I have been working for years with id tech engines, just like a lot of people from here. I could not release any kind of mod (still have them in my old hdd, Rtcwmp_park, some random wildwest maps, fertopilqs demo addon) mostly because of the wait for … mmm, etqw? wolf09?
Not that I want to sound harsh, but I still don’t understand why people from wolf community still understimate the content of my current project. I have only shown a 1 percent of it (mostly placeholders).
I won’t be holding my breath for a project that only changes code but still lacks of 2d/3d/sound artist designer.
A project with no art direction, no concept desing, and a lack of an idea already made physic in documents its ment to fail.
Making a mod, it’s not just make a map. It’s doing a full and complete project. Takes years, takes time…
[B]-
Umm, ok, I was bored. long read yeah? 
Oh, to make it clear.
My mod is not going to replace Etwolf as Et2. It’s not call of duty. It’s not Red orchestra… It may be like Medal of Honor: allied assault… but no.
Just like I said, it will follow Rtcw and Etwolf and it’s gameplay. fast paced, steatlh, and obviously great.
I am not giving more information…[/B]
Btw, chris:
=FF=Clan born in 2000
=FF=Clan ‘‘died’’ on 9 nov 2007
Just for the point. 