Was Thiis Game Tested At All??


(m00jitsu) #1

What an embarrasing launch!

A game pretty much solely designed for multiplayer, and it’s unplayable online (360 anyway). Amonsgt all the other FPS games out there, none of which struggle to launch a working multiplayer game, Brink seems to have fundamentally failed to deliver on it’s main focus.

Such potential as well. I’ve grinded through laggy game after laggy game because i’m still foolishly optimistic that they’ll fix all this online lag, and then i’ll be able to enjoy the brilliance it has to offer.

But the damage is done. FPS players around the globe who’ve waited for this game for so long, have sat down to play it all weekend and come away frustrated and pissed off. Gamers will quit, sell the game, and go back to titles that are actually playable, like Bad Company 2.

Which is a shame, because that means the online player base will be a fraction of the size it should be once this lag is resolved.

You should’ve have delayed the game launch. Releasing an online multiplayer game that feels like a PC game from the 90s on a 56kb connection is emabarrasing!

You expect this sort of problem from an MMORPG. Like Darkfall that was released last year. But that has THOUSANDS of players all on the same server rip-tearing about fighting one another. Brink has 8…

Even MAG on the PS3 with 256 players had a less troublesome launch.

Thousands of fans defending the game and encouraging their friends to pre-order. All of them seriously let-down.


(Sheza) #2

Thanks for taking the time out if your busy schedule to write that wall of text. Does it make you feel better?


(TheBIG_Lebowski) #3

Does anyone ever see a game launch and not have some problems??? BO released in November and it was plagued with lag, disconnects, freezes, and still has most of those problems. Just get a grip, SD is on top of it. It will all be sorted within days. Get the panties untwisted and you will feel mucho better.


(KaZuK) #4

I think the lag is a good filter to get rid of all the morons^


(fearlessfox) #5

I agree with the OP somewhat: the state of the “run and patch” nature of the industry should /not/ be a reason to sit back and accept a shoddy launch from an already proven developer team. If I were a dev company, I’d want to make absolutely sure the fundamentals were in place before launch.

Of course, we don’t know what happened. Perhaps they were under obligation to their publishers to release, perhaps they had last minute unforeseen tragedy, anything could have happened aside from them just not caring…

Anyway, as much as I do agree with the OP to an extent, there are other things to consider here:

  1. Brink, underneath the /fixable/ issues, is a very unique and slick game. The potential is absurd.
  2. Splash Damage have a very good reputation for supporting their products.
    • Two patches since release tells us that they are working hard.
  3. If the game is fix, supported to hell, and turns out to be as brilliant as its potential suggest… the harm will be undone. I know /I/ would come flocking back if I read/heard/saw that a game I’d known to previously be unplayable in some respects was suddenly made right and was actually brilliant.

(Hueco) #6

BC2 had lot of connection problems at the start.


(Murderous Pie) #7

i had lag at first but if you just find that one good game, which i always happen too :slight_smile: you can just stick with those people and not experience any lag at all. maybe that’s just me, but I’LL be able to join Big Team once the update is out.


(Murderous Pie) #8

i know i remember never being able to join a game for more than a week


(Honelith) #9

If anything, the consoles shouldn’t have had these bugs since they’re play testing the game on a single system config. For the PC however, it’s understandable.

Obviously the game got released early, which is a shame, but it is being patched up.


(D10is) #10

I have a little thing that should be included in any patch coming up.
And since noemailaddress@splashdamage.com works (the mail server refuses to relay any messages) I will just post it here in the hope that somebody sees it…

You cannot use KP_Enter for any action. You can actually choose to, but once in game the regular enter key is actually assigned to that action.

Which wasn’t the key I wanted to use…


(darthmob) #11

Cheers for stating your opinion while not sounding like a total douche or spoiled brat.

A game pretty much solely designed for multiplayer, and it’s unplayable online (360 anyway). Amonsgt all the other FPS games out there, none of which struggle to launch a working multiplayer game, Brink seems to have fundamentally failed to deliver on it’s main focus.
That’s where you are wrong. A lot of games had quite a lot of trouble in the beginning. It seems to be forgotten quite quickly though once it is fixed. That doesn’t make it right of course.


(m00jitsu) #12

It’s a great game. I played it at eurogamer, and at gamescom in Germany. Then i spent the next few months raving about it to other gamers. When the bad reviews came out, i defended the game.

But i’m not going to be blindly loyal to a game that i’ve paid for which has clearly not gone through a suitable QA process.

I’m aware that lots of games have launch issues - but the lag on Brink is truly shocking. Especially with so few human players in a single game.

