You sound so positive sanDIOkan, I’m sure it helps FFSturm to get a such advice and support.
W:ET 's future : Enemy Territory 2 ??
[QUOTE=FFSturm;377805]yeah, going no where. 
Do it by yourself and your team. Let’s see how you handle it with id tech 4.[/QUOTE]
i dont have a team but at least i dont pretend to deceive a comunity with some test made with weapons stolen from cod 5 and yelling around that wolf 3 is almost ready. Say the truth, u just made some tests but you don’t have a thing.
thats why your “job” is so secret… Like you had a new concept game that should be hidden from indiscreet eyes
[QUOTE=sanDIOkan;378306]i dont have a team but at least i dont pretend to deceive a comunity with some test made with weapons stolen from cod 5 and yelling around that wolf 3 is almost ready. Say the truth, u just made some tests but you don’t have a thing.
thats why your “job” is so secret… Like you had a new concept game that should be hidden from indiscreet eyes[/QUOTE]
Test made with weapons stolen from cod 5? wow, I heard it all now. The only weapons used for testing were Wolfenstein 2009 weapons and some fpsbanana pistol pack. ( I still think that they are from source, but dunno the mod)
Do you know why were they used? For lighting behaviour, I wanted to simulate somehow wolf09 lighting effects on guns as well as other games lighting behaviour. I even used Darkmod textures and models to see the effects on furniture. The results were fascinating and the performance was impressive. I was testing a particle effects intensive map. (the one you saw with the fire and stuff, it had dust, fire, distorsion, multiple dynamic lights with fake shadow maps where the static stencil shadows were.)
While you are mostly wasting my time with your nonsense posts, I am already doing the tesla gun.
But at the same time that I like the bad critics (critics are neccesary somehow… don’t know why some people take them so harsh) like yours, for example, you are telling me that my mod has shown nothing, or it’s just empty…
It proves that there is attention on it, so i am really happy about that.
Btw, I can’t release my video of the tesla gun. It’s stolen from Call of duty 2
As well as this:
I am thinkin in redoing the normal map, the arms have some bugs bump wise.
Oh, here is the tesla in progress:
It doesn’t follow the roots of wolf09, nor Rtcw. But It gives it a twist view that somehow i like. enjoy it.
Edit:
Like you had a new concept game that should be hidden from indiscreet eyes
I sure do, will prove it
and again, this project is not… ET2, nor WOLF3 .It’s just a Wolfenstein project. Is it really hard to understand??? There are lots of other projects out there So please, be kindly and let’s follow the topic.
Edit2: Thanks for telling me that the weapons are from Call of duty (especially the rifle). You made me proud.
ROFL i know what you say so much
Retards just won’t understand, was so my whole life :I) And in the end they even make you look silly…
[QUOTE=sanDIOkan;378390]ok sturm we will wait 10 years to know that you abandoned the project
Ok! :)[/QUOTE]
hahaha, and again

[I]In the next few post, a random post about how i copied the tesla cannon from Red orchestra will be made.
Then about id tech 4, about it is not made for gaming.
Another one about using id tech 5 and running etwolf on it (wut lol?)
I guess another Sdk maybe even dlc random post of brink that has nothing to do with this (?)
Just wait and see. I have already picked up the PopCorns[/I]
edit: disapoint… no trolls

So, no more trolling?
This is disappointing.
I mean, years ago there were like hundreds of trolls on the old forum.
Am I the only one left?
I guess little kids are playing ‘Call of Copies’ and ‘Butterflies become 3’.
[QUOTE=shagileo;375195]The success of ET is because it’s ET
You can try to fingle as much as you like with new gfx, weaps, mods … etc
There won’t be a true successor to ET as long as it isn’t ET. It’s unique in every way, and although people want it, they don’t really appreciate change.
Alas, look at the failed attempts: Wolfenstein, ET:QW, Brink …
(although ET:QW looked really good)
I encourage everyone trying to improve this awesome game, but I think the best way to do it, is to improve step by step. Mappers shouldn’t be limited anymore by MB’s (improve/more detailed texs, bigger maps, more details … etc). And then mods should follow to improve the general feel
meh, maybe it’s all gibberish all the above - 't is pretty late, but that’s just my two cents[/QUOTE]
yep ET is still the best
playing it since july 2003 and never got bored
