We have buffs... But...


(Jimmy James) #21

I like the debuff idea, it would work well with the Tactical Scanner Ability but I’m not sure how effective it would be in a game that’s as fast-paced as Brink.

Ooo, how about an Operative ability “Tactical Scrambler” where the target temporarily sees teammates as enemies and enemies as teammates. Would be hilarious on friendly fire servers.

-JJ


(L00fah) #22

I think debuffs would have to have faster activation times than debuffs, so as not to ruin the flow of battle. It’d be a bit tough to balance that out, I admit… But it’d still be interesting.

And I was trying to mention “Tactical Scanner” earlier but forgot the name, so I didn’t bother - so thanks for bringing it up. XD

Hm… That seems kind of useless to me. I mean, no offense… D: We already have things that reveal all targets and then the EMP shuts down radar for whoever it hits… I don’t think many pubs even use their mini-maps. It makes such little difference.


(Crytiqal) #23

I could think of one medic debuff:

The health drainer. It could be an extension to what the medic has now>
The medic can put down a health dispenser and teammates within the vicinity get health, maybe it could drain health from the enemy player at the same time. (Someone mentioned this).

For a soldier, he already has molotov and flashbang. Maybe tripwire would be something new?

Engineer, I wouldn’t know any debuffs… Maybe dismantle enemy CP’s so that it only give blank ammo to the enemy players? Would be a bit quicker then hacking the entire CP


(wolfnemesis75) #24

Tripwire would be cool for Soldier.
Engineer could set a device thrown at a Command Post. Trapped a Command Post. (Puts a device on the CP) Causes electric shock damage to enemy trying to use it. Short effect. Small damage.
Medic: Toss out a viral bomb that emits a weakening effect on all buffed enemy. A Tactical Scanner combo debuff


(L00fah) #25

There we go, now we’re getting the idea here. :stuck_out_tongue:

[QUOTE=Crytiqal;376145]I could think of one medic debuff:

The health drainer. It could be an extension to what the medic has now>
The medic can put down a health dispenser and teammates within the vicinity get health, maybe it could drain health from the enemy player at the same time. (Someone mentioned this).

For a soldier, he already has molotov and flashbang. Maybe tripwire would be something new?

Engineer, I wouldn’t know any debuffs… Maybe dismantle enemy CP’s so that it only give blank ammo to the enemy players? Would be a bit quicker then hacking the entire CP[/QUOTE]

[QUOTE=wolfnemesis75;376146]Tripwire would be cool for Soldier.
Engineer could set a device thrown at a Command Post. Trapped a Command Post. (Puts a device on the CP) Causes electric shock damage to enemy trying to use it. Short effect. Small damage.
Medic: Toss out a viral bomb that emits a weakening effect on all buffed enemy. A Tactical Scanner combo debuff[/QUOTE]

I mentioned the Medic one in my OP. I REALLY like the idea of having a small item placed in a strategic area to slowly damage enemies in range of it.

Tripwire sounds awesome. :o What would it DO though?
I was thinking, for Soldiers, some different ammo buffs. Like explosive ammo (for knockback and extra damage) or something. And maybe a stun grenade.

And the CP sabotage sounds awesome. I think a more lasting effect would be the ammo idea, though. Unless you have someone watching the CP, the light damage isn’t going to do too much - you know?
That Medic one is kind of nifty too.


(Jimmy James) #26

[QUOTE=L00fah;376138]
Hm… That seems kind of useless to me. I mean, no offense… D: We already have things that reveal all targets and then the EMP shuts down radar for whoever it hits… I don’t think many pubs even use their mini-maps. It makes such little difference.[/QUOTE]
I was thinking more along the lines of actually changing the visual appearance of teammates and enemies, not just the radar map. Switching them from Security to Resistance (and vise versa). Suddenly you are surrounded by people that look like they belong on the opposite team! I’ve had those trips.

-JJ


(L00fah) #27

Hm… That seems kind of OP to me and useless unless Friendly Fire was active. In a game like that, it could be terrifyingly deadly though.


(Dormamu) #28

[QUOTE=L00fah;376120]…
As well, none of what you listed, Dormamu, are debuffs. They are purely straight-damaging and direct approaches - the opposite of most debuffs. The command-post argument I get, but that doesn’t affect buffs received from Medic buffing.

I was expecting a bit more thought behind the criticism, not simply “KILLING = DEBUFF!!” because that isn’t the case. And you should know that by now… This isn’t meant to sound so aggressive, it’s just annoying that my only negative feedback has been something so blatantly willing to ignore the main point.
…[/QUOTE]
Sorry, those abilities/actions have the same effect as your “debuffs”( If you are so touchy about names, let’s call mine CC/utility/DOT, Not a debuff! If the end result is the same on the enemy player, do we need another ability with a different name/icon? If you look closely, you could find most of your mmo “debuffs” counterpart in Brink Ability’s.
Also, your Operative, already have:

  • Some kind of weapon sabotage - weapon spread, the best part about this “debuff” is “it last forever, every enemy player will have it/ no mana cost”
  • A buff removal tool = Homing beacon/wallhack, you got it, your dead.
  • Bolas = Caltrops, different name, same *****
  • Turet/corps sabotage = Cortex Bomb/Uav.

P.S. i requested from SD a tazer for the ALT-fire of the weapon, it didn’t pass, wonder why? GL with yours.


(L00fah) #29

[QUOTE=Dormamu;376174]Sorry, those abilities/actions have the same effect as your “debuffs”( If you are so touchy about names, let’s call mine CC/utility/DOT, Not a debuff! If the end result is the same on the enemy player, do we need another ability with a different name/icon? If you look closely, you could find most of your mmo “debuffs” counterpart in Brink Ability’s.
Also, your Operative, already have:

  • Some kind of weapon sabotage - weapon spread, the best part about this “debuff” is “it last forever, every enemy player will have it/ no mana cost”
  • A buff removal tool = Homing beacon/wallhack, you got it, your dead.
  • Bolas = Caltrops, different name, same *****
  • Turet/corps sabotage = Cortex Bomb/Uav.