Thanks for taking the time out if your busy schedule to write that wall of text. Does it make you feel better?

And yes, it does. I’d rather take 5 minutes out of my day to write a single post expressing my dissapointment with a product ive purchased (which is normal for any industry or consumer product), then spend my weekend defending a broken product.

I’m shocked that people can be so blindly loyal. You’ve spent your own money on a broken game? And you’re defending it? Doesn’t that make you a bit of a mug?

This is how consumerism works. Companies don’t get away with releasing a product and letting people purchase that product if it’s broken. It’s up to the consumers to express their criticsm.

Stand up and be brave. We’ve all spent good money on a game that’s pretty much unplayable. These community forums are here for a reason - express your dissapointment. Force them to work that little bit harder to deliver something that actually works - or at least prevent them from releasing a game in the future that has the same problems/lack of attention.

Stop being blindly loyal to a company that’s done nothing for you, other than accept your hard earned cash for their broken game.


(CalUKGR) #13

But what is that ‘absurd’ potential, exactly? Are you talking about different MP games modes or a full-blown SP game set in the Brink universe? I’m on your side; but I just want to know, when people like us say Brink ‘has potential’ what do we mean. exactly?

[QUOTE=fearlessfox;307240]2. Splash Damage have a very good reputation for supporting their products.
- Two patches since release tells us that they are working hard.[/quote]

Or it could tell us Splash Damage are engaged in a frenzied damage limitation exercise. The launch of Brink has not gone well, due to a hundred different calamities, some of them avoidable, some of them not. I just get this uneasy, sinking feeling that someone at Splash Damage has made a bad call here.

I admire your optimism, but gamers don’t work that way. Any new title has a week, maybe two to make it’s impression. The internet is voracious and has the paltry attention-span of a gnat. Brink can probably forget about delusions of greatness after this launch debacle; word of mouth has more than done for it. Now the best to hope for is that it will become a marginalised fan favourite, possibly even a cult classic.

It may yet find a longer life in the hands of modders if the Editor is ever made available (SD have done it before - for ET:QW, for instance), but even even this is doubtful since the game uses idTech4 and, as many will know who enjoy that particular game tech, idTech5 is just around the corner with RAGE on imminent release and I suspect most interested modders will migrate to the newer RAGE engine (id have already announced editor tools available for RAGE at launch).

Not really looking too good for Brink’s longer-term prognosis. I have no buyer’s remorse; as a long-time fan of ET:QW I got what I thought I was getting in Brink and nothing more. I have little or no time for crybabies and trolls and I really wish the entire Splash Damage Team well for the future.


(el1as) #14

[QUOTE=m00jitsu;307297]It’s a great game. I played it at eurogamer, and at gamescom in Germany. Then i spent the next few months raving about it to other gamers. When the bad reviews came out, i defended the game.

But i’m not going to be blindly loyal to a game that i’ve paid for which has clearly not gone through a suitable QA process.

I’m aware that lots of games have launch issues - but the lag on Brink is truly shocking. Especially with so few human players in a single game.

And yes, it does. I’d rather take 5 minutes out of my day to write a single post expressing my dissapointment with a product ive purchased (which is normal for any industry or consumer product), then spend my weekend defending a broken product.

I’m shocked that people can be so blindly loyal. You’ve spent your own money on a broken game? And you’re defending it? Doesn’t that make you a bit of a mug?

This is how consumerism works. Companies don’t get away with releasing a product and letting people purchase that product if it’s broken. It’s up to the consumers to express their criticsm.

Stand up and be brave. We’ve all spent good money on a game that’s pretty much unplayable. These community forums are here for a reason - express your dissapointment. Force them to work that little bit harder to deliver something that actually works - or at least prevent them from releasing a game in the future that has the same problems/lack of attention.

Stop being blindly loyal to a company that’s done nothing for you, other than accept your hard earned cash for their broken game.[/QUOTE]

i totally agree with you man

the question now is the RESPECT for the customer, we paid 50e and the result is an embarassing graphical face and technical problems

really i feel cheated


(fearlessfox) #15

I would have thought that was obvious to anyone who “gets” Brink, despite its flaws. Brink is easily one of the finest shooters ever made, and if the technical errors very soon, it has the potential to take off with great velocity.

All assumption until we know. Main point is SD have a rep for supporting their products like crazy.

My optimism isn’t misplaced. I honestly cannot recall a game that has the inherent potential for greatness that Brink’s foundation does that was released badly, patched to perfection, then failed to achieve what it deserved. Most games in this position were simply decent games. Brink is not simply a decent game.

