@turnfalken
My point is exactly that all I do is play for others. If there is no medic, you’ll see me jump in. If there is no engineer, I’ll be using one. Hell, how many times have I been repairing the EV with a medic since nobody cared to play neither medic nor engineer.
I’ve communicated more knowledge from the game to others than anyone else I’ve been in a match with. Things like only one person repairing at once works, or the fact that generators can be destroyed by explosives rather than only planting, or that charging your defibs provides more health to people, or even teaching basics such as dropping ammo to a skyhammer because that person couldn’t be bothered to do the tutorial and more, the list goes on.
So don’t try to say I don’t play for others because that’s all people expect from me when they see my high level. Seriously, I can’t remember how many times I have done the social experiment of not repairing the EV, to see if someone would do it. And the game would go on for 5 or 10 more minutes without the repair progression bar moving.
My issue is not that people don’t play the way I want. My issue is that people are constantly playing Team Death Match in a game that clearly has other mechanics than only shooting and killing. Now, while we are on this subject, I’ve always said that a credit bonus for best medic and best engineer of each team should be given at the end of matches. To motivate other gameplay than just shooting and killing. Because the mission incentives are just not enough.
The issue overall, and that people don’t get, is that if you’re not going to play objective or medic centred, and if you are going for a simple TDM approach, the amount of kills you need to do to be helping your team needs to be high and consistent. It’s very hard to do so as a sniper. And even high level Vassili players struggle to do so. I rarely see a Vassili at the top of the scoreboard.
In the end, you cannot blame me for expecting people to play for the team in a team based multiplayer game. And players fail to see that repairing and healing is a much easier and much more effective way to help your team. Heck, when playing CS or CoD, if you lack aim, you’re screwed and basically useless. DB actually offers different skill based players a real opportunity to shine. And players still spit on it, the worst way possible.
So yeah. I’m getting tired of being a one man army player, trying to revive, give health, kill, plant, defuse and repair all at the same time, so that my teammates can have the pleasure of camping their little corner and get one kill every 5 deaths. Allowing an easy and early access to Vassili for newcomers only favours that practice. This is why something should be done to limit it. I’m not saying this is my best idea as to how to solve it, but I’ve explained many others during the past months. It shall be implemented or not to the devs discretion. I just hope they realize and acknowledge the issue.
And btw, this game actually takes into account, score-wise, the amount of repairs you do, the amount of health given etc. You know the thing called game mode experience and support experience? It even gives you XP for taking damage when an close by ally is delivering an objective.