Yeh ive had a prety cool idea for sp games
i have seen this voice program on word some time ago,
it works by coverting your voice to text, you have to set it up to your voice but its pretty cool
anyway it turns out that for long documents with complex words you soon run into trouble, however for jsut the odd word or phrase it works a treat
btw this is for a 1st person shooter style game
in your hud you could have a place where the text your speeking apears, you would never need more than a screens lenghth in text
the four stages of the program run on this text
- The text is created from your speech
- A program runs on the individual words in your speech are analyzed and changed into ones the computer understands
(The game would not need to concern itself with the dictionary just a short list of words like medic, ammo, covery fire. So if your speech shows as “firre” then the program converts it to “fire” and alters this on your screen
- the program then takes meaning from this “give me covery fire”
workd out that you want teamates to fire on nearby enemys with heave supresion fire
seems a bit hit and miss that your speech will come out as exacly “give me covery fire”, but it would work like
give me covery fire
comand subject instruction
- then the game carries out the instruction and friendly AI’s give you covery fire (or fire on enemys near you with heavy inacurate fire so they take cover alowing you to move from cover to cover
in step three
give me covery fire
comand subject instruction
this would be made dynamic so
give red team ammo
comand subject instruction
so then nearby teametes give the red team ammo, this is a simple version of course as the more advanced would be
petter give red team ammo
so then the AI petter gives the red team ammo
for the mapper they need to create new AI’s for each map so in the key valuse in the editor they enter the keys
call_name
call_alt
call_alt2
call_alt3
the call name is the one the program that runs with the map looks for in speach
the alt speach is for names the player may try to call the AI by
e.g. sergent moody, moody, sergent, sarge
as long as names that would be complex to recongnise for the user and the computer are acoided then any problems should be
waypoint entity (given names and alt names like the AI)
a marker placed on the map that act like a wapoint so you would use the comands
petter goto tree
suport fire
The voice comands could be used for suport fire e.g.
pointing the item like binoculars at a brush genarates a 6 figure grid referance like 274 923, the player than can say
artilry requested on
i need artilary on
give me artilary
then read out the referance “one” “nine”…
then a sound file will play infrming the player on the status of his request, if it has been done of there is insuficent suport for his request
this could be used for things like arstrikes and supple drops
finaly voice triggers
the other use could be for entities that listen for key words of phrases whent he player is in a sertain distance of them then if the entity hears this then it trigger its target
so that will have names and alt names too
