So I was watching this interview, and while I really like a lot of it, I am concerned by this part where they say that voice chat will default to only speaking/hearing your friends.
I have a big problem with this. I am worried that it will result in voice chat being useless (and thus not used) in pub matches. This is because as a player, if I want to warn my team about an ambush, or tell a medic to meet us at point X, or ask a question, I would like to talk to my whole team, not just my friends. Knowing that the default is “only friends,” I can be quite sure that at least 2-3 people on my team have not changed the default, and so now I MUST type out everything instead of speaking.
The default should be to hear everyone but have an easy and obvious method to mute/ignore any player who annoys you. This incentivise everyone to communicate via voice chat but also prevent people from abusing the voice chat.
At the very least it should be trivial to look at the scoreboard and figure out who is able to hear you. This will also let you know who is ignoring you, and maybe let you know to stop being annoying on the mic. In most games, if people mute you on their end, you have no idea that you were upsetting them or why. Maybe giving feedback to the annoying players will help them become less annoying 
