Ooo nooozzz… :eek: Duck needs help ! in radiant the duck texture is ok, in game its has not texture.
And what is a duck without a helmet. So I copied the helmet.md3 and helmet.tga, opened helmet.md3 in Milkshape and created a qc file :
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model “models/mapobjects/duck/helmet.md3”
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh “helmet”
$skin “models/mapobjects/duck/helmet.tga”
$flags 0
$mesh “inside”
$skin “models/mapobjects/duck/helmet.tga”
$flags 0
$mesh “strap”
$skin “models/mapobjects/duck/helmet.tga”
$flags 0
But the helmet.tga wont show up on helmet … :mad:
Duck texture, tga, with mask : http://www.p0wnd.nl:666/temp/rubberduck.tga
http://screenshot.xfire.com/screenshot/natural/46a07d0fa727fb9e8885ff2bfb20b70c078a3afb.png