Vassili jump-snipes: suggestions for better reworking and less RNG


(BananaSlug) #21

its juat me or moving left right decreases the accuracy too?
but i totally agree it was one of the things that made him cool :frowning:
they done same thing like with melee weapons, something was op, they nerfed everything


(m86edit) #22

i think its just an oversight, unless a dev said something to the contrary.


(ProfPlump) #23

I seem to remember that one of the devs is strongly against jumpsniping in Dirty Bomb… so, it might be intentional.


(m86edit) #24

idk, we need to wait for an official response, or someone could ask during the next devstream.


(Merci1ess) #25

I seem to remember that one of the devs is strongly against jumpsniping in Dirty Bomb… so, it might be intentional.[/quote]

So instead of listening to what their community has to say, if there’s one dev that dislikes something about the game it should be changed? If this game is based on one person’s hopes and dreams then we have a big problem here unfortunately. Hopefully we can get a clarification on the matter… although like I said before… All these reasons are pretty idiotic. Whether it’s based on one person’s will, nerfing the snipers because it obviously needed another nerf (sarcasm) or simply because they overlooked it… which if that’s the reason then maybe SD would need to hire people that actually give a damn and pay attention to their own product.


(Sinee) #26

I seem to remember that one of the devs is strongly against jumpsniping in Dirty Bomb… so, it might be intentional.[/quote]

Exedore, right? Saw him in a few matches the other day, and of course… he didn’t play Vassili, nor had him in his loadout in any of the matches.

It’s just so… backwards. If Vassili can’t be mobile and snipe, then they need to revamp him to keep his usability/viability. They broke him and how he was played. Sniping is broken; it was fundamental in this game for a sniper to be constantly mobile to be viable in Dirty Bomb. I have hundreds of hours in this fuck ass game, I think it should be common sense for anyone who actually plays. Now he’s limited to strafing left to right in a small spot.

At some point every sniper, if they commit the time to sniping in DB, will have to elevate their skill and learn to use mobility to be useful and stay alive. Vassili has to keep constantly moving; you have to learn to track people and nail them while moving to be a good sniper in this game. Any stationary sniper is a sitting duck.

I get that it might be annoying to be shot by a sniper, but no one seems to take the time to evaluate the skill it took for them to hit you. I feel like that should matter. Staying mobile and sniping with Vassili requires skill. It’s not easy to do. So why nerf it? There was no fucking reason for it to affect snipers… It’s almost as if they’re going the opposite direction of where they need to go with these patches. As @Merciless said, the game’s being dumbed down.

I want to give them the benefit that it was just an oversight, but if that’s the case, what kind of people are at the helm of this?


(pinkOrchid) #27

Seriously jumping abd sniping like a ninja is ridiculoud. I understand you all loved your parlor trick but it doesnt have a place in the game and it is definetly not necessary in order to play vassili, that is just a lie.


(Merci1ess) #28

The fuck are you talking about “It doesn’t have a place in the game”? Do you even play him or was it the fact that you kept getting rekt by a good Vassili that influenced your opinion on the matter? Just because you can’t accomplish something that other people can doesn’t mean that it doesn’t have a place in the game. If you wanna play a game in which you mostly have both your feet on the ground, are tactical and rely more on positioning then CS:GO would probably be a better fit for you. This is Dirty Bomb… Where we can call in giant “lasers” from the moon, jump and shoot shotguns with 90 pound chicks and perform parkour. You’re asking to dumb the game down to a boring ass FPS like CS:GO where you just run, stop and shoot. This is more like a Quake/Unreal Tournament type of gameplay. Hell yeah jump shooting should have it’s place.

How do you know that it’s not a necessity if you hardly played Vassili? I’m just assuming you have no idea what the fuck you’re talking about until you can prove me wrong and show me the amount of time you spent playing the character.


(ProfPlump) #29

You sir, are an idiot, if you think that jump sniping wasn’t necessary to play Vassili well. It was quintessential. Sure, you can still do well in pubs with Vas, but in competitive play he was already slightly underpowered and underused - now he’s vanished completely. Either he needs jump sniping back, or he needs his insta-gib back, or he needs some other massive buff to counteract everything he’s lost.


