Want your opinion - Silencers & Front Grips, useless or not?


(PanzerIV) #1

I wanted to know what other people here think about this because I don’t know if it’s just me who don’t see the point of using the front grip and even less of the silencer over the speed sling for example. I don’t know how much % exactly you lose in damage when using the silencer but it seems a lot judging from the unreliable in-game stats and all that only not to appear on the enemy’s radar. Talking about that, is there really much people who actualy look often at the radar?! Map being not that huge, I can already see everything in front of me such as players and their nickname/icons all around or just listen at the sound so I never felt the use of looking at my radar. If I take a second to look at it and someone pops in front of me I’ll be dead already because he will have caused too much damage to me by the time I get to react and it’s usualy easy to predict where people will be.

Now about the Speed Sling vs Front Grip, I first though the front grip was better cause I was thinking (Maximum stability ftw!) only to realize that the extremly tiny enhancement it gives was too few to be worth it over the huge difference the speed sling does to your equip speed, mostly when you have other attachement such as red dot and/or grenade launcher attached. I even seen many people here saying the same that it was much better to get that much smaller delay to switch ur weapon rather than get a marginal stability increase so what you guys think?

I personnaly think that the silencer should reduce the damage but not that much or at least bypass combat intuition as someone said below and the front grip should provide a little more stability than the current tiny little bit of increase.

Edit: Ahhh POS poll, can’t select multiple choice and cannot edit it (-_-)


(Shadowcat) #2

Silencers are definitely useless. They actually have the opposite of the intended effect, because of the way combat intuition works.

The only thing a silencer does is prevent your gunshots from putting you on the enemy minimap at the cost of weapon damage. The problem is that combat intuition only signals a player if you arent on the minimap.

That means that if you shoot at someone from behind with a normal gun, you will be put on the minimap, and thus combat intuition will not trigger. If you fire at someone behind with a silenced gun, you will stay off of their map so you will trigger combat intuition, so they will know exactly where you are.

Foregrips are interesting. I either have a foregrip or a speed sling on pretty much every weapon because weapons fall into 2 basic categories for me. Guns i want to be able to pull out quickly, and guns i want to be as effective as possible.

The foregrip does have a noticeable effect, and for my main weapon I generally don’t care how long it takes to pull out, I’m always carrying it. For my sidearm, its main purpose is for when my clip runs out and there are still enemies around. In this case, the speed sling has an obvious effect.


(its al bout security) #3

muzzle break and front grip=god accuaracy. just like reall life, cept their called flash suppresors and dont make mucha difference.


(Shadowcat) #4

Flash Suppressors and Muzzle Breaks are completely different things :rolleyes:

Flash suppressors do just what the name implies, they make the muzzle flash less obvious.

Muzzle Breaks take the escaping gasses and vent them off in ways that reduce recoil. The gasses can be vented off in opposite directions to cancel out some of the force, or vented upwards to counteract muzzle lift.

Having fired a Magna ported competition pistol, i can tell you that it really can make a difference. Most police and military weapons do not use them on small arms though, because the muzzle flash out the sides or up into your line of sight can completely ruin you vision at night.

The exception tends to be weapons that have huge amounts of recoil. For example, the Barrett M-90 with its Iconic V-shaped muzzle break that pushes gasses out the sides, angled back to counteract recoil.


(Smokeskin) #5

In real life muzzle brakes are called muzzle brakes and are quite good at reducing recoil (and giving people standing next to you hearing damage).


(Galaxy) #6

In my opinion the negation of radar detection by shooting with the silencer is useless, specially considering how much damage you must lose, since

1.they can depend on combat intuition
2. not many people are actually used to looking at the radar
3. if you are close the enemy, they will just look around and see you, and if you use long range guns I’m pretty sure they still leave the smoke trail so they can spot where you are shooting from.

In my experience, people just use the silencers because ‘they look and sound cool’.

What I would suggest is to leave the damage reduction for the silencers BUT just make them bypass combat intuition, and therefore they would become a much more useful choice, and that would also give an alternative to all the people complaining about combat intuition.


(Shadowcat) #7

[QUOTE=Galaxy;339675]In my opinion the negation of radar detection by shooting with the silencer is useless, specially considering how much damage you must lose, since

1.they can depend on combat intuition
2. not many people are actually used to looking at the radar
3. if you are close the enemy, they will just look around and see you, and if you use long range guns I’m pretty sure they still leave the smoke trail so they can spot where you are shooting from.

In my experience, people just use the silencers because ‘they look and sound cool’.

What I would suggest is to leave the damage reduction for the silencers BUT just make them bypass combat intuition, and therefore they would become a much more useful choice, and that would also give an alternative to all the people complaining about combat intuition.[/QUOTE]

I agree with silencers bypassing intuition, it would make them useful in the way SD originally intended, rather than being something that gets you spotted even easier.


(its al bout security) #8

they really arnt! a flash suppressor and muzzle break do the same thing!

we have a 25 mm rifle that without a flash suppressor/ muzzle break the recoil would litterally kill you!

they have been integrated to on and the same. a muzzle brak will reduce flash. a flash suppressor also vents the explosion of the cartridge.

edit:never mind i am referring to a compensator which is really just a mix of the two


(Shadowcat) #9

Some devices do both, but typically, a Muzzle Break makes the muzzle flash more obvious, because the flash shoots out the sides, rather than less obvious as a flash suppressor would.

Take a look at this Barrett muzzle flash. The muzzle brake here clearly is not attempting to hide the flash at all.

