Exactly 3 months from the day the first brush was laid down, I am pleased to announce the _final (I hope) release of Vengeance.
Objectives

- Destroy Main Gate to gain access to base
- Secure Main Gate Flag
- Breach Ammo Bunker Doors and locate fail safe codes in one of three bunkers
- Deliver a set of fail safe codes to the South Launch Command Bunker
- Dynamite the South V2 Rocket - ONLY POSSIBLE AFTER CODES ARE DELIVERED TO SOUTH LAUNCH BUNKER
- Deliver a set of fail safe codes to the North Launch Command Bunker
- Dynamite the North V2 Rocket - ONLY POSSIBLE AFTER CODES ARE DELIVERED TO NORTH LAUNCH BUNKER
- Secure and construct the Command Post to create another spawn point
- Dynamite the side entrance to the ammo bunker area
Download Links
http://www.fileplanet.com/dl.aspx?/planetwolfenstein/4newbies/vengeance_final.zip
http://www.pcgamemods.com/5547/
Credits
- Sock - Objective script, desert skybox
- Mean Mr. Mustard - Terrain, Tunnel, Spawnpoint scripting, V2 Models + Animation, lots of other scripting
- Seven_DC - Original neutral command post prefab, lots of interior decorating, map hinting and clipping
- Deathstick - Original constructible MG42 prefabs
- Drakir - Numerous prefabs
- Bubba - Original V2 crane prefab
- thegnat - Command map (www.n0lame.de, or the irc channel #n0lame @quakenet)
- Ifurita - Laid down a brush here and there (www.wolfjaeger, or the irc channel #wolfjaeger @gamesurge)
- Crotalus - Signage and skin on V2 rockets
- Various members of the Wolfjaeger team for testing, bug finding, and suggestions
- Silicon Slick and ND80 for running various versions on ND80 Test Maps and ND80 New Maps



Maybe you’ll manage to make it even better at a few other places? It should also be obvious then which bunker is the “right” one (maybe by marking it with a red X), or finding another use for the other two bunkers. I’d also suggest then to make it only dynamitable, because otherwise teams would always quickly spawn with a Covert Ops just to open the bunker, which seems a bit pointless to me.