(XavienX) #30

[quote=“ProfPlump;143416”][quote=“Xavien;143409”]Tbh your idea is slightly ehhh, slightly too complicated. I use Vassili the most, and after not playing for a couple of weeks I got back on today. I knew I was really rusty and Vassili wasn’t really the best choice to get back into the habit of headshot tracking. I thought I was going crazy and couldn’t land a single jumpshot.
It’s already very challenging to land headshots to one shot people in a game where mercs run much much faster than other games. Let alone some mercs heads are sometimes quite hard to see. Jumpshotting is something used to surprise opponents since sometimes just facing an enemy with a sniper rifle isn’t the best choice in a game like this. Now that it’s completely based on RNG, there really isn’t anything aggressive Vassili players can do now.
People just call for nerfs because they meet someone experienced. In this case, VASSILIS, there is such a small number of players who main him because people think he is very tough to handle headshots. I really don’t know why people are complaining when they can’t use him and demand a nerf when someone grasps onto how to handle the shots.[/quote]

That’s the thing - nobody was complaining about Vassili being overpowered in any way. Before the removal of the insta-gib, he WAS overpowered and people did complain, but ever since then I haven’t seen anyone whining about it. At least not in Aus…[/quote]

Yea, now that there is no instagib, even from jumpshots, I really don’t get what’s the harm of jumpshotting being not to gib people if you get a headshot. By the time the player jumps up again to gib the downed player, they could’ve already been revived. They also have a chance to escape since it’s hard to aim good with Vassili in midair. I’m just so puzzled.


(ProfPlump) #31

[quote=“Xavien;144124”][quote=“ProfPlump;143416”][quote=“Xavien;143409”]Tbh your idea is slightly ehhh, slightly too complicated. I use Vassili the most, and after not playing for a couple of weeks I got back on today. I knew I was really rusty and Vassili wasn’t really the best choice to get back into the habit of headshot tracking. I thought I was going crazy and couldn’t land a single jumpshot.
It’s already very challenging to land headshots to one shot people in a game where mercs run much much faster than other games. Let alone some mercs heads are sometimes quite hard to see. Jumpshotting is something used to surprise opponents since sometimes just facing an enemy with a sniper rifle isn’t the best choice in a game like this. Now that it’s completely based on RNG, there really isn’t anything aggressive Vassili players can do now.
People just call for nerfs because they meet someone experienced. In this case, VASSILIS, there is such a small number of players who main him because people think he is very tough to handle headshots. I really don’t know why people are complaining when they can’t use him and demand a nerf when someone grasps onto how to handle the shots.[/quote]

That’s the thing - nobody was complaining about Vassili being overpowered in any way. Before the removal of the insta-gib, he WAS overpowered and people did complain, but ever since then I haven’t seen anyone whining about it. At least not in Aus…[/quote]

Yea, now that there is no instagib, even from jumpshots, I really don’t get what’s the harm of jumpshotting being not to gib people if you get a headshot. By the time the player jumps up again to gib the downed player, they could’ve already been revived. They also have a chance to escape since it’s hard to aim good with Vassili in midair. I’m just so puzzled.[/quote]

You’re misinterpreting me… I’m pretty sure. Vassili’s insta-gib WAS overpowered, as I said. But, unlike you say, when they removed the insta-gib they actually perfectly balanced the snipers by buffing the firerates and magazine sizes, as well as giving the MOA and FEL-IX the ability to ‘gib’ opponents who were already downed with just one bullet (whereas before it had to be a headshot or two bodyshots). The fact is that, unlike you think, if you kill an opponent with a sniper rifle and then a medic instantly tries to revive that player, you CAN stop the revive in its tracks even as the revived merc starts to stand up.

And NONE of that is relevant to this discussion at all… We’re all complaining about the new ADS spread while in mid-air that has made jump sniping absolutely pointless, and that Vassili relied HEAVILY on being able to jump snipe as it not only made you move vertically up and down, but also FASTER side-to-side than you would by simply walking while in ADS.