Why you do this SD? You did the exactly same thing on phantom patch and everyone was whining back then, why try it again?
Its jarring, its even more random, it doesnt make sense. At this point i dont even feel like aiming at the head level, fast rof guns are even more oppressive. Trying to land a headshot on a person where you can only see a head is full on RNG as long as you are getting hit.
EDIT: Melinder post explain pretty well what i meant so i am just going to quote him in my post:
@Melinder said:
For those of you who don’t understand exactly what @ragnak is getting at I made a super detailed diagram to demonstrate.The rise and fall of each graph represents the punch you feel. An increase on the Y-axis represents the initial kick, and a decrease represents it’s reset.
The reason this feels more “jarring” is because your aim is essentially moving a further distance with each shot, as it has time to centre off before the next bullet connects, creating a heavier bounce.
I also did test the changes with focus now and its a lot less jarring with it, would explain why some people seems to be confused on why there is some outrage about it. It does makes sense tho, since with focus it doesnt go as high so you can at least land some headshots at longer range. Without focus its a lottery when you try to land a headshot at medium range, especially when all you see is a head.
Focus seems to be mandatory now, not a good design at all. SD either need to make focus baseline or just lower max distance, otherwise most people will just start running focus all the time. Even with focus i still dont like it tho, its just too fast which make it feel terrible, since you have 0 control over it.