warmissile_fp4


(jay1110) #1

Mapname:

War Missile FP4

By ETc|gouki Nico$ and ETc|#.Jay.#

Download

Bugreport: -click me-

allied “Destroy Doors controls and steal the keycard!”
axis “Kill the allies!”
neutral “Allies have to prevent Axis from starting up the rocket!”

Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!

Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!

Screenshots:













(jay1110) #2

Is the text i posted gone?


(Mustang) #3

Your post was flagged for moderation because it contained links, by editing it you flagged it again. :smiley:


(jay1110) #4

ah cool, thanks for the info :slight_smile:


(macbeth) #5

no waypoints made for this map ?

an other download Mirror http://enemyterritory-stuff.net/files/file/1003-warmissile_fp4/

Jay nice to know you map for ET :d


(CS_kOoL) #6

Hi all,

Thx for sharing this good new :wink:


(jay1110) #7

i mapped very long for fun, but never a finished map. Even this one is not finished yet. I have all backup files, but in gtk when i load map all textures are ****ed. When i fixed this, i will continue this map. Gouki made the map, nicos scripted it i think, and i did that map looks nice. Lights, adding models, trees, sounds, etc…


(macbeth) #8

with the waypoints you gave me we are testing your map today


(macbeth) #9

@Jay we been lost testing the map this morning
what is the key for ? ( only allie could take the key ) and after we dont found what to do :frowning:

nothing in the limbo menu about that and in the :

// Axis Objective Descriptions
wm_objective_axis_desc 1 “Primary Objective:**Axis -> **Capture The Flag! **Defend the Flag!”
wm_objective_axis_desc 2 “Primary Objective:**Axis -> **Defend the Generator!”
wm_objective_axis_desc 3 “Primary Objective:**Axis -> **Destroy the Allies Command Post!”
wm_objective_axis_desc 4 “Primary Objective:**Axis -> **Repair the Axis Command Post **Defend the Axis Command Post!”
wm_objective_axis_desc 5 “Primary Objective:**axis -> **Defend the Main Generator!”
wm_objective_axis_desc 6 "Primary Objective:**axis 6 **example **example "

// Allied Objective Descriptions
wm_objective_allied_desc 1 “Primary Objective:**Allied -> **Capture The Flag! **Defend the Flag!”
wm_objective_allied_desc 2 “Primary Objective:**Allied -> **Destroy the Generator!”
wm_objective_allied_desc 3 “Primary Objective:**Allied -> **Repair the Allied Command Post **Defend the Allied Command Post!”
wm_objective_allied_desc 4 “Primary Objective:**Allied -> **Destroy the Axis Command Post!”
wm_objective_allied_desc 5 “Primary Objective:**Allied -> **Destroy the Main Generator!”
wm_objective_allied_desc 6 “Primary Objective:**allied 6 **example **example”

gangsta will rework the waypoints (the axis dont move at all at the start so they keep to kill themselves )

he still busy atm with the phoenix map named Dark

but it is a kool map u made
thanks


(jay1110) #10

ahh, this i forgot to say :smiley:

go with the key card behind the rocket up in the middle.


(macbeth) #11

yes but for next release rework the ojectives for the limbo menu :d


(jay1110) #12

{WeB}GANG$TA finished the omnibot waypoints. Its updated in the download link on first post.


(macbeth) #13

yes Gangsta posted the waypoints yesterday at splatterladder
i updated our download section

and just tested them, : no problem so far

thanks guys for the map and waypoints


(CS_kOoL) #14

Hi all,

Yep , great collaboration for an awesome final work :wink:

Just 2 or 3 things to add:

-Maybe adding an icon ‘dyna or satchel’ when u hint the generator’s door…

-There’re 1 missing texture (i can provide it to u if u need)…

And 3 useless textures as well , all that tested quietly on ‘Linux’ server :wink:

Again thanks for this superb map.


(jay1110) #15

i will reinstall my pc soon, then i will work on the map again.
Because now my gtk radiant any version doesnt run well. Each version has a different problem. Is it maybe just a win 10 problem? because on win7 it ran fine, just after the update to 10 not more.

i have a big todo list allready :slight_smile:


(CS_kOoL) #16

[QUOTE=jay1110;554310]i will reinstall my pc soon, then i will work on the map again.
Because now my gtk radiant any version doesnt run well. Each version has a different problem. Is it maybe just a win 10 problem? because on win7 it ran fine, just after the update to 10 not more.

i have a big todo list allready :)[/QUOTE]
Don’t worry , take your time :wink:

Just if u can improve as well the rendering about ‘signs’ i guess u know what i mean (textures/war/etc…).

Again thanks for your hard work :slight_smile:


(ryven) #17

[QUOTE=jay1110;554310]i will reinstall my pc soon, then i will work on the map again.
Because now my gtk radiant any version doesnt run well. Each version has a different problem. Is it maybe just a win 10 problem? because on win7 it ran fine, just after the update to 10 not more.

i have a big todo list allready :)[/QUOTE]

If you have some random crashes you could try out 1.6.5:
http://forums.warchest.com/showthread.php/38859-GtkRadiant-1-6-4-Released?p=551030&viewfull=1#post551030


(--Phoenix--) #18

I tried to use this new version (1.6.5) on win10 but it didn’t starts! Seems that some dll library is missing. …


(ryven) #19

Are you sure you have installed msvc2015redis?
https://www.microsoft.com/en-ca/download/details.aspx?id=48145


(--Phoenix--) #20

Yes because the 1.6.4 version works!