Things myself and others I’ve played with would like to see some change about the Engineer.
-The turrets are near useless. Any one can walk right up to them head on, stop, melee it to death, and not get hit.
-Machine Gun Nest’s… Again, not super helpful, I try and use them but no player or bot is ever around to shoot once it’s put up. No bot ever uses them… I guess they know better? “6th Law of Brink: NEVER stop moving!”
-Mines and turrets can both be countered by operatives, which is fine if they were even a threat to start with.
The rest of the engi skills don’t seem unbalanced as is but they are not very helpful on there own ether
-Mines… haven’t proven to be very effective, rarely encounter them, rarely see them make a kill.
-Weapon buffing/better buffing, A useful skill I suppose, but like many of the weapon hardware mods, Its very hard to notice a difference most of the time.
But they keep the train(robot) rolling so… great right?
I’m not here here to debate the effectiveness of all the skills, I was under the understanding that turrets were the signature ability of the “engi” class of any game, more specifically area of denial ability’s, which doesn’t seem to be brought out very well as is.
