Vassili, that cancer


(chamoiseeIncrease) #1

Hello there,

Those times more and more players play Vassili; imho this is a disease. DiBo is a nervous action game, and only 2 campers snipers in a team completely kill the action.
Add to that the fact that they can jump/scope/shoot in 0.5 second and kill you in 1 shot is totally frustrating. Why SMGs lose precision while jumping if sniper rifles don’t ?

Don’t misunderstand me, I usually like playing sniper (in other games), but I think it’s an overpowered class in DiBo.


(Nail) #2

lol, you’re gonna hate Aimee


(watsyurdeal) #3

Technically the rifles do lose accuracy, but it’s off by just a bit.

Personally, I’d rather jumping cancel zooming in on Sniper Rifles.


(chamoiseeIncrease) #4

I don’t hate snipers, but I think they should be nerfed.
The time to scope, maybe, is too short. And shooting while jumping + land a headshot, seriously guys ? Shooting with sniper rifles while jumping should be impossible.


(chamoiseeIncrease) #5

Yes, that’s a good idea too.


(Viquel) #6

When I’m really salty, I don’t heal/revive snipers or give them ammo. I’m not having fun when running with a wave of 4 other people around a corner, and being sent back to watch for another 20 seconds.

While my team’s sniper has a 3/10 score and less points than a player who joined 20 seconds ago because he does nothing helpful to the objective except assists because he can’t hit a barn’s door (those usually stand still)


(GregHouseMD) #7

I’m more puzzled by how snipers can take sustained .50 fire to the chest and still have time to aim, shoot, and hit. It’s very odd. I don’t disagree playing against snipers is frustrating as all hell, either. It’s just like, oh, yeah, here’s this guy you can’t really fight back against, and if you go into a certain area you’re dead and can’t be revived.

On the other hand, having a good sniper on your team is great. Emphasis on good. It beats letting an enemy Rhino dominate your entire team.


(watsyurdeal) #8

The perk that reduces flinch while aiming is available to Vasilli, found that out recently.


(benignMaster) #9

I dont really care if the other team has a lot of snipers, you can often sneak around and back/side rage them.

I do agree though that the jump shoot accuracy while scoped is ridiculous. Makes no sense to me.


(Ardez1) #10

Nerfing him won’t fix the fact that people will choose to play as him in pubs. It will only make it harder for people to learn to play him well.

And while I agree that jumping should cancel your scope, this should be true for ALL mercs, not just Vassili or sniper rifles. The change should effect iron sights and scopes. That ‘nerf’ isn’t about Vassili though, it is about general gameplay.


(Amerika) #11

If you take away Vassili’s mobility you then turn him into a class that doesn’t contribute anything to the game. In competition it hurts the class a ton since every person who is successful that plays Vassili is constantly moving towards getting angles on shots in hopes of hitting a head to get an early advantage on a push. In a pub, if you remove mobility, you end up with even more people sitting in the back of the map contributing almost nothing to the game.

Vassili was already nerfed once and it was reverted because it took away from the classes ability to contribute significantly compared to the other classes for both competitive and pub play.

This is a fast paced game and making a class sit on it’s ass and line up shots rather than be mobile then the class quickly becomes useless.


(chamoiseeIncrease) #12

True ! But it’s more annoying with snipers because they kill you in 1 shot.


(Ardez1) #13

True ! But it’s more annoying with snipers because they kill you in 1 shot.[/quote]

Only if they are good. And at that point http://www.quickmeme.com/img/c6/c6e184c37df932d599fc1db174c7c7b2c8caf5400bc6b13d6865c1393f7b3122.jpg


(Aazhyd) #14

I just tried him out with the MOA, and it simply baffled me that it has NO sway at all. It’s just point and click. Anyone with a decent aim and a good reaction can get a lot of kills with it.


(Ardez1) #15

[quote=“Aazhyd;22880”]I just tried him out with the MOA, and it simply baffled me that it has NO sway at all. It’s just point and click. Anyone with a decent aim and a good reaction can get a lot of kills with it.
[/quote]

That is in a pub though, not in comp or a tournament. The skill level required launches up because of the effort your target can put into not getting shot. In a pub yeah, tons of kills will pile up at your feet because of the inexperience of other players(primarily) in the right situation… That is similar to Nader’s Martyrdom really, when you think about it. Inexperienced enemy players will help score you a lot of kills, plain and simple.


(watsyurdeal) #16

[quote=“Amerika;22874”]If you take away Vassili’s mobility you then turn him into a class that doesn’t contribute anything to the game. In competition it hurts the class a ton since every person who is successful that plays Vassili is constantly moving towards getting angles on shots in hopes of hitting a head to get an early advantage on a push. In a pub, if you remove mobility, you end up with even more people sitting in the back of the map contributing almost nothing to the game.

Vassili was already nerfed once and it was reverted because it took away from the classes ability to contribute significantly compared to the other classes for both competitive and pub play.

This is a fast paced game and making a class sit on it’s ass and line up shots rather than be mobile then the class quickly becomes useless.[/quote]

His ability to shoot while scoped in and jumping has nothing to do with his mobility

There’s no reason to allow Vasilli to jump while already scoped in and land his shots, it’s a bullshit tactic, because you literally can not hit him while he is behind cover, and he can jump up and down constantly and be in a perfectly advantageous spot that not everyone can deal with, hell even Fraggers sometimes can’t.

The purpose of sway, and the purpose of adding “jumping cancels zoom”, is to force a Sniper to commit to a position. By committing, he accepts that he will likely get shot and be punished if he fails to kill his target. By allowing people to strafe in out of cover with no penalty, or to allow them to basically hop and try to get potshots on people, is basically the Sniper not having to taking any risks whatsoever.

Is it overpowered? No, the term is unfair, because again, as it’s been pointed out so many times, Snipers are the only ones with the ability to instantly kill, and gib, in one shot, no cooldown, no using the ability at the right time, it is a constant power with a high skill requirement, and that should come with high risk, which is not currently there imo. Other than the player’s own ability, Snipers do not have to make the same commitment other mercs do.


(brawnyJester) #17

Sniping isn’t overpowered.

And getting killed in 1 hit is a sniper’s reward for being good enough to hit heads vs players who know how to play, and are you seriously complaining about getting owned by a dude whos good enough to hit you from close-midrange? Do you seriously not realize how hard that is with flinching/crouchspam/movement options available to evade snipers at that range?

Pubs will find ANY reason to mope and complain instead of actually getting better.

FYI the SSG 08 in cs:go is accurate at the peak of a jump and you can jump while scoped. Strange how people don’t complain about it there???


(Tomme) #18

If Vasilli is forced to commit to a position that means his heart beat sensors will be used even less by lots of players. Also remember, yes he may be good at killing but having a Vasilli on your team means one less medic and/or engineer making it harder to compete objectives (obviously does depend on the Vasilli players ability but I would argue a high skilled Proxy or Sawbonez adds just as much to a team as a high skill Vasilli) :slight_smile:


(defiantLayer) #19

double post please delete.


(defiantLayer) #20

More than half the games I played last night there would be 3-4 snipers per team. Spawn, head shot, 30 sec spawn timer… how fun… though if you did manage to plant a bomb none one on the other team would try to do any thing about it they would just keep on sniping. The more snipers that play the less I want to. I liked Brink snipers a lot of damage but not an auto kill.