Edit: Compensator is another name for a muzzle break, since it is using the escaping gasses to ‘compensate’ for recoil. Usually the term is reserved for handguns.

devices that do both are usually referred to as a muzzle break combo or something similar, but are pretty unusual.


(its al bout security) #10

oh i dont have to look at that ugly thing to know what it looks like!

originally i couldn’t own them where i lived, even with a class 3, because no NRA dealers would sell them for some reason.

shooting that overrated rifle without that break is a blast!

i seemed to have gotten confused any ways i thought flash hider or suppressor (muzzle break) or a mix (the flash compensator which i do have a couple)


(aignetti) #11

[QUOTE=Galaxy;339675]In my opinion the negation of radar detection by shooting with the silencer is useless, specially considering how much damage you must lose, since

1.they can depend on combat intuition
2. not many people are actually used to looking at the radar
3. if you are close the enemy, they will just look around and see you, and if you use long range guns I’m pretty sure they still leave the smoke trail so they can spot where you are shooting from.

In my experience, people just use the silencers because ‘they look and sound cool’.

What I would suggest is to leave the damage reduction for the silencers BUT just make them bypass combat intuition, and therefore they would become a much more useful choice, and that would also give an alternative to all the people complaining about combat intuition.[/QUOTE]

love that idea :slight_smile:


(PanzerIV) #12

[QUOTE=Shadowcat;339661]The foregrip does have a noticeable effect, and for my main weapon I generally don’t care how long it takes to pull out, I’m always carrying it. For my sidearm, its main purpose is for when my clip runs out and there are still enemies around. In this case, the speed sling has an obvious effect.[/QUOTE]You’re right about this, usualy you should be running with ur main weapon anyway so no hurry to have it equip fast but you do for the side-arm.

Just tryed the silencer a few rounds for the first time and wow… really useless. Not only most people never look at the minimap but they’ll still know where you are even without combat intuition (which I don’t use) because of the blood splatter on their screen.

Out subject: Is the combat intuition a must have ability? I though it would be useless because by the time someone aim at me he will already be shooting at me so I’ll know it by the sound and/or blood splatters.


(Shadowcat) #13

[QUOTE=PanzerIV;339712]You’re right about this, usualy you should be running with ur main weapon anyway so no hurry to have it equip fast but you do for the side-arm.

Just tryed the silencer a few rounds for the first time and wow… really useless. Not only most people never look at the minimap but they’ll still know where you are even without combat intuition (which I don’t use) because of the blood splatter on their screen.

Out subject: Is the combat intuition a must have ability? I though it would be useless because by the time someone aim at me he will already be shooting at me so I’ll know it by the sound and/or blood splatters.[/QUOTE]

I have it on every single character, and would never consider not grabbing it. It tells you the direction of the person aiming at you obviously, but it also tells you how far away they are based on the size of the indicator.

If you see a small sliver of yellow when you hear the noise, chances are, a sniper is about to take a shot at you. Just knowing when snipers are aiming at you is enough of a reason to have it.

On the other hand, if there is a large wedge of yellow, that means there’s someone right behind you, again possibly saving you.


(Cep) #14

As someone already mentioned the silencer/suppressors are pretty useless. I took them off all my guns because combat intuition and the damage penalty make them more of a hindrance than a benefit.

If having silencers and suppressors on your guns meant you were immune to combat intuition, I think that would really boost their usefulness and if the damage penalty is to stay in affect, I would at least bring up the stability when using one.


(F. Otzenknecht) #15

I tried silencers for the first time yesterday and i thought, that it would prevent combat intuition but as it doesn’t seem to do so, I’ll remove them again.


(iFork) #16

I’m in the “I only use silencers because they look and sound cool” club. But I definately agree that silencers should bypass combat intuition.


(QUIK420) #17

Silencers woudl be way more useful if they bypassed CI. However, if you know how to use them then you can bypass CI until the last second which hopefully wont matter because you should have the drop on your prey. But they really do decrease DMG A LOT. I use a silencer on my light operative/medic and his carb 9. All other SMGs have too low of a DMG already thus making the silencer even worst. But because the carb9 has a high DMG per bullet using a silencer doesn’t nerf it that badly. Now the way around CI is to NOT directly aim at the person you are runing after. All you need to do is keep our crosshair slightly below or to the side of your target and they wont know you are there till its too late.

Now as for the grips I think they are better than a speed sling. Speed sling does increase your equip speed a lot and is good if you have al ot of attachments. However, like many have said equip speed is only really a factor in your secondary since you usually have your primary out. Now here is my case for grips being > speed slings. Most secondaries are SMGs for cqc. Now they already have a very high equip speed and are still very quick to equip even if you have a grip and drum mag. I messed around with the grip / speed sling and really Id rather go with the grip. Even with my grip and drum mag any SMG I have STILL gets equipped quickly. The slight speed advantage in equipping speed isnt really enough of an advantage over having greater stability. A fully decked out SMG is still quick to equip and I not found one instance where I was like “damn I wish I coulda gotten my gun out one millisecond before it was.” I am always sliding during gunfights and a good slide then equip hasn’t let me down (even if im equipping my super slow grip/sight Gerund).


(wolfnemesis75) #18

There is such thing as: Preferred Style. Choose what you like and are comfortable with and allows you to have the best chance for success or fun. Both are important, one is more important to some than others. Nothing is useless in the game, honestly.


(Dolo_420) #19

I understand the need for balance but I still think the attachments should just work like they do in real life.


(Jess Alon) #20

They need to tweak silencers a little.