One of the changes in the recent update was that now your ADS accuracy while in midair is completely innaccurate, even for scoped weapons. Now, I’m all for preventing people from crouch bunny hopping side to side while spraying bullets downrange, but personally I think that the MOA and the FEL-IX should still hold onto their accuracy while jumping, as Vassili was already slightly underpowered in competitive as it is, and jumpsniping gave him a special trick that he could use every now and then to surprise an enemy and kill them - which is also one of the most entertaining things to watch as a spectator.
Now, if jump sniping really was OP, then I think that nerfing it is fine, but NOT through adding in massive spread that just makes it impossible to do - it should be made HARDER, more RISKIER, and therefore more impressive, rather than just downright RNG-reliant.
Splash Damage, if you want to nerf the MOA/FEL-IX’s abilities to jumpsnipe, here are some much better suggestions than just adding bullshit RNG spread:
[First off, remove the ADS spread while in mid-air on the snipers, and THEN…]
- Make it so that, each time you fire a bolt action bullet while in midair, you TAKE a bit of damage from that shot (say, around 25 damage?) - I think this would add a much more risk/reward to the mix, because it would actually make the Vassili much more vulnerable IF the opponents can figure out where he’s shooting from, and return fire. If he’s taken a couple of jumpsnipes already, he’s down to at least 50 HP, leaving him VERY vulnerable for his next shot where he will peak, then lose another 25HP and will be on INCREDIBLY low health. As well as making him vulnerable while doing jump snipes, it would also mean that he would be only able to take a max of 3 shots before needing to be healed. Also, this would prevent CONSTANT jump sniping - you could only use it a few times and then you would need to stop, meaning that your opponents wouldn’t be as pinned down as they used to be. This would also make a fair bit of realistic sense as firing a sniper rifle while not bracing for the recoil would probably break your shoulder.
- Make it so that the MOA/FEL-IX have more drastic scope sway while jumping (perhaps while you’re in the air there is a STRONG pull in a random direction, and the Vassili has to quickly counter that, then line up a shot, then take it). This would require MUCH more skill to do than before, but wouldn’t make it solely luck-based like it is right now.
- Make it so that, one a bullet has been fired while in the air, the user cannot rechamber another round until his feet have touched the ground once again. This would HUGELY reduce the effectiveness of jump sniping.
(Any and/or all of these changes could be added)
Now, again, this is just my opinion. I use Vassili a LOT and I know that jumpsniping was one of the most tricky, satisfying, and entertaining (for spectators) abilities/tricks in the whole of Dirty Bomb. It’s currently quite hard to do, but I think making it harder (but not impossible), as well as adding in punishments for failing (taking mid-air damage from the kickback) would only make it MORE fun to do and MORE satisfying when it works. I think that my suggestions would not extinguish this incredibly fun feature from the game, but it would reduce how often it can be used (only 3 shots before needing health, possibly only 2 shots if you’ve been tagged while shooting).
Feel free to comment, but don’t be a dick about it - we’re all friends here.
Except for Motherlandz… Fuck that guy 