P.S. i requested from SD a tazer for the ALT-fire of the weapon, it didn’t pass, wonder why? GL with yours.[/QUOTE]

And I’m supposed to be the sensitive one here? Calm down, Sally. No reason to get your panties in a bunch. Christ.

All of your explanations there are half-assed cop-outs, unfortunately, and hardly apply at all to any of the debuffs suggested.

But I’ll address your snide and uncalled for aggression:
YOUR sabotage: Mana cost…? Since when did ANYTHING in the game cost “mana”? As well, BULLET (my weapon doesn’t spread) spread is a basic mechanic of shooting, not a direct effect of enemy intervention. The weapon sabotage suggested involves actively assaulting the functionality of the gun.
YOUR removal: That doesn’t directly remove anything and falls right in with “killing is the only debuff.”
Bolas: No, they’re not the same. I actually address that in the description if you read it. clearly you didn’t.
Turret/Corpse sabotage: Really? “Cortex bomb/UAV” is all you can think of…? How is the UAV sabotaging the Turret and how does the Cortex Bomb sabotaging ANY body but an Operative’s? You missed both points by MILES.

Thanks for wasting my time and showing me what a wimp you are. = /

P.S. - This isn’t suggested in hopes of getting it added into the game. I’m not an SD employee, nor am I yet a game designer. I don’t care if it gets added in. I simply wanted to see out of curiosity what the community thought.

P.P.S. - The part where I said;

I was expecting a bit more thought behind the criticism, not simply “KILLING = DEBUFF!!” because that isn’t the case. And you should know that by now… This isn’t meant to sound so aggressive, it’s just annoying that my only negative feedback has been something so blatantly willing to ignore the main point.

was not directed at you. It was directed at others who had said things along the lines of “killing is the only debuff we need.” Did you say that? No. I’m sorry it was said immediately after my response to you (with AMPLE distance between my response to you and THEM)… But now with your sissy-fit, it definitely applies to you. So congrats.

P.P.P.S. - “MMO” is not a genre… It’s a play type. MMO = Massively Multiplayer Online… Which is typically followed by the GENRE.

P.P.P.P.S. - I’m not going to post anything to you after this because I know it’ll just continue in useless circles and I REALLY don’t care to argue with anyone and develop yet another reputation as being “that guy who can’t give up an argument.” So I’m done with this. Have the last word, as people like you tend to love.


(Cep) #30

Thinking on it the scrambler grenade probably wouldn’t work since it would only affect players who have the tactical scanner ability. And EMP already does nade so…

Maybe a psycodelic nade that makes you see everyone as random friend/foe and you have no idea who till the effect wears off!


(L00fah) #31

[QUOTE=Cep;376188]Thinking on it the scrambler grenade probably wouldn’t work since it would only affect players who have the tactical scanner ability. And EMP already does nade so…

Maybe a psycodelic nade that makes you see everyone as random friend/foe and you have no idea who till the effect wears off![/QUOTE]

[QUOTE=Jimmy James;376164]I was thinking more along the lines of actually changing the visual appearance of teammates and enemies, not just the radar map. Switching them from Security to Resistance (and vise versa). Suddenly you are surrounded by people that look like they belong on the opposite team! I’ve had those trips.

-JJ[/QUOTE]

Kind of been thought of and replied to. I welcome any convincing you may have, though. :stuck_out_tongue:


(Cep) #32

OK then, going with the psycho delic grendade not only does it mess with your vision but it reverses your controls! Left is right, right is left, up is down, down is up! Arrrr…


(L00fah) #33

If you do something like that it’d definitely have to be its own debuff. Reversing controls alone is a terror, let alone messing up your vision.


(VG_JUNKY) #34

NOOOOOOOOOOOOOO just noooooooooo :eek:
i hate reverse controls in any game ive encountered them in :tongue:
just plz noo :smiley:


(Verticae) #35

Great plan, let’s turn it into even more of an RPG!


(L00fah) #36

Sorry, but when they included levels and buffing and unlockable abilities… It became as much RPG as it’s going to be. The debuff is simply the opposite of a product they already added.
So wahwahwah… If you didn’t want an FPS/RPG, you got the wrong game buddy.


(Dormamu) #37

You sure write like a sensitive guy, this text wall for me? Did i make you fell special?

Mana

I just realized you are right. You just want to debuff something… Bolas? I will let you work your magic on them.

You just answered your own question and still don’t get it?

Aaah, mis bolas!

Noooo!Noooo! Really? I always thought MMO stands for Multiple Male Orgasm. Who would’ve thought?

No problem, take the money for the bolas debuff, you sure earned!

/on topic
nope… i got nothig


(Jimmy James) #38

“You better pray to God there’s some Thorazine in that bag.”
-Hunter S. Thompson

New Medic Ability!

-JJ


(L00fah) #39

[QUOTE=Jimmy James;376205]“You better pray to God there’s some Thorazine in that bag.”
-Hunter S. Thompson

New Medic Ability!

-JJ[/QUOTE]

LMAO! Excellent.


(Ix LP xI) #40

[QUOTE=Crytiqal;376145]The health drainer. It could be an extension to what the medic has now>
The medic can put down a health dispenser and teammates within the vicinity get health, maybe it could drain health from the enemy player at the same time. (Someone mentioned this).[/QUOTE]

So, basically, a more useful caltrop? The operatives would get screwed once again.