… Headshots should be the most important thing in this game. I can understand that you want to start out slow for some reason with a bunch of noobs that are wondering why they are dieing so fast and slowly introduce them that aiming for the head is a good thing.
Its like the notion that kids these days are lazy and dont actually want to aim and this game is playing right into that…
Fine, if you are going to leave headshots where they are OK but please reduce leg and arm shots by a ton. And Body, Make the gun just a little more accurate while strafing and moving and you will be fine. I know you increase this a lot last patch and thank you but there’s still nothing worse then your bullets not going where you are aiming…
If I see a guy standing still or have a guy lined up perfectly that should be an insta-kill. Or… O crap im getting shot O crap im dead that fast because i got 4 headshots. Again the medic gun is the only gun that matters…
Something needs to be tweaked the games isnt fun because you have know feeling of shooting someone and killing them… It feeling like spray bullets in that guys direction and HUH he died OK…
In ET I knew how many bullets I was shooting and when the person would die… I could lay off the trigger even before the animation of the person dieing was played. This is what makes a good shooter.
I think the feel needs to be fixed first. Better ACC, hit feeling, ROF, better feeling of being hit and so on.
Cant wait to see the next patch…