Visual Effex, great Grafix, Blingbling really necessary for us?


(pulley) #1

Hey Guys,

i think SD are wasting most of there time in graphix, Visual Effex, Merc and Weapon Design.
I dont really think does things are very important in a MP only game. The game mechanic like shooting, walking, jumping, Weapon Balance, Map Design are much more important. Or even that ****ing shuffle vote are like 1000x more important for me XD

What do you guys think? Do you care about Visual Effex, great Grafix and bling bling stuff?


(en2ie) #2

I am not expecting to play DB in the comp scene - but if I was I would do as almost everyone does and lower all the graphics settings. For the general public however I think graphics are an important part of any game (multiplayer only or not). Think of the trailer and the “oh the graphics are terrible - I won’t bother even trying that game” response that it would get.

If your thinking - forget the public scene, DB will be all about the comp - remember SD need to make money and from the comp scene alone I doubt will be enough. SD will have VFX artists and environment artists dedicated to doing the “bling bling” so it shouldn’t really detract much from SD implementing the things you listed.


(pulley) #3

are there really gamers out there who want great graphix in a mp game? Sure it needs to be up2date but it really dont need to look like crysis.
I wanted to post this in the General Section. Maybe Some1 pls move it :slight_smile: thx


(zeroooo) #4

just gimme a nice game…

i dont care about ****ing graphics…


(Volcano) #5

as far as I know they are different departments one side works on the bling while another works on gameplay stuff and mapping, even if there is nice looking graphics you’re just going to make it look like lego anyway


(pulley) #6

sure there are different departments. But it would be enough to for example let 1 work on that nonsense stuff and 3 guys make a good game…


(rookie1) #7

Visual Effex, great Grafix and bling bling + Great Game = WIN


(pulley) #8

ok i didn’t expect this XD OK SD you are making everything right then. Hope those nice graphix will make those Graphix Fans play that game for 2 Years without switching to a game with better graphix HAHAHHAHAHAHA


(chippy) #9

I think it’s safe to say that everyone wants great gameplay no matter how it looks. But in reality, it just doesn’t work that way. These days saying that the gameplay will become this n’ that isn’t enough. People expect games to reach a certain level of quality in how it looks and feels, regardless of how the gameplay is. Just like with food, we eat with our eyes first. If we don’t think the burger look any good, we probably won’t buy it. But if we know that we really like burgers, we might just get past that first reaction and dive in for a bite. Hope you boys know where I’m getting at. :stuck_out_tongue:

Personally I will always tweak as much as I can to gain FPS so I’m not that fuzzed with graphics.


(Mustang) #10

@pulley, I’d like to pose you some questions if I may, I think I already know the answers but I don’t wish to pigeonhole

Would you ever pay for cosmetic only features in DB?
Do you think SD should sell gameplay changing features and would you play the game if they did?
Would you ever pay for anything in DB and what sort of things should it be if not cosmetic and not gameplay changing?

Of course I’m not saying that gameplay is less important, but if the “hit” from running maxed graphics versus running minimal graphics is negligible (and for 90%+ games it is) then I’ll run with at max every day of the week, only turning off effects whose only role is to annoy (motion blur, field of view, head bob, etc.). But things like ultra high res textures (see my recent post regarding 50GB+), realistic explosions, trees that sway in the wind and react to being shot, sexy lighting, max anti-aliasing (very important, and still needs a lot of attention in DB) all add to the experience. There are also some effects that I’d like to have but really need a slider for how in-your-face they are (yes I’m looking at you light shafts). Turning off all of this awesomeness for the sake of 20 fps just doesn’t float my boat.


(pulley) #11

lol? They don’t sell gameplay changing features? I would say a soldier with grenade launcher is a ******in.g gameplay changing feature!

But sure i wouldn’t buy a golden gun…

and turning off all those effects isn’t just for 20 FPS its also good for seeing your opponent better… For example i have no smoke and no explosions so i can see and shoot you before you can see me…


(Ashog) #12

Did i miss smth? Since when is nade launcher soldier a pay layout? I thought it was going to be soldier-3?


(INF3RN0) #13

Pulley do you not understand how game development works? The game artists don’t know how to do anything but art… that’s why they have groups of people that work on every part of the game simultaneously. Maybe the art team is just too good at their job lol.


