We have buffs... But...


(Crytiqal) #61

You prolly got bullied out there :stuck_out_tongue: /joke


(L00fah) #62

To be fair, that’s why 4chan is even popular to begin with.
That and the porn… All the porn.

Now all it is is a meme-generator and TERRIBLE troll-creator. Granted, 4chan has ALWAYS sucked… Now it’s just worse. :frowning:

EDIT: Side-thought- I do appreciate you trying to bring SOME humor to this utterly collapsed topic. I’m considering contacting a mod to see if they can lock this thread. It was productive for a short-short while, now it’s just attracting all the trolls.
Unless I can lock it myself (though I’ve never been on a forum that allowed non-mods to do this).


(gooey79) #63

To be fair, things started going downhill round about here.

On the subject of debuffs, no thank you.


(L00fah) #64

I can’t deny I really lost it with that response, but I got tired of responses like that and I think he was originally aggressive because he thought something I said was directed at him, when it wasn’t intended to be.

TO ME, response like his (where they claim we HAVE “debuffs” in the form of standard mechanics or simply killing), were half-assed and not applicable arguments. So his aggression, coupled with his overall message, was irritating to me.

I don’t care if you don’t want them in game, for whatever reason - what I DO care about is WHY NOT. And if it’s simply because of arguments like that, it suggests you don’t fully understand what a debuff really is.
I’m asking people why not in hopes of accomplishing one of a few things;

  1. Try to win you over.
  2. Try to find a compromise or suggestion I hadn’t thought of (sometimes the nay-sayers have a relatively minor complaint regarding the idea and they can offer up a small - but helpful - addition, themselves.)
    and if all else fails,
  3. At LEAST understand why they don’t like the idea.

I fully support negative opinions… Negative opinions are, essentially, how things evolve… But only if they’re within reason/logic and actually critique the product itself, not unrelated circumstances or mechanics.
Out of curiosity, why don’t YOU want them in came? Or don’t care to have them, I guess?

EDIT: And though this justifies nothing (mostly because I said I’m done with that, I don’t really have to), I may seem bipolar from my 100% change in attitude here but I have good reason for that. Something pretty terrible just happened in my life and it’s dramatically affected the way I see things and react to certain stimuli. I’m not looking for pity, just hoping people understand why I’m acting totally different than I was just - what? - two days ago?
No, I didn’t handle some of the responses well - but again, to me they weren’t applicable, logical or reasonable. That’s all I’m going to say on the matter anymore.


(gooey79) #65

It’s perception on the overall affect on the game.

For a debuff to be used, you’d likely have to decide to choose it over a buff. There’s only limited room. Therefore I’d expect some of your ‘team’ abilities would have to suffer - I want to help my team by making them stronger, not crippling the other team through ability handicaps.

I think it would be inherently difficult to balance out, there would also potentially be a significant leap in learning curve - which this game really sets out to pound flat. How would it affect the core principle of accessibility?

Admittedly, I’ve not given this masses of thought but these are but a few things that spring to mind.


(L00fah) #66

[QUOTE=*goo;376475]It’s perception on the overall affect on the game.

For a debuff to be used, you’d likely have to decide to choose it over a buff. There’s only limited room. Therefore I’d expect some of your ‘team’ abilities would have to suffer - I want to help my team by making them stronger, not crippling the other team through ability handicaps.

I think it would be inherently difficult to balance out, there would also potentially be a significant leap in learning curve - which this game really sets out to pound flat. How would it affect the core principle of accessibility?

Admittedly, I’ve not given this masses of thought but these are but a few things that spring to mind.[/QUOTE]

Hm. I think your strongest argument there is about the learning curve - as in; the hardest thing for me to dispute… Mostly because I agree… So yeah.
I don’t know how they would find a way to get that out without utterly destroying that aspect of the game. Granted, Brink ALREADY seems to have a decent learning curve for a lot of players (at least on the 360). I mean, a lot of these people still don’t buff anyone and can hardly use the SMART system… A debuff would only add more confusion and irritation to the mix.

Balancing really isn’t much of a concern to me. I trust, at least to an extent, the capabilities of game designers to be able to balance them (and if they goof up on some stuff, they can patch it in later on - I have no problems with that). I mean, we can sit here and debate balancing all day and see what really sounds best… But we’re not the designers who might have dropped it in their game, you know?

And your first point up there seems more like a preference of play, hell even philosophy, to me. I really CAN’T argue that outside of saying that others might prefer the complete opposite. I know I LOVE having abilities that weaken the enemy. But, again, it’s not for everybody.

I’m not sure if “There’s only limited room.” is simply an observation of yours, or an argument, but I want it noted that I FAVOR that lack of room for abilities. Forces the player to really think about how he wants to play his build… But there aren’t nearly enough assignable skills in the game to fully take advantage of that mechanic - That’s probably my biggest disappointment about Brink.

EDIT: Sorry for this semi-wall of text… I’ve never been one to condense my wording. -.-;;;


(H0RSE) #67

I agree and disagree. It fits most with the Operative’s concept, but I would like to see more to the other classes too. That’s why I try to come up with debuffs for them too. If we give the Operative, exclusively, debuffs - that gives him way more tools at his disposal than the other classes.

Having the Operative be the exclusive debuffing class, would not give him more tools at his disposal than the other classes, just different tools. The fact that every other class can buff and the Operative cannot, balances the out.


(BioSnark) #68

Lol. Should have read that one before bothering to post but couldn’t be bothered to go through the debuff ideas posts. :confused:


(L00fah) #69

Hm… I guess I really can’t argue that. I hadn’t thought of it that way before.

Well said.

Are you STILL going on about this…? You must have been more upset by our exchange than I thought.
It’s cute that you’re going out of your way to step on toes, but you can’t be bothered to read neutral ideas.

There are way too many people like you on these forums… I’m going back to lurking. : /

This forum is the exact opposite of the Bethesda forum (for Brink, on both counts).
People there are calm and mature and try their best to maintain civility… While here, most people are more than eager to insult and bash people for little more than a different opinion.