[quote=“spicyHarp;75003”][quote=“Watsyurdeal;74693”]
Naders nades, Fraggers nade, Proxy’s mines, Vasilli and his Sniper Rifle, the freaking Grandeur can one shot Aura from the hip, Shotguns like the Remburg.
There’s a ton of things that can kill you from the front, and yet those are fine, so how is an attack from behind any different? Even if you can do 180 and turn around the fact that they got the first strike basically means against any decent player you are boned.
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Nader nades are difficult to direct hit, Fragger nades needs cooking, Proxy mines have downtime and is ineffective to use offensively, snipers are high risk high reward, Shotguns are the same too, as aura/proxy both have very low hp.
Instead of a balanced ability, we had 200 hp half invisible ninjas running around RMBing people down with little risk, and a lot of kills. Then they just cloak and run away safely.
Just because they all 1 shot weak mercs doesn’t mean they are all fair.[/quote]
You completely missed my point
All those things kill people in one hit from the front and nobody seems to complain, they’ve pretty much accepted it as part of the Meta.
Yet when a stealth class, has to get behind someone to land an attack sufficient enough to kill most classes. That’s a problem, and not Dirty Bomb.
I’m sorry but if Splash Damage’s idea of stealthy merc, is a guy who has trouble getting into close range because people can see his cloak, and their solution is give him a damage sponge ability, I think Splash needs to rethink Phantom.
Because the vast majority of the problems with the class, had jack squat to do with the fact he could 1 hit ko Aura, Sparks, Proxy, and Kira. It has more to do with the fact that they could do NOTHING about it even when they spotted him.
The counter play is terrible, that is why people hated Phantom, Fragger, Aura, etc.