TL;DR Version:
We should be able to spend credits to update Silver+ and Special Edition loadout cards to their Second Edition variant to smooth the transition from Gen 1 to Gen 2, and give new life to old Special Edition cards that are unused because of their poor augment choice.
Full Version:
(Spoilers contain more pointed assertions and elaborated arguments for people who are not convinced by the other text or perhaps just want extra reading.)
Second Edition loadout card hype is real, but there are (of course) concerns about our shiny collections of existing cards, the result of hours and hours of blood, sweat, and credit-grinding RNG-driven tears. Better versions of cards we worked hard to earn are coming, and I don’t want all the work that went into getting those cards to go to waste.
Very simply, I think there should be a way to take Silver, Gold, and Cobalt First Edition loadout cards and trade them in for the upgraded Second Edition version of the card (e.g. exchanging a Silver 1st Edition M62 Power Rifleman for a Silver 2nd Edition M62 Power Rifleman), bringing our shiny collection of cards to the modern age of loadout and augment balance. Otherwise, we’ll have to start the long grind for Gold and Cobalt cards all over again just so that we have our loadout augments reflect the same standard as our rare skins.
[spoiler][quote=“SzGamer227;178953”]Loadout Cards are a core mechanic to the game with universal repercussions when altered. Nobody is unaffected by the change in Loadout Cards except for people who come into the game from that point onwards, so the shift from First Generation to Second Generation loadout cards can be compared to updated mechanics and stats for a merc. (Updates to all loadout cards are more or less just a series of updates to all mercs.) Changing a merc’s loadout cards and then leaving people with the old loadouts to work for the new ones is like upgrading a merc’s stats, but requiring people to spend time and credits at a slot machine to gain access to the updated merc’s abilities and characteristics. The latter of the two would be ridiculous for developers to do during a Beta, when changes are as frequent as they are, but that’s exactly what is going to happen with Loadout Cards. Updates to universal game principles should not require excessive time and effort on the part of the user in order to receive the beneficial updates involved, especially when it entails that people who have invested the most time and effort into the game are the ones who will be the ones who have to apply the most time to keep up or lose the most if they don’t.[/quote][/spoiler]
Currently, there has not been any system to trade in Special Edition loadouts, but with Rogue En Vogue at an end and soon-to be-obsolete Suspect cards sitting in a box next to old Xmas2k15, Containment War, and Alienware cards of the same caliber, it would be great if we could breath new life into these limited edition cards as well. A large portion of Special Edition cards are unused because they don’t have aguments that make them worth using, and Second Edition cards could finally offer an opportunity to let these rare but unappreciated cards shine.
[spoiler][quote=“SzGamer227;178953”]The whole point of the Special Edition cards that were released exclusively during the early stages of Open Beta is to give loyal players something to show for the time, dedication, and perhaps money, that they put into the game. The only point of having event-exclusive non-replaceable never-to-be-seen-again cards is to let players show off that they were around for that event. Letting those cards get outclassed by new standard cards defeats that purpose entirely, because it becomes a choice between showing off your exclusive Special Edition card and using cards with better augment selection, and only people who really really want to keep using shiny outdated cards will do so. Unless there is some way to modernize Special Edition cards, a vast majority of those cards will be useless, and Special Edition cards might as well not have existed in the first place.[/quote][/spoiler]
Having a certain period of time after the update where we can shake the dust off our favorite existing loadouts would smooth the transition from the First Generation to the next, and would save us a lot of trouble, credits, shaking fists at the damned RNG gods.
