We wanted Engineer's (not the type the run trains)


(Monk 233) #21

Long time reader, first time poster…
I’m on the console (Xbox) train here…
Long time COD, BF and TF player on the PC and Xbox…

I like playing the engineer and dropping those turrets. They are so slow on targeting and weak on firepower, but I will stay close and babysit it. People will pause for just long enough and deal with the turret (people see the turret and go blind for anything else, weird), and I take the guy down. Even better, I’m looking the other way and I can see that my turret is taking damage. I spin around, and take the guy down. It has many uses on defense, offense not so much.


(splodead) #22

The turret takes a little while to lock on. You need to give it a large enough line of sight to lock on and start shooting (takes a couple of seconds).

I’ve found mines to be amazing. Place it directly under any “plant / defuse bomb” “hack this data” type of thing and wait in a corner for it to knock at least one person down, then kill them and replant mine.


(Sono) #23

My only complaint is that sometimes it seems to vary between picking up targets ‘a bit slow’ and not at all. When they do attack, the damage is more than sufficient,especially on top of whatever damage you’re doing to the target with your own weapon.

I consider that to be the whole point, they’re not meant to be an uber set and forget weapon b/c the Brink engineer isn’t supposed to rely on them for the vast overwhelming majority of their damage output the way the TF2 engineer does. The grievances, at least on my end, are primarily directed at their ability to pickup targets with any kind of consistency.


(MisterAngry) #24

You have got to be kidding me. Do you actually play TF2?

Play Demoman. Watch Turret go down in 2 seconds. Even if he has a team backing him up, most cases I can suicide rush and simply blow up his entire mini-base, sometimes along with the engineer himself. They even become more trivial if your team has competent medics.


(CombatJack0331) #25

Just unlocked the heavy turret. These things rape. Properly placed mine and turret and you can defend an objective by yourself. I play heavy body type, buff my damage and run shop with my minigun. Too much fun.

Now to get my medic up to snuff.


(ChaosShadow00x) #26

I cant believe the OP didnt mention the horribly broken AI. Friendly AI actually impedes your game and eventually it becomes impossible to complete objectives.

Turrets are fine, learn to use them. Me and my buddy rock choke points and objectives with our turrets. We single handendly, despite terrible support, hold objectives on our own using engineer types.

The only REAL issue, preventing this from being a good game, is the friendly AI. Which guy decided it was a keen idea to make them SO bad that the player has to do EVERYTHING themselves, while the enemy just stomps on you and lands headshots on everything all the time, while your allies prance around and cant hit things, is beyond me…


(veganzombiez) #27

So if I’m on Reactor defending the vent controls, where would I put the medium turret for most effectiveness?

I’ve tried placing it perpendicular to the door against the far wall, but that doesn’t seem to work.

I’ve tried placing it in the corner on the door’s wall, and I’ve angled it toward the door, away from the door, and parallel to the door, but it never picks anyone up.

I’ve also tried placing it by the giant fan blades, but that doesn’t work either.

I’ve also tried placing a mine right by the vent hack objective to knockdown an enemy, but even that doesn’t seem to give the turret the proper amount of time to lockon.

Is that room just terrible for medium turrets?


(jazevec) #28

I bet mines are also less deadly because they’re consolified. On consoles, everything should be friendly and forgiving.


(Mighty Matt) #29

Sounds like my ex :smiley:


(PopeTackler) #30

Definitely not, turrets are meant to be effective. I’ve played TF2 and Monday Night Combat and in both games the turrets are how they’re meant to be… powerful and intelligent, but easy to counter provided you have the right class. The turrets in MNC are especially deadly to even the toughest class if you try to take them head-on, but certain classes can take them out and yeah… it requires teamwork.

Then again, in those games mines and grenades actually kill you instead of tickling you into submission, so you have to keep your eyes peeled at all times and play to win.


(ChaosShadow00x) #31

I havnt played much on reactor. Cant help you there, but just have them off a bit to the side, and it should help out greatly… You gata support it though but it’l actually get some kills if you let it


(Kryhavok) #32

The only problem I could see with buffing turrets is that there isn’t a very good anti-turret weapon at the moment. Grenade launchers maybe, I haven’t experimented with that much. In TF2, you have soldiers, demos AND heavy’s with really high damage output. That’s three classes that can potentially take out a turret. In Brink, without being able to switch body types, the likeliness of changing your loadout to something more useful for taking down turrets is much lower.

Still though, the aim/track algorithm could be a little better.

Edit: The other thing to take into consideration is high level turrets, which sound pretty great. I kinda got the feeling that SD meant for us to level up quickly to get the skills/weapons and so forth, then find what we like and play the GAME, not the META.


(PopeTackler) #33

Indeed. The low damage isn’t such a big deal so long as the turrets aren’t as dumb as the rest of the A.I. in the game.


(Don'tBrinkandDrive) #34

Turrets on Xbox for me work amazingly well, and enemy turrets are fine too. I think that the fact they lock one target at a time is pointless but other than that I like them.


(XyzKiller) #35

Yeah, I feel they need a faster lock-on to enemies and see where that puts them on the “need improvements list”


(Pyrostasis) #36

Or perhaps we just want a turret that will kill someone?

I play a heavy, use a chaingun, and most of the time I can run at a turret even as far away as 10 - 20 meters and beat it to death.

Hell, 50% of the time I can fire at it and it wont even fire back.

I love the idea of an engineer class, was my main class in TF and TFC. But having a turret that the enemy can literally walk up to and beat down just doesnt make sense to me. If I’m approaching the business end of this thing it should unleash its wrath not sit there.


(LyndonL) #37

I think enough people have commented about why they disagree with your points.


(Gamer2Gamers) #38

As of now I just use turrets as a distraction so i can kill the opposing player while they focus fire on it but like everyone else is saying they’re pretty useless.


(blackjack3578) #39

thought the medium turrets work well, you just have to mput them in a good place and they will rape people.


(evnted) #40

I think they’re fine.