(.FROST.) #14

[QUOTE=pulley;458442]Hey Guys,

i think SD are wasting most of there time in graphix, Visual Effex, Merc and Weapon Design.
I dont really think does things are very important in a MP only game. The game mechanic like shooting, walking, jumping, Weapon Balance, Map Design are much more important. Or even that ****ing shuffle vote are like 1000x more important for me XD

What do you guys think? Do you care about Visual Effex, great Grafix and bling bling stuff?[/QUOTE]

SD - great art(concept/final models/textures) = me wouldn’t be here, at all

Sure, I’m just one guy, but I’m also sure many, or even most, of us came here because they liked the graphics from previous SD titles and then they stayed here, because of the gameplay and the community.


(Anti) #15

I get tired of pointing out that artists make art and programmers make gameplay, getting rid of one doesn’t mean more of another. Furthermore very few gamers would pick up a game if all they saw was blockout maps.

Also, don’t lose sight of the fact that much of the good gameplay (hit indication, team ident, player ident, objective clarity etc etc etc) comes from art in one form or another. Without these things the gameplay would really suffer.


(Bangtastic) #16

For me the graphics in this game are really good. I think its really important that grafix looks homogeneous. If that is the case, it doesnt matter if its a lot better or not, because the visual aspect can be measured by the game itself and not compared to other games because it does all the things right!

Clean look with good graphics would be perfect :slight_smile: I think UE3 is the best engine to produce great graphics without needing high spec recources^^

It doesnt need a lot of effects, as long they have a good quality.

Keep in mind most ppl will play this game on low and mid settings. Some extreme graphics options for fetish ppl could also be an alternative

As long there arent too dark areas, where you slightly see the enemy its fine for me :slight_smile:

It shouldnt be too gray as CS GO or BF3, the more colour the better !


(TracyJackson) #17

I prefers if the graphic and effect are ok, but not too sharp. I like to play smooth games, not to look at all the pretty flowers or cracks on the sidewall. Yeah, it’s nice to be able to see all the neat graphics and artworks/models…but shooting is my main thing. As long as I can tell what is the head, what is the torso, and what the arms/legs is…and can shoot it and know that I got a hit, man, I’m all good.

Of course, not saying graphics and effects are unimportant, they are. But not too much…I’d rather enjoy the art of shooting headshots and hearing the “crack” of bullets. Though it is nice to see the views and enviro…


(pulley) #18

[QUOTE=Anti;458505]I get tired of pointing out that artists make art and programmers make gameplay, getting rid of one doesn’t mean more of another. Furthermore very few gamers would pick up a game if all they saw was blockout maps.

Also, don’t lose sight of the fact that much of the good gameplay (hit indication, team ident, player ident, objective clarity etc etc etc) comes from art in one form or another. Without these things the gameplay would really suffer.[/QUOTE]

Sure we all get that. But i think it should be the other way around. The game itself should be earlier finished then the art work. It now seems like the game is finally coming to beta with the artwork and the game itself is still early alpha.
Its like making a wedding cake without the cake being in the oven. XD


(ailmanki) #19

If the game has effects they should be done well. If you get blinded by a flashbang you should get blinded - lol.
On the other hand performance is more important for a competitive mp game then fancy effects. Like racing with cars…

What really would be nice if SD could make this a choice. Servers where you can disable everything and play with blank walls and no silly effects. And only play for the core of the game. A bit like chess. And servers where you have the full fledged graphics.


(DB Genome editor) #20

[QUOTE=pulley;458539]Sure we all get that. But i think it should be the other way around. The game itself should be earlier finished then the art work. It now seems like the game is finally coming to beta with the artwork and the game itself is still early alpha.
Its like making a wedding cake without the cake being in the oven. XD[/QUOTE]
But the artwork is what catches the eye and grabs the public’s attention first. As Anti pointed out, if the first teaser released showed the most amazing gameplay on a map like Canary Wharf as we know it today, with the black and white teams we currently have, most people wouldn’t give it a second look.

To continue with your cake analogy, a beautifully decorated wood block in your shop’s window is likely to bring in more business than a naked loaf of the best-tasting cake ever. But it’s not the best example because anyone who’s been to a few weddings knows that wedding cakes are all about flash before substance :tongue:

That being said, I don’t care about super-high resolution graphics and flashy stuff, but I insist on a solid art style, preferably one that stands out a bit from the generic photo-realistic trend.