Vengeance_final, released


(Ifurita) #1

Exactly 3 months from the day the first brush was laid down, I am pleased to announce the _final (I hope) release of Vengeance.

Objectives

  1. Destroy Main Gate to gain access to base
  2. Secure Main Gate Flag
  3. Breach Ammo Bunker Doors and locate fail safe codes in one of three bunkers
  4. Deliver a set of fail safe codes to the South Launch Command Bunker
  5. Dynamite the South V2 Rocket - ONLY POSSIBLE AFTER CODES ARE DELIVERED TO SOUTH LAUNCH BUNKER
  6. Deliver a set of fail safe codes to the North Launch Command Bunker
  7. Dynamite the North V2 Rocket - ONLY POSSIBLE AFTER CODES ARE DELIVERED TO NORTH LAUNCH BUNKER
  8. Secure and construct the Command Post to create another spawn point
  9. Dynamite the side entrance to the ammo bunker area

Download Links
http://www.fileplanet.com/dl.aspx?/planetwolfenstein/4newbies/vengeance_final.zip
http://www.pcgamemods.com/5547/

Credits

  1. Sock - Objective script, desert skybox
  2. Mean Mr. Mustard - Terrain, Tunnel, Spawnpoint scripting, V2 Models + Animation, lots of other scripting
  3. Seven_DC - Original neutral command post prefab, lots of interior decorating, map hinting and clipping
  4. Deathstick - Original constructible MG42 prefabs
  5. Drakir - Numerous prefabs
  6. Bubba - Original V2 crane prefab
  7. thegnat - Command map (www.n0lame.de, or the irc channel #n0lame @quakenet)
  8. Ifurita - Laid down a brush here and there (www.wolfjaeger, or the irc channel #wolfjaeger @gamesurge)
  9. Crotalus - Signage and skin on V2 rockets
  10. Various members of the Wolfjaeger team for testing, bug finding, and suggestions
  11. Silicon Slick and ND80 for running various versions on ND80 Test Maps and ND80 New Maps

(Ifurita) #2

I’m feeling very lonely in this post …


(Mean Mr. Mustard) #3

I’ll be your friend…


(Ifurita) #4

Post your sketch - I want to see it!


(Spark) #5

Ah then I’ll write something, though I’m very tired. :smiley:
First of all, a big thumbs up for this introduction post, it’s very nice to see what the mapper had in mind for the gameplay, instead of just pretty screenshots. Those are the postings which invite me to really download and inspect a map. The concept also seems very interesting.
As for the actual map, my first impression of it is kinda two-fold. It’s quality without any obvious flaws (although I spotted a z-fight at the stairs over the main gate :)) and seems very playable. I love the music, though I wish it would loop more often. :slight_smile:
On the not-so-exciting side, the environment consists mostly of terrain and rather narrow hallways, with lots of stuff to get in your way and it can be a bit hard to not get lost at first. :slight_smile: That’s not the kind of environment I really enjoy moving around in, but of course my impression might change after actually playing a few matches on this map (Edit: On second look, it doesn’t seem that bad. Should be more fun than Radar at least). Also I’m wondering about the lotto element of where the codes spawn, was that necessary? I assume that in match play, most teams would simply spawn with three covert ops once, so the impact should be pretty low. It’s a neat idea, but I don’t like roulette in eSports. :slight_smile:
Visually (and accustically) the map seems very nice with lots of attention to detail, but to be honest, I’m getting a little bit tired of the typical WW2 bunker-style. :slight_smile: Also the grass above the bunkers looks pretty boxy…
To sum up my first impression, if it plays well in test matches, then I probably wouldn’t mind seeing this map appear in one or another league map rotation. It certainly has the potential to be a lot more fun than battery, fueldump or even tc_base IMHO. :slight_smile:


(Ifurita) #6

Thanks for the comments and feedback. For match play, we would eliminate the random obj spawning and fix it into one of three bunkers (this requires edits to 2 lines of script and 30 seconds) :slight_smile:


