can somebody explain to me how vis control is going to work in qw. as far as I understand it you have one big boxmap, the megatexture is out of the calculation anyway but the rest is visible
is there some advanced lod-calculation or do you somehow block view and spread portals everywhere?
from the quakecon videos it looked like everything was equally visible, even some buildings were quite open to the outside terrain. I would assume these used portals in all windows and so on? did they hide the inside of the buildings at all or is it just that qw sets the performance prerequisites that high so that you just have to be able to calculate everything at every moment?
btw: is the megatexture terrain structural?