Most games in this situation don’t have a dev team behind them with the rep of SD, either.

Of course, this is subjective, but I believe it fully.

[QUOTE=CalUKGR;307308]
It may yet find a longer life in the hands of modders if the Editor is ever made available (SD have done it before - for ET:QW, for instance), but even even this is doubtful since the game uses idTech4 and, as many will know who enjoy that particular game tech, idTech5 is just around the corner with RAGE on imminent release and I suspect most interested modders will migrate to the newer RAGE engine (id have already announced editor tools available for RAGE at launch).[/quote]

Rage looks boring as hell. I’ve got more faith in the mechanics of Brink drawing in modders who want to work with something more unique than those who want to invest real time in something that’s flashier but absolutely generic.

[QUOTE=CalUKGR;307308]
Not really looking too good for Brink’s longer-term prognosis. I have no buyer’s remorse; as a long-time fan of ET:QW I got what I thought I was getting in Brink and nothing more. I have little or no time for crybabies and trolls and I really wish the entire Splash Damage Team well for the future.[/QUOTE]

I think long-term Brink is going to do very well /if/ SD patch it up too its potential. All we need is:
Lag free play
Optimisation
SDK
Continued support and DLC

What would help make this game /really/ take off would be:
Lobby system where lacking
Dedi servers for all

None of this is impossible, and most of it is happening as we type.

I wouldn’t usually back a game this way, I’d write it off to the cult-basement like you seem to have done, but I’ve also not played a FPS that’s caught my attention like Brink has in YEARS. And that Brink has me (and many others) hooked /despite/ its glaring technical issues is a testament to just how great its potential is.


(killazz112) #16

[quote=m00jitsu;307297]it’s a great game. I played it at eurogamer, and at gamescom in germany. Then i spent the next few months raving about it to other gamers. When the bad reviews came out, i defended the game.

But i’m not going to be blindly loyal to a game that i’ve paid for which has clearly not gone through a suitable qa process.

I’m aware that lots of games have launch issues - but the lag on brink is truly shocking. Especially with so few human players in a single game.

And yes, it does. I’d rather take 5 minutes out of my day to write a single post expressing my dissapointment with a product ive purchased (which is normal for any industry or consumer product), then spend my weekend defending a broken product.

I’m shocked that people can be so blindly loyal. You’ve spent your own money on a broken game? And you’re defending it? Doesn’t that make you a bit of a mug?

This is how consumerism works. Companies don’t get away with releasing a product and letting people purchase that product if it’s broken. It’s up to the consumers to express their criticsm.

Stand up and be brave. We’ve all spent good money on a game that’s pretty much unplayable. These community forums are here for a reason - express your dissapointment. Force them to work that little bit harder to deliver something that actually works - or at least prevent them from releasing a game in the future that has the same problems/lack of attention.

Stop being blindly loyal to a company that’s done nothing for you, other than accept your hard earned cash for their broken game.[/quote]

agree 100%!


(Bakercompany) #17

Does anyone remember how when Blops first released and you had a party of 3 or more how you absolutely could not find a match and it would search for 30 minutes to an hour before you’d give up and go solo? And how laggy the matches were?

And thats a COD title. Which means they had like what a dozen before it to perfect the code?

Brink is SD’s first independent IP. Give them a chance to fix it, I think they will.


(Brink Lags) #18

[QUOTE=Bakercompany;307408]Does anyone remember how when Blops first released and you had a party of 3 or more how you absolutely could not find a match and it would search for 30 minutes to an hour before you’d give up and go solo? And how laggy the matches were?

And thats a COD title. Which means they had like what a dozen before it to perfect the code?

Brink is SD’s first independent IP. Give them a chance to fix it, I think they will.[/QUOTE]

New ips trying to establish themselves don’t get the wiggle room a proven franchise does. Plus, this game is a pure mp experience so it has to work or you have no experience. Since Tuesday this game still hasn’t launched.


(Bakercompany) #19

They get wiggle room if the players realize its a new IP and give them a chance to fix it into their vision.

They probably should have had a beta, but maybe didn’t have the funds to do so. And while they did test it, they probably only tested the PC version and assumed the Xbox port would be fine.

When you jump into non-laggy matches with buddies its an amazing game. When they fix the lag it will be brilliant. If they add what the community is asking for (like in my sig) then the game will be perfect, and i’ll play it forever.

I love my Engineer, and I love my Beefcake Medic.


