W:ET engine to be open sourced?


(leifhv) #1

In the John Carmack Q&A at Quakecon someone asked when RTCW and W:ET would be open sourced. JC answered that he would discuss it with the Zenimax people ‘probably tomorrow’.

I haven’t heard any mention of the possibility of the W:ET engine source being open sourced before? Would be great if it happened though! Anyone heard anything about this except from the JC Q&A?


(Paul) #2

I think when this happens this means 2 things.

  1. W:ET will be a dead game
  2. Within a short time their will be released tons off games.

For me personal, i hope they don’t go open source!

PLEASE DON’T GO OPEN SOURCE ID/SD/WHATEVER


(carnage) #3

[QUOTE=Scary;195926]I think when this happens this means 2 things.

  1. W:ET will be a dead game
  2. Within a short time their will be released tons off games.

For me personal, i hope they don’t go open source!

PLEASE DON’T GO OPEN SOURCE ID/SD/WHATEVER[/QUOTE]

What makes you think that making the engine open source will kill the game off. And considering the small number of people currently modding the game code I doubt there will be too many keen to pick up the engine source as well.

On the plus side we have seen a few games (CoD 4 for example) that are actually built on a quake 3 engine with modified graphics engine. So it could be a good opportunity for some coders have a play at updating the graphics and implementing other cool features like physics.


(Sabayon) #4

[QUOTE=carnage;195933]What makes you think that making the engine open source will kill the game off. And considering the small number of people currently modding the game code I doubt there will be too many keen to pick up the engine source as well.

On the plus side we have seen a few games (CoD 4 for example) that are actually built on a quake 3 engine with modified graphics engine. So it could be a good opportunity for some coders have a play at updating the graphics and implementing other cool features like physics.[/QUOTE]

I somewhat agree with carnage on this topic… Since if you look at past engine releases. With the release of source for q2, there is only one game I can think of off top of head that was remotely popular which was / is Warsow game. With that Arena type gameplay. Maybe something good could come from this. I’m not really sure though. It all depends… No way of really knowing. But I don’t think it would kill ET at all. There are too many ET die hards like me that wouldn’t just ditch it for any new game :smiley:


(kamikazee) #5

[QUOTE=Scary;195926]I think when this happens this means 2 things.

  1. W:ET will be a dead game
  2. Within a short time their will be released tons off games.

For me personal, i hope they don’t go open source!

PLEASE DON’T GO OPEN SOURCE ID/SD/WHATEVER[/QUOTE]Hey, this could mean that you get an Xreal - W:ET hybrid (aka high-res W:ET).


(Floris) #6

Apophis fell, and with it, the W:ET source code got released. Annihilation was predicted, but it wasn’t the end…


(darthmob) #7

I’m slightly confused. Will the sourcecode from the game or from the engine be released?

For example Q3: The game’s sourcecode is available for download but that has nothing to do with the engine idtech3, right?


(carnage) #8

[QUOTE=darthmob;195974]I’m slightly confused. Will the sourcecode from the game or from the engine be released?

For example Q3: The game’s sourcecode is available for download but that has nothing to do with the engine idtech3, right?[/QUOTE]

The quake 3 gamecode and ET gamecode are already open source. But they code wont run on its own. It needs to sit on top of the quake 3 engine (id tech 3). This also means that there are certain aspects you can change with the game code along e.g. the engine handles graphics etc.

If you had the engine code as well you could make any changes you want. However you would not be able to run it as a mod. It would have to be treated as a stand alone game. So I doubt its going to really touch the current ET scene

The quake 3 engine is already open source so its possible to actually compile the engine and game code and make a full working version of quake 3. And since you have the entire source you could make any changes you are able to implement.

Although ET runs on the quake 3 engine some slight modifications were made to the engine, meaning that you can use the quake 3 engine source. Even though ET does technical use the ET source


(kamikazee) #9

[QUOTE=carnage;195976]If you had the engine code as well you could make any changes you want. However you would not be able to run it as a mod. It would have to be treated as a stand alone game. So I doubt its going to really touch the current ET scene[/QUOTE]Yes and no - you could make a version of W:ET which runs all mods like ETPro and still have some graphic updates if you throw in extra pk3’s.
The only thing standing in your way to connect to existing servers is punkbuster as it will think you are using a compromised W:ET executable.