Hilarious that everyone complains that a sniper shouldn’t be able to see when being shot
Then when SD makes it so that players can’t see when being shot, they complain that they can’t see.
“Well it makes sense that THESE people are more immune to maintaining visibility while being shot but SNIPERS are extra sissies and should be blind when being shot.”
Thing is, as a sniper all you need to do is land ONE headshot that you co do across the map, it should be hard when getting hit and scoped, but i dont see how making duels with automatic guns jarring is good for anything.
If being shot isn’t jarring then why have aimpunch at all. It should be jarring and difficult to see. Fast RoF guns are SUPPOSED to be super oppressive, that’s why you use them. Your damage is trash but the other guy can’t see. As opposed to low RoF guns that murder your opponent before he can react.
And then you realize that high rof guns dont really have low dps, whats more a lot of them have better dps than slower guns.
I know people like whipping around and perfect headshotting someone that ganks them but come on lmao
I’ve always preferred the BF2/BF3/BF4 way of doing it where any bullet in proximity blurs your vision, wobbles the scope, and generally makes shooting back impossible. But I get it that such a system doesn’t work well in this kind of game.
Why not give yourself a month to adjust before complaining that it’s different? Adapt!
Right, BF4 suppression is fucking fantastic, thats why everyone was whining about it. Everyone loves some random added spread when they are getting shot, on top of blurry vision, view kick and sound muffling. I would love that in DB when i need to land 5 headshots per kill, as oppose to 5 body shots with guns that shoot 2xfaster
There is nothing to adjust to, the change is simply bad and it wont get any better after i give it some time. It will still shake my screen more than it did in the past, it will still be rng when all i see is a head. Also, why change view kick to something even worse, on top of that we had this shit in the past and no one liked it.
Don’t worry, SD has identified the problems with aimpunch and will closely monitor it’s effect with their telemetry system. :^)
Yea, thats fucking ironic when they said that high rof guns are a problem so they made it even worse. What the actual fuck.
I don’t know how it could be worse , they made it faster to reset and that’s it, makes it so high rate of fire weapons are LESS oppressive. I for one have found it much better in 1v1s and has made slow rate of fire weapons much more usable against the higher rate of fire counterparts. More could be done tho, but, I found its a decent change.
Thats not what i experienced when playing. Before the change it could stack higher but since it was going down slower your crosshair wasnt moving as much. It did go higher but slower, now its just a constant jitter that goes up and down, not something you can adjust to. I wont argue that some people might like it more now, since everyone is different but for me that change was unneeded, dont solve any problems at all and is just more jarring.