We need a KOTH mode


(watsyurdeal) #1

We can call it Extraction

Your goal is to go to various data points and set up the wireless receiver to extract the data. These work like a king of the hill style point.

You have to actually interact with the data point to get it set up, and of course Engineers are faster at this, so as always bring an Engineer along. The key thing here is though, the team controlling the data point does not respawn until the data point is destroyed, so you have to hold off the enemy team for as long as you can as a team, a maximum of 60 seconds, so 3 separate spawn waves.

Once the data point is destroyed, a new one spawns in a different location, you have to get a total of 5 minutes on the timer, so control 5 data points to win.

What do yall think?


(Amerika) #2

I’d be all over a mode like that. It would still work with the class system in place and current maps could be retrofitted to make it work. SD would only have to worry about the spawn system to ensure that it was fair and not stupid like it can be in other games.


(RazielWarmonic) #3

http://i.imgur.com/dVDJiez.gif


(ENDgie) #4

When I read KOTH in the title my mind was thinking more like the version seen in tf2 but this version of KOTH sounds quite fun and replacing the normal KOTH point with an objective does fit Dirty Bomb better. :slight_smile:


(Your worst knifemare.) #5

This game mode sounds kind of like the Headquaters mode in CoD…except with a bigger twist.


(watsyurdeal) #6

We need more likes, @RazielWarmonic if we get 100 splash better get to work. Hell I would if I could get an SDK.


(RyePanda) #7

I’ll take almost any new gamemode, actually had a pretty similar idea: http://forums.dirtybomb.nexon.net/discussion/31441/what-about-a-symmetric-control-points-style-game-mode#latest

Might need new maps though to be completely fair.


(K1X455) #8

So the opposing team has respawn waves and the other can’t respawn until it’s taken again?

Jackals:[list][]Objective: Prevent CDA from building the comm point[]Objective: Don’t Die[/list]

CDA:[list][]Objective: Build the construction and hold for 60 seconds[]Objective: Spawn camp the Jackals to prevent them from getting to the objective[/list]


(Szakalot) #9

many types of koth could work,

even simple generators : build to conquer zone, disable and build your own to take over.

im pretty sure thr devs are aware of the idea, but im kind of getting the impression they dont want to split playerbase further by introducing new mods


(bontsa) #10

Pretty much what Szak said. It’s a double-edged sword; on one hand new mode is such large amount of fresh content at once it could bring more people to game (and old ones back), but then again it also does divide the community further.

I wouldn’t mind KOTH mode at all either, almost no matter the way it’d be done. Execution maps could definitely be re-arranged into such format too, but I extremely highly doubt SD is going to consider recycling maps, sadly. Maybe they could speed up the process by taking a cut from old Bridge or something else already existing (see how Market was done, as a chop-off from old Trainyard), who knows.


(GatoCommodore) #11

3 Container in 3 separate room

repair generators to pump out radiation, then collect the container to be sent to the capture point.

while the area is being defended, the defender can destroy the generator and thus sealing the room and get filled with radiation again, killing the attacker inside the contaiment room that was going to take the container.

man i would like some map with some hazardous places to make engineer more useful and being Utility mercs.

Floor riddled with cables flooded with water. If you repair the generator, the flooded area will be electrified, killing the defender/attacker that was walking on the flooded area, and then the generator exploded after 5 second of operation because of short circuit.


(Eox) #12

KOTH mode ? Yes. Engineers building/hacking/whatever the objective faster ? Hell yeah ! The datapoint system ? I’m not really fond of that idea to be honest. And I am strongly against a random “hill spawn”.

In my opinion, a good KOTH mode would require a symetrical map with a fixed objective to hack. Hacking the objective would take as much time as a defuse (of course it’s faster for engies). The objective could be a huge satellite. Basically both teams fight over a CDA Satellite. CDA must secure the area as long as the message is transmitted while Jackal is trying to intercept the whole message by rerouting the satellite.

The Satellite starts as neutral when the match begins and must be activated by either of both teams. The message only starts when the satellite is activated. To win, one of the two teams must hold the satellite for at least 4 minutes. The first team who reaches 4 minutes wins. There is no real overtime, but the chrono counter stops as soon as someone is starting to hack the Satellite (so this works like some kind of Overtime, without being truly one).


(BlackboltLW) #13

KOTH Mode on London Bridge

Please make it happen


(Sithas) #14

Everyone here is supporting KOTH, and i´m just sitting here hoping that they would implement baserace from et-wolfenstein one day…

With that said i’m not a fan of modes that gives limited number of lives. Its the main reason i dont like execution much. Waiting 30 sec in objective mode is already a pain in the ass, respawn times of 60 seconds would just make me not playing the game mode at all.


(Eox) #15

[quote=“Sithas;214279”]

With that said i’m not a fan of modes that gives limited number of lives. Its the main reason i dont like execution much. Waiting 30 sec in objective mode is already a pain in the ass, respawn times of 60 seconds would just make me not playing the game mode at all.[/quote]

I feel the same. I don’t like the whole “you have only one life” concept in multiplayer shooters. If you are unlucky or if someone good is actively trying to harass you with a sniper, you might not play at all for the whole match, which is frustrating.

I would have maybe tolerated it if DB was a game with a much higher TTK, but it’s not the case.


(frostyvampire) #16

Nah. I got enough cancer from koth in tf2 and Overwatch.
Payload (or EV in DB) will always be the best gamemode and the only gamemode we need


(Jan S.) #17

Would love to see this getting implemented…this century

im sorry dont hurt me :smiley:


(Brycko) #18

[quote=“Eox;214271”]KOTH mode ? Yes. Engineers building/hacking/whatever the objective faster ? Hell yeah ! The datapoint system ? I’m not really fond of that idea to be honest. And I am strongly against an random “hill spawn”.

In my opinion, a good KOTH mode would require a symetrical map with a fixed objective to hack. [/quote]

Hmm, sounds suspiciously like those execution maps…

Seriously though, SD puts so much time and effort into those maps and then they don’t get used because of the dislike of Execution as a gamemode (which I completely understand).

KOTH would basically be Execution but with Objective respawns.


(pumpkinmeerkat) #19

How soon can this replace Execution??


(DankBeretField) #20

HELL YEAH and no. KOTH will kinda help the game become diverse, but making a map will be a pain in Splash Damage’s a$$. Remember, ALL maps must have enough outdoor areas, support wall, long and trick jumps and the maps’ size must be normally won’t create a big fuss. Also, I think this mode should be a primary objective of a map, not a gamemode, to keep the ‘tradition’ of the maps before it, and to not feel like an Overwatch rip-off that has been modeled after COD. Overall, AWESOME idea, but if execute incorrectly (like with every update SD released, no offense please don’t kill me), it WILL kill the game. But it’s my thought, so don’t take it too seriously.