(seven_dc) #7

Hi.
maybe you posted this so late last evening. So everyone here europe was sleep.
I made a pic for everyone:


Cumshot Belly


(red) #8

Seems very promising. I’ll hit the map on our public servers rotation, and let’s see how the Finnish scene takes it. I’d really like to see more maps that are made so, that its optimum for 6on6 team matches. Maps done for public servers won’t make me interested, but for sevens sake i’m gonna dig up to this one. It sure has potential for nice 6on6 scrims. :slight_smile:

one small beautyflaw which i’ve noticed in lots of maps: the surrounding terrain is way too flat, meaning that like in your skybox there should be slopes, etc. :slight_smile:


(Spark) #9

Ok then, can’t wait for a vengeance_te. :wink: Maybe you’ll manage to make it even better at a few other places? It should also be obvious then which bunker is the “right” one (maybe by marking it with a red X), or finding another use for the other two bunkers. I’d also suggest then to make it only dynamitable, because otherwise teams would always quickly spawn with a Covert Ops just to open the bunker, which seems a bit pointless to me. :slight_smile:


(blushing_bride) #10

map looks great, nice clean lines, good details. this is another recent map where the custom map scene seems to have cuaght up with the official maps in the looks department. only the grass on the bunkers looks a bit odd otherwise almost perfectly composed everywhere else and i look forward to playing it


(SHIELD) #11

Looking forward to the download! Keep up the good work buddy!


(Ifurita) #12

BTW, if anyone is adding this map to your rotation, can you let me know? Thanks


(SiliconSlick) #13

That would be telling.

SiliconSlick


(Mean Mr. Mustard) #14

I played it last night on [ND80] New Maps (first time I played vengeance btw…) It played well. The axis had blown the south rocket by the time I connected. We then held off at the north rocket for a quite a bit. But the axis had enought paths to get to the north rocket and blow it up - they won with a minute or so left…couldv’e been I was just standing there looking at the mustard bottles I snuck into the map…


(Kendle) #15

Iffy, I’ve got the final version on my Clan’s server, and I’d like to push them to put it into the public rotation, but tbh I really don’t like that random doc spawn thingy at the start. If you could provide us with a script / patch, whatever, to make it so the docs always spawn in the same (known) bunker (which is how I suspect the map would need to be played in competition), I’ll really try and push this map as much as I can over here.


(Ifurita) #16

Kendle, in which bunker do you want the docs to start? Also, what other changes do you want? I can:

  • Fix obj in a single bunker
  • Remove other doors
  • Make the remaining door dynamitable
  • Provide a spawn time advantage for capturing the CP
  • Add back either the north bunker MG and/or the south bunker MG

All this can be done by editing the via the current script. Let me know, I’ll edit the script, then we can do some limited testing to make sure everything works the way it’s supposed to.


(Kam) #17

We have it in 2 off our campaign.

www.compkal.net
80.190.246.103:27960

Cheers.


(Kendle) #18

Er, not sure if it matters, but how about 3b for the sake of naming one. Would it be possible to add something to 3b to indicate the codes are in there? Or maybe remove the doors from 3a and 3c to make it obvious they’re in “the other one”?


(Ifurita) #19

ack, just edited my post too. OK, I can start in Bunker 2 (3b), make the code icon always visible, and remove the other 2 doors to prevent and excess point whoring


(Kendle) #20

Cool. I was going to suggest making the door dynamite-able, but then it’s just another excuse for Clans not to use a Covert-Op. When you think about it, stealing codes, etc., is one of the things a Covert is supposed to do.

I wouldn’t make any other changes unless they come to light during play testing. I’d certainly like to put this on our server as a 3rd custom. We already have SupplyDepot (who doesn’t) and tc_venice, but Caen tends to cause players to leave so we’re looking to replace it with something else.