Wanted : Duck


(Blowfish) #1

For Dutchhaze 2.0 I want a duck in the canals… Any free md3 models you guys know about ? :stroggbanana:


(IndyJones) #2

ask zerocool, he made one.


(Nail) #3

http://www.the3dstudio.com/product_details.aspx?id_product=52078


(twt_thunder) #4

http://www.turbosquid.com/

be a member here, lot’s of free models too…and if they’re not md3…make them md3


(Blowfish) #5

Nice duck link nail. And also this one on TS is nice :

http://www.turbosquid.com/FullPreview/Index.cfm/ID/449655

But I am clueless with models. How do I convert em to md3 ?


(TomTom7777) #6

Well if you are going to include rubber ducks in the running, then let me point out that Meshlab 1.0.0 also comes with a rubber duck sample. Like Blowfish’s link you can output it as .obj. So I guess his question is what is the best way to convert .obj to .md3?
(Meshlab can also output it as .3ds)
(BTW I assume the sample is free to use as it comes in an open source program)


(Pande) #7

Gmax or Blender (and appropriate plugins)


(twt_thunder) #8

or milkshape…


(twt_thunder) #9

here:

http://www.pownedclan.com/shared/duck.rar


(kamikazee) #10

The Collada sample files also offer some models and IIRC one of them was a model of a duck.


(shagileo) #11

@ thunderpwn: what in God’s name is that? :smiley:
Is it a bunny?
I’m sorry, I’m not so familiar with milkshape, but you got me all curious


(Pande) #12

its a UV map.


(CptnTriscuit) #13

I’m sorry I don’t have anything useful to contribute to your question - but I just couldn’t resist commenting that “Wanted : Duck”, is perhaps the funniest thread title to ever grace these forums.

I lol’d.

+1


(Pegazus) #14

One problem with this free duck you showed Blowfish is the verts [Vertices: 2,050] That’s alot for just a duck.


(Pande) #15

that might merit perhaps a Duck Zepplin ?


(GTBGranny) #16

If the theme of the map is about drugs, why not have a trigger that makes an Elephant float past a window or something when you reach a certain room.

Or even Hitler :wink:


(twt_thunder) #17

[QUOTE=shagileo;189176]@ thunderpwn: what in God’s name is that? :smiley:
Is it a bunny?
I’m sorry, I’m not so familiar with milkshape, but you got me all curious[/QUOTE]

hahahaha:D you rock!!! no it’s a duck…


(stealth6) #18

[QUOTE={GTB} Granny;189185]If the theme of the map is about drugs, why not have a trigger that makes an Elephant float past a window or something when you reach a certain room.

Or even Hitler ;)[/QUOTE]

you could probably find a pink elephant somewhere cause they were used for mortar shells in a skin pack

Also you could probably make your own duck in gtk radiant and then use C’s tool to export is to md3 :smiley:


(Blowfish) #19

Lol, so many fun things, it gets me confused… thinking what is most fun to do… XD

I can get the mega duck in the canal, but no skin. I have this .qc file :

// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model “models/dutchhaze-v2/rubberduck.md3”
// reference frame
//$frames -1 -1
// frame 1-100
$frames 1 100
$flags 0
$numskins 0

// you can have one or no parent tag

// tags

// meshes (surfaces)
$mesh “ObjMesh”
$skin “models/dutchhaze-v2/rubberduck.jpg”
$flags 0

Should this be in same folder as md3 ? How do these .qc files work ?

And any prefab pooltables ? Or shall i just make my own…


(twt_thunder) #20

blowfish…do download the one i’ve sent you and check out the qc file there…