Vehicles


(EB) #21

You could put a vehicle in the game and have it contain triggers in the back and those triggers would make it go different directions, but the scripting would be hell.


(TFate) #22

Yeah, but you still wouldn’t be able to control it with the keyboard.


(WeblionX) #23

I keep pestering bani to add driveable vehicles to BayonET, but considering a) BayonET hasn’t even been started; 2)It would be a BayonET only level; I don’t think it’d be very helpful. Though if you make it not an objective, I don’t see what the problem would be. :wink:


(BigJake) #24

Make the vehicle into a character. That will give you keyboard control.


(carnage) #25

i had an idea similar to that one some time ago

i wanted to add tanks to sp maps i made a bit like cod but more suited to wolf style of play

anyway i though if i made a game character with a tank model then it would work and would be able to aim and shoot and take damage, if the AI for this unit was jsut obout removed and then cotrol the unit via the script it would work

but if its mp you on about then you have all kinds of hell to deal with, e.g. if you stand on a players head and he moves you saty in the same spot, if that viecle was a character then the ppl on it would fall off


(BigJake) #26

Changing the view to look like a vehicle isn’t too hard but you have to assign it to all weapons but yea a MP version does create a plethora of hurtles to overcome to say the least. However you are starting with a complex structure and striping it down instead of the other way around. Not to say that makes it easy or anything


(carnage) #27

this is realated to the subject realy

in ET can you make triggeres and buttons and stuff move, as i though brushes could only be one type of entity

if not how would a script viecle move,

in d3 they can and this unlocks a lot of potential


(EB) #28

well, you could set up button posts and at each spline or path designate a seperate script for each new button at every stop point. so i could go left and then go left again and then left again, but it wouldn’t even be fun…it would kinda be really lame…lol. ET was made without vehicles for a reason I guess.


(carnage) #29

yeah you could do that but ppl could trigger the buttons from outside the viecle and get v strage results, but you could use this for something like the tram so it is only accesable from the script mover, in fact i like that idea so mutch and it sounds like a chalenge that i am going to make a map based around that idea


(BigJake) #30

The character designation would be the way to go IMO. You would have health, suffer damage, change weapons, add different accessories, have nasty looking gibs. If a texture entity could be made like a -nobot- that would block it from going into places you don’t want it to be able to go that could take care of that problem. Just a thought :wink:


(carnage) #31

i have found a map that already folows the way i owuld of made the map, its the tank escort in sp, if i was to make a more advanced map i would need help from a someone who could make a tank character model and code it, but there is little chance of that happening