Vehicles


(Prophesy) #1

A question concerning vehicles.

Apart from the vehicles in ET - the tanks, the trucks, the railvehicles - will I be able to setup other vechicles and make them move along a predetermined path? And make them part of the mission? So that you can damage them and repair them?

I was thinking about a map with a boat. The boat I can construct easily, but can I make it damageble and repairable? Can I make it so that you can load gold onto it, just like Goldrush?


(sock) #2

You can make any vehicle you like (within reason) out of brushwork or a model and make it move along a predetermined path. Any additional rolling movement you will have to script yourself. (like the tank in fueldump does in the caves)

But remember the vehicles in ET are not vehicles with complex physics. They are basically func_trains moving along a certain path. The real power of the vehicles in ET is via the script. The script system is very flexible.

Sock
:moo:


(Prophesy) #3

Thanks for the fast reply :clap:

I hope you will release some examples of the vehicle scripting. Scripting is not my strong side.


(Veritas) #4

hmm… a map with a boat would be interesting. :smiley:


(fretn) #5

hm yes :slight_smile:

fretn “I’m ze captain”


(bogs) #6

Will be possible to mimic a drivable vehicule with func_train and lots of scripting?


(sock) #7

No, because players will want to drive the vehicle to stupid locations and break the map. ET does not have a vehicle physics system.

Sock
:moo:


(Auriel) #8

yeah like block the spawn point :angry:


(Prophesy) #9

Yeah a boat would be nice :banana:

I am planning a harbour map of a north african port town.


(Auriel) #10

hmmm i was thinking about an underwater/upwater ctf style map (radar/goldmap style) but with both players getting the objective wihich is underwater (ruined gothic cathedral).

i might make several switches for steering and firing, so teamwork is essential (one person per switch)

of course, it would only be usable realy in organised matches :disgust:

it might just be a test of the scripting power of et :wink:


(bogs) #11

It would be neat to have vehicules that were not crucial to completing the map… A bunch of jeeps at spawn or something.

ET does not have a vehicle physics system.

Well the first thing I’m gonna do is try to make a vehicule that doesn’t have to follow a scripted path :stuck_out_tongue:


(sock) #12

Good luck.

Sock
:moo:


(pwillard) #13

Judging by sock’s reply… you’ll need a lot more than just luck… :suspicious:

Pete


(|Robot|Bender) #14

And a different game… :disgust:


(wudan) #15

Every morning I wake up and decide it’s time to break the laws of physics, unfortunately, I have yet to hack the universe, and therefore I go to sleep everynight, powerless to break the laws that we are each bound to.

If a dev says it can’t be done, they are most of the time right, although on some other games I have proven dev’s wrong, in this case, I wholeheartedly agree that there does not appear to be a way to make a driveable vehicle without engine support for it.

You can pretend that you are driving a vehicle, though :slight_smile:

If I recall, you can make it so that vehicles don’t ‘stop’, when they get to a point they just keep going through the loop, but that’s actually kind of stupid.


(Prophesy) #16

Oh I like ET-vehicles just the way they are :bump:

Its just like going to work.
I get into my car every morning - and I know exactly where I am heading. No sudden surprises. That is comforting. :smiley:


(sock) #17

We (dev’s) are only human and make mistakes just like anyone else. If someone can find a way of creating a vehicle which can be driven around a landscape with easy to use controls, then do it. I honestly mean good luck because it will be a difficult task but not impossible.

Sock
:moo:


(=[mG]=Spitfire) #18

what if your driving along and your car hits mine and 5 axis come swarming from nowhere and kill you…i call the a sudden surprise. :eek2:


(carnage) #19

um drivable viecles cant be that hard if you think about the physics

one big closision box around the car, then the same thing that makes the players stand on the ground at each of the four wheels,

simple enough untill you hit the realy hard codeing like making the players folow the vhiecle, the phsics that stop the viecle going up slopes and then you make loads of problems involving unrielistic mapping

if you ran a car into the fence on radar on break neck speed it would smash, whith this the car would suddenly halt


(Salohcin) #20

for it to be really realsitic then the car shuold breakt eh fence and stop almost suddenly…jsut a thought