Under the assumption that an SDK is going to be the medium used by mod-teams for mod making, I’m just curious if the necessary steps are going to be taken to insure 100% compatibility between the two versions.
For those who do not know, Valve’s Half-Life 2 SDK had severe problems with VS2K5 and after much work and several SDK “patch” releases, the SDK was finally compatible with VS2K5, though, even as I write this, it still has some issues.
Anyone have word on this? Can a dev chime in?