(Coolaguy) #20

[QUOTE=m00jitsu;307297]It’s a great game. I played it at eurogamer, and at gamescom in Germany. Then i spent the next few months raving about it to other gamers. When the bad reviews came out, i defended the game.

But i’m not going to be blindly loyal to a game that i’ve paid for which has clearly not gone through a suitable QA process.

I’m aware that lots of games have launch issues - but the lag on Brink is truly shocking. Especially with so few human players in a single game.

And yes, it does. I’d rather take 5 minutes out of my day to write a single post expressing my dissapointment with a product ive purchased (which is normal for any industry or consumer product), then spend my weekend defending a broken product.

I’m shocked that people can be so blindly loyal. You’ve spent your own money on a broken game? And you’re defending it? Doesn’t that make you a bit of a mug?

This is how consumerism works. Companies don’t get away with releasing a product and letting people purchase that product if it’s broken. It’s up to the consumers to express their criticsm.

Stand up and be brave. We’ve all spent good money on a game that’s pretty much unplayable. These community forums are here for a reason - express your dissapointment. Force them to work that little bit harder to deliver something that actually works - or at least prevent them from releasing a game in the future that has the same problems/lack of attention.

Stop being blindly loyal to a company that’s done nothing for you, other than accept your hard earned cash for their broken game.[/QUOTE]

I completely agree with these sentiments.

I rented Brink for the Xbox 360, which would have otherwise been a guaranteed purchase, based upon the negative feedback that I read about on the Splash Damage forum and several unfavourable critical reviews.

Bear in mind, I was never enticed by the idea of ‘mingleplayer’ or the so-called campaign in Brink. Likewise, the interestingly* tuned AI is not a deal-breaker for me, personally.

[I]*interestingly - defined in this context by the nerfing of the friendly AI parameters and an undue emphasis of AI allies on completing the secondary [command post] objectives with the misguided belief, on Splash Damage’s part, that an individual player would want to “feel like a hero” in a clearly team-focused objective-based game that depends on cooperation and coordination. The oversight here is ridiculous, and I can only imagine that the reason for it’s presence in the final product is either a lack of QA or a significant disparity between the gameplay skill that exists in the “gaming community” as opposed to those of the testers, beta-testers, and developers at Splash Damage (widely in favour of SP + testers).

However, the utterly abysmal lag (at times) is a deal-breaker for me. Brink’s chief offering, as far as I am concerned [i.e. not necessarily a universal sticking point], is the multiplayer offering.

Where gameplay and game design are concerned, I think Brink is exceptional. Furthermore, I believe that the balance problems evident upon release will be periodically and appropriately tuned by Splash Damage using their “configuration text file”. This is huge for me.

However, great design on one hand doesn’t compensate for a game that is hampered by abysmal execution. The implementation of console net code is atrocious, and Splash Damage’s temporary work around is a commendable effort but largely insufficient, as far as I’m concerned.

I understand that their are limitations imposed by peer to peer multiplayer hosting, and I also understand that different developers have different (read: better and worse) skills when it comes to programming and accounting for such limitations.

However, the magnitude of the problems evident in Brink point to one obvious and inexcusable reality:

Brink was launched, at least on Xbox 360, with a lack of sufficient Quality Assurance. Another way of saying this is “OMG No Xbox 360 betas!?!?”

When it comes to the lack of an Xbox 360 beta, what were they afraid of? Terrible critical reception? At the very least a critical reception that could be described as “divisive”? Well, guess what, Splash Damage released a finished version of their product and they got the very same critical reception that they were seeking to avoid.

Now that the PSN is back online, I predict that the PS3 experience won’t be as marred by netcode and lag problems as the Xbox 360 experience is. Furthermore, I expect the PS3 and PC reviews of the game to score higher than those exclusive to the Xbox 360.

On what basis do I make these predictions?

The PS3 had a closed beta. The developers at Splash Damage anticipated, based on a foreknowledge of the difficulties that other developers have had with the PS3, that extra work would be required to ensure a positive overall and online experience for PS3 users when playing Brink.

Furthermore, issues with the PC version of the game seem to focus more on system variability, as opposed to game-breaking oversights. Additionally, the PC version of the game implements dedicated servers which are, for Splash Damage, a territory (pardon the pun) that they are far more familiar with.

All of this points to a glaring lack of Quality Assurance, particularly for the Xbox 360.

Personally, I won’t buy Brink for the Xbox 360 until I’m convinced that the netcode problems have been resolved. Brink has captured my attention, but the question remains: for how long?

How many other potential customers will this botched product launch alienate? These are costly mistakes, especially for a new IP, regardless of how promising and labouriously crafted.