Vehicles and Choke Points (objectives)


(AKA Sneaky) #1

What made RTCW and W:ET i think was the objective choke points where both side meets and try to block the other team, this is what made the game really entertaining to me and alot of other peoples.

What i’m wondering is how the vehicles are going to affect this in QW:ET, can you just bypass all the objective and land in the enemy base, attack base spawn, or just jump out your chopper and put dynamite on the objective so you finish the map in 1 min? How are vehicles going to affect gameplay balance. I know i like to dish it out on foot rather than being armored. What if i destroy an enemy vehicles do they spawn back right away so someone else can jump in and come back? Don’t you think everyone will stay near vehicle spawn instead of playing like everyone else? Don’t you think it will make people angry and tk each other for vehicles?

Vehicles shouldn’t spawn back when they are destroyed instead they appear with objectives parts during the game… that would fix alot of trouble. And you avoid people doing nothing but waiting to get in a vehicles.

I really liked RTCW and W:ET but i hate BF2 and i just hope it’ll stay a nice fast paced game with a mix like quake and wolfenstein… I don’t expect it to be realistic at all but fast paced like most game should be.

Sneak


(madness) #2

I’m pretty sure you can’t just fly to main objective and blow it up or smth.
You need to complete every objective in order, perhaps a shield is protecting main target and your team must first disable it etc etc. Making flying over to main obj right at the beginning useless


(k0k0nat) #3

Hey, the guys have an idea of what they are doing! ( I hope so :stuck_out_tongue: )
They are called splashdamage, not EA :slight_smile:

Dont worry about that.
Maybe there are some bugs or some mistakes in the maps at the beginning ( fuel dump jump btw :stuck_out_tongue: ),but they will make it.


(Desoxy) #4

Do you really believe what you are saying there? :roll:

I haven’t played the game myself yet, so I can only judge from all the gameplay movies/previews out there, but the speed of ETQW is going to be huge compared to BF2. You die rather quickly, respawn pretty fast and the way back to the action is quite short.
Same for the vehicles. They won’t be as overpowered as in BF2 etc - they are meant to extend the abilities of the infantry, not to replace it. In the alpha, for instance, you could destroy a hornet with approx. 2 mags from the standard smg.

So why should it make more fun if the vehicles are gone after 2-3 mins and no reinforcements are brought until the first objective? Wouldn’t it feel awkward that after 2-3 mins vehicles are gone, then pop up again, then are gone again, pop up, gone … well, you get the point. :wink:


(AKA Sneaky) #5

Yea i’m serious, i don’t know much about this game beside the videos and few conference they had. Whats the deal with reinforcing, you can do that on foot too. And it would actually be rewarding to know those two hornets or whatever won’t be coming back until next objective is reached because you took the time to shoot them down with your team. I don’t think this game should put too much emphasis on vehicles.

I guess what i’m trying to say is that if this is fast paced vehicles shouldn’t have any sort of advantage over being on foot, for balance purpose… it’s fun for alot of young people to fly things, crash them into people or run over people with vehicles instead of fighting, i just hope it won’t turn out to be that way.

It seems it took quite alot of rockets and missiles to take down the goliath and tank in the 8800 video. i believe it even took 3-4 rockets for a simple APC.

Sneak


(kamikazee) #6

In case of emergency, you can always remove all vehicles from the map. :wink:


(k0k0nat) #7

/kill would also do it!


(Nickbn) #8

Vehicles grant you , protection ofcourse, but you are very exposed yourself aswell. A vehicle draws more attention than a footsoldier does. And prevent fast movement / covered positions.

But to answer your question about objectives in another order (or simply no order), I think it’s going to be roughly the same as ET. compare Valley map to fueldump.

The map valley is all about planting explosives in a building. That building gets opened until the MCP can shoot a huge hole into it. Before the mcp can do that, you’ll have to guide i over a broken bridge ( objective one)

escorting it to a field base where it can deploy (objective 2)

and hacking the shield blocking the missiles course (objective 3)

before you can actually get in, you need to complete 3 objectives. I don’t know if there’s any “covert ops” door to open it like in Fueldump, but if that’s true you still have to work pretty hard.


(Bongoboy) #9

What he said.


(AKA Sneaky) #10

Thanks for clearing it up. But what about people camping the base waiting their turn to get into a vehicle, it’s bound to happen and it’ll uneven a good match.

I’m confident that SplashDamage and Activision know what they are doing, and i think they can deal with this very well. I was just curious about some of these problems and how it’s going to be dealt with.

Sneak


(Desoxy) #11

I’m not so sure about this.

In BF2 for instance you sometimes have to walk several minutes to get into a firefight on foot and any vehicle (except for the jeep maybe) is like a fortress to ordinary infantry except the anti-tank. This makes vehicles more valuable so people prefer to wait for them rather than going on foot.

In ETQW on the other hand this is different: As I already stated above, the ‘way to action’ is shorter, in the alpha you could even sprint as long as you want (I’m curious if that is still the case in the current build… devs? anyone? :nag:), so you won’t need vehicles for the sole purpose of transportation to the frontline. You’ll have several methods of dealing with vehicles than just the anti-tank guy as well, be it artillery or turrets.

I just think that in ETQW it won’t be as rewarding to wait for a vehicle to spawn again as in BF2 - and therefor far more players will rather decamp on foot than wait.

And, like you, I’m confident that in the 3 years of designing and later developing ETQW someone came up with a solution for these problems. These guys know what they’re doing (or they’re simply pretty good at guessing :roll:).

…and if, after all, some people should start to wait for vehicles they’ll make such a fine target for my artillery… :twisted:


(Dangles91) #12

Being that the gameplay is objective based, once you complete the first one you move on. Unless either team wants to lose they won’t be camping for vechs, from what i can tell they have a spawn time… not completely sure about that :).

But if people are camping vechs then the other team will be able to progress easily having no defence or if you are on the defending team you will win because the other team will be out of time.

Players will want to be in the action, and if like me want to win. Camping in BF2 rewarded you but in the newer games including 2142 ( even though it is a bad game) didnt reward you as much.

So i agree with the above post.


(sddo) #13

another thing to consider is that the most vehicle camping was centered around the jets in bf2. this was the result of two things: a) jets were damn near invulnerable to most forms of attack except for other jets and b) the presence of a persistent stat system that made people self concious about their own numbers.


(Tron-) #14

I’m hoping that a well organised team can sneak through, much like the good old Covert Ops/Engineer team in Fueldump sneaking through the tunnel while the rest of the team keeps a diversion going at the bridge.


(sledGe) #15

I’m hoping that a well organised team can sneak through, much like the good old Covert Ops/Engineer team in Fueldump sneaking through the tunnel while the rest of the team keeps a diversion going at the bridge.

This will now be much harder since there a radas that will track you :nag:


(kamikazee) #16

Seconded. You camp, you lose.


(Flesh) #17

I just want to know what will be the function of the Engineere when attacking indoor choke-points or, for that matter, any choke points at all where you can’t use vehicles.


(Vengeance) #18

i have a feeling certain admins on servers wont enjoy seeing people just standing waiting for vehicles to pop, and as well if you die and you constantly seeing the same player just looking into oblivion waiting for a vehicle or you run by them every spawn, i got a feeling the admin will either kick or someone will call a vote on them.


(phray) #19

well, in close quarters, the shotgun and the nailgun are both killer. and for outdoor choke points, they could drop an antipersonnel turret or repair existing ones… or construct an objective if there is one…


(haktrix) #20

it would be like BF2 and i have never seena admin kick people and there is normaly like 5/6people waiting for jets/heli but u can bet loads of people wait for them