water and sky


(Victorianetza) #1

i have some ideas… but they dont work for my map… so heres the stuff:

  1. I made islands… I want the water to be like in Battery. I use the siwa_water_2 shader and put this code in mymapname_shader
//Textures used to 
textures/islandfull/siwa_water_2 
{ 
nocompress 
qer_editorimage textures/liquids_sd/sea_bright_na.tga 
q3map_globaltexture 
q3map_foliage models/foliage/splash5.ase 1 64 0.1 2 
q3map_foliage models/foliage/splash4.ase 0.8 64 0.1 2 
q3map_foliage models/foliage/splash3.ase 0.6 64 0.1 2 
q3map_foliage models/foliage/splash2.ase 0.9 64 0.1 2 
q3map_foliage models/foliage/splash1.ase 0.7 64 0.1 2 
q3map_foliage models/foliage/splash0.ase 0.5 64 0.1 2 
surfaceparm trans 
surfaceparm water 
surfaceparm nomarks 
cull disable 
nopicmip 

waterfogvars ( 0.11 0.13 0.15 ) 200 

{ 
fog on 
map textures/liquids_sd/sea_bright_na.tga 
blendFunc blend 
alphaFunc GE128 
depthWrite 
rgbgen identity 
tcmod scale 0.5 0.5 
tcmod scroll 0.8 0 
} 
} 

also put the textures sea_bright_na.tga in the appropriate folders… so why the water is still the same… i mean its not like in battery;

2nd… I use one shader for the sky -> sd_goldrush… want to get the thunders… i have the code from radar… but i just copy-paste it or i need some other stuff to do? so masters of mapping, help [again]


(Victorianetza) #2

eeee… nobody :blah: come on … need help… ok… if someone has an idea… share it please… :frowning:


(=DaRk=CrAzY-NuTTeR) #3

ok

you stole my shader

the foliage models you will not have, a freind gave me them

i dont get you, you want the foam affect, decompile battery and take a look


(MadJack) #4

Really nutter? Was that yours? damn… that’s not nice Victo


(Victorianetza) #5

i wanted to see a difference, but there wasnt. i did not used them at all for any purposes. thats why i used the shader.


(Victorianetza) #6

sorry for this post. a mistake. I repeat again : I DID NOT USED YOUR SHADER FOR A BIG PURPOSE! JUST TO SEE IF THERE IS A DIFFERENCE! excuse me :frowning: for not asking you, but was curious :frowning:


(Java.Lang) #7

I’m still trying to figure out why rain drop splashes are in a directory called “foliage”.


(MadJack) #8

It’s the technology that’s called foliage because that’s what it’s used mainly for…


(Victorianetza) #9

sorry again. i was not going to do anything with your shader. :frowning:


(Victorianetza) #10

anayway… how big in size are your maps? because mine is heavy


(MadJack) #11

I’m at 17 MB as of now but compressed (pk3 or zip) it’s about 4-5 MB…


(Victorianetza) #12

how did you do that!!! my map is big in area… it has some models and 21146 brushes… compressed .pk3 is 24-26MB … the compiled .bsp with lighting and everything ( when i made the public beta) was 24 mb and adding the script, the textures and models i get 24.4 … if someone is interested in my 5 month work i can find a place and upload it, but not sure where to find so much… :frowning:


(MadJack) #13

It doesn’t count the custom textures. I’m talking about the map only. The .bsp.


(MadJack) #14

Oh and make sure you compress with Maximum… not normal.

Right now, I’m at close to 18000 brushes.


(Victorianetza) #15

is there a limit of brushes?


(MadJack) #16

32768 iirc


(Mean Mr. Mustard) #17

Are you talking about the .map file or the .pk3 file you release for testing (ie. without the .map file included?)

My map is quite large, has custom models and textures. The .map file is right around 10 MB. Once all packaged up in a .pk3 (without the .map), it comes in around 11.2 MB. My .bsp is roughly 11 MB

Do you have custom sounds? I’d imagine they would take up quite a bit of space (and don’t compress very much at all)


(Victorianetza) #18

yes i have 1 custom sound - Pirates of Carribean part of the soundtrack - 32secs;

my map file is 12.4MB and the bsp is 25.2MB… all the stuff (models, sounds, text, scripts…etc) is 26.4MB


(MadJack) #19

BSP should be smaller than the .map :eek:


(Victorianetza) #20

but mine is with lighting and vis and samples and all that stuff… i use the bat file that u made