Great. I’ll get you something this weekend - possibly tonight, and post the link in this thread. I think others might find it useful too. We can do a couple of quick tests to see if it works as planned, then I’ll put it up on fileplanet and pcgamemods
Vengeance_final, released
Are you going to do a Recompile or just a script fix for the clan version? It is litlle dirty to have two pk3’s, but allows players to play both versions online without two big pk3’s hmm… now I think of it. The script fix would be better.
I’m planning on a script fix for now. Ideally, I’d like to get that version tested out with a couple of scrims, then we can make more substantial tweaks (requiring a recompile) that fixes a couple of things, improves flow through some passages, etc
I don’t see the point, everyone would just spawn with a cov ops, blow the door and then respawn (or use a dynamite anyway). Just like teams are doing with the command post at Radar for example. Just that with the command post at least you have to move a cov ops into “enemy territory”, while on Vengeance you’d just spawn, blow, respawn. 
Another suggestion, can you make the radio “activateble”? :> Then engineers could activate it for kicks after planting the dynamite instead of just hoping that it plays at the right moment.
Would be fun IMO.
Yes, I can probably do that in whatever final form the TE version takes. Would you like a pinball and coke machine to go with that? 
Yep, got it, all works fine. Busy with my tourney tonite so I’ll have a proper look tomorrow. Thanks 
Got Vengeance running on our server now, 217.158.150.50:32050 (UK based), however, what with RL stuff to deal with and a few problems we’ve had with the server over the weekend, I haven’t actually played it myself since I put it on. Be nice to get some Clanned people on to give us our views of this map.
It’s now got his own campaign on our custom map server (Germany) -> just vote for Vengeance campaign.
Ifuirta as I informed you I would be, vengeance_final is running on migamer’s 64 player shrub server, We had lots of fun with it lastnite, Thanks a lot for your hard work , I know how difficult it can be…vengeance_final is running on the shrub server @ migamer.com (/connect migamer.com in et) …Central United States
woot. For anyone who is interested, I added 2 tourney test script mods
http://planetwolfenstein.com/4newbies/vengeance_final_te_test2.pk3.zip
- Fixes obj in Bunker 2
- Removes doors from Bunker 1 and 3
- Keeps obj icon displayed even when door is built
http://planetwolfenstein.com/4newbies/vengeance_final_te_test2.pk3.zip
- Builds on the first script mod (e.g., no random obj spawning)
- Removes buildable side door
- Axis gain 5 second respawn bonus when CP is built (e.g., respawnh in 15 instead of 20)
HI Ifurita - we’ve just added this to our rotation. With etpro, would it be safe to just unpack one of those scripts and stick it in the etpromapscripts dir on the server instead of using the pk3?
sure, but if you’re interested in running a more stopwatch friendly version, you should use Vengeance_TE_B5, which is available on PC Gamemods I believe