Yeah it’s time to talk about how to reduce the viewkick RNG. It should not increase bloom and it should not make you miss otherwise pixel perfect shots. Right now it does IMO.
Some ideas:
- Frontload view kick
This would be keep something like the current viewkick model but with rapidly diminishing returns. Say something like current non-focus for the first few shots, then focus after the 5th shot, and down from there. Getting the jump would still give a view kick bonus, but much less of the total duel time would be spent getting RNG pinged around.
- Have all viewkick ‘stack’.
Something we noticed from this patch is that the ‘stacking’ effect actually made viewkick feel smoother in a lot of cases, which ironically often felt better and more controllable. So one approach might be to SLOW the per shot view ‘kick’ but lower or even remove viewkick reset. So say it takes 2x as long for your cursor to fully move to the kick point, and the effect ‘stacks’. Which would make firing under viewkick involves compensating for a more predictable kick tendancy.
Weakness with this idea is that it’s not very frontloaded.
- Only visual viewkick
I think this option is overrated, because changing the fundamental rule that your bullets go where your cursor points takes a lot out of how good the shooting feels. But it would definitely alleviate the issues for competitive players, which is a big plus.
- Remove the headshot viewkick bonus
Getting headshots is already very rewarding, but the damage bonus doesn’t interact well with view kick. If your opponent is good enough to drill your head you are (it feels) at the mercy of RNG to hit their head back at some ranges, no matter your tracking. Getting rid of the bonus would be a way to nerf the most extreme forms of viewkick without changing its general function.
1 downside would be lowering the effect of skill.
- Just nerf it
Make 20% focus default, 30% focus as the augment. Focus in general is extremely overpowered as far as augments go. As in you’d trade almost any 2 other augments for focus.
Current viewkick w/ focus doesn’t feel nearly as bad.
I’m sure there are other and better ideas, and because elements of these things can be combined with each other I’m sure we can find a more satisfying solution that accomplishes the first shot bonus and ‘under fire feel’ that viewkick is designed to achieve without compromising the joy of the gunplay as much as it does now.