i have some ideas… but they dont work for my map… so heres the stuff:
- I made islands… I want the water to be like in Battery. I use the siwa_water_2 shader and put this code in mymapname_shader
//Textures used to
textures/islandfull/siwa_water_2
{
nocompress
qer_editorimage textures/liquids_sd/sea_bright_na.tga
q3map_globaltexture
q3map_foliage models/foliage/splash5.ase 1 64 0.1 2
q3map_foliage models/foliage/splash4.ase 0.8 64 0.1 2
q3map_foliage models/foliage/splash3.ase 0.6 64 0.1 2
q3map_foliage models/foliage/splash2.ase 0.9 64 0.1 2
q3map_foliage models/foliage/splash1.ase 0.7 64 0.1 2
q3map_foliage models/foliage/splash0.ase 0.5 64 0.1 2
surfaceparm trans
surfaceparm water
surfaceparm nomarks
cull disable
nopicmip
waterfogvars ( 0.11 0.13 0.15 ) 200
{
fog on
map textures/liquids_sd/sea_bright_na.tga
blendFunc blend
alphaFunc GE128
depthWrite
rgbgen identity
tcmod scale 0.5 0.5
tcmod scroll 0.8 0
}
}
also put the textures sea_bright_na.tga in the appropriate folders… so why the water is still the same… i mean its not like in battery;
2nd… I use one shader for the sky -> sd_goldrush… want to get the thunders… i have the code from radar… but i just copy-paste it or i need some other stuff to do? so masters of mapping, help [again]
