Various Questions


(SockDog) #21

Maps could be made that exploit XP generation and undermine the whole F2P model. I would also wonder if there is an issue with losing control of the product if third party maps took off.

Don’t take this as me justifying there being no mapping or that these reasons can’t be worked around, I’m just answering your question. :slight_smile: I’m all for maps and mods being giving proper support.


(rookie1) #22

idk if its been asked: is there a way to go third person and also crouch?


(SockDog) #23

Well they’ve said in the past that the PC game they’re working on is going to be F2P. Also if you look at the end of round there are XP and Coin awards. Perhaps we’ll have an ETQW campaign progression based on XP and the coins will drive hats or some such stuff.

Personally I’m hoping if it is F2P that they offer a one time purchase to avoid all the grind. If I like the game I’d be happier rewarding them directly with a purchase for the game. I’d just feel dirty spending money on a hat. :slight_smile:


(light_sh4v0r) #24

Agreed, I’d rather pay for the game than for stuff I don’t want anyway.


(dommafia) #25

[QUOTE=SockDog;409307]Well they’ve said in the past that the PC game they’re working on is going to be F2P. Also if you look at the end of round there are XP and Coin awards. Perhaps we’ll have an ETQW campaign progression based on XP and the coins will drive hats or some such stuff.

Personally I’m hoping if it is F2P that they offer a one time purchase to avoid all the grind. If I like the game I’d be happier rewarding them directly with a purchase for the game. I’d just feel dirty spending money on a hat. :)[/QUOTE]

Ah OK. I would also like an option like that. I don’t think I’ve seen a game offer that though, you?


(iwound) #26

a freebie would initially bring a lot of players but the lack of custom would make that decline rather sharply. didnt we have this argument already with qw. screw the lead table and keep just campaign xp.


(SockDog) #27

Nope not see anything like that before but as they’re in total control I guess it would just be a matter of whether they feel it would be beneficial and workable. I doubt very much I’d spend £30 on tat even if I played the game for years but I would, given the chance of playing the game beforehand, pay that much just to unlock everything and be done with that part of the game. The question of course is what amount of players who’d spend over £30 would they miss out on?


(DarkangelUK) #28

3rd party maps could go through a submission and inspection process before being officially released, would be a lot of work though, especially if wannabe’s submit 2 room maps with bare walls day after day.


(stealth6) #29

Who knows maybe it will be funded by ingame ads? Didn’t QW have a few of those?


(SockDog) #30

I don’t think that worked the way the industry was expecting it to.


(stealth6) #31

They could also go the Battlefield route. Put premium everywhere and to get rid of it you just need to buy it.


(iwound) #32

http://www.youtube.com/watch?v=ei04JhpL1UM
yeah but they didnt do too well.


(SockDog) #33

I went one better and just never bought Battlefield. :slight_smile:


(SockDog) #34

[QUOTE=iwound;409342]http://www.youtube.com/watch?v=ei04JhpL1UM
yeah but they didnt do too well.[/QUOTE]

I always said they should have enforced the ads to fit with the gameworld in both look and content.


(DarkangelUK) #35

Companies pay ad companies enough money for their ads as it is without asking them to do more just to fit in the game… is why I think that probably never happened.


(rookie1) #36

I dont like the idea of completly F2P :confused:
If a game is Know as very good ppl buy it .
If you go with that option F2P
I would suggest also making it available in a retail box that all gamers would like to get even if its F2P .You should develop a new options/packages for a retail box : eg. liftetime DLC free ,maybe also something seductive tantalizing that no other games offer


(SockDog) #37

On the subject of S&D mode. It would seem the existing maps would lend themselves well to such a mode with perhaps some blocking off like in the TDM maps. I understand that you have classes to deal with but couldn’t you just remove the class abilities and allow people to select a class purely based on its weapon loadout?


(H0RSE) #38

[QUOTE=rookie1;409450]I dont like the idea of completly F2P :confused:
If a game is Know as very good ppl buy it .
If you go with that option F2P
I would suggest also making it available in a retail box that all gamers would like to get even if its F2P .You should develop a new options/packages for a retail box : eg. liftetime DLC free ,maybe also something seductive tantalizing that no other games offer[/QUOTE]
Why is F2P bad? W:ET was F2P…completely.


(SockDog) #39

W:ET wasn’t really “F2P” though was it. By circumstance and divine intervention it was allowed life rather than being hidden away never to be played at all. Now any F2P game has an expectation of a revenue stream to recoup costs, this is course is more than acceptable, the problem however is that, IMO, this also brings with it lots of baggage to drive that revenue.

I’d love an option to just buy outright and reward the developer up front (well after a period to play and decide I want to continue playing).

One other thing that comes to mind here is how saturated the F2P market has become in the last few years. There are a lot of competing F2P games already out there already. They’re zero cost entry so players have little loyalty to pass over something new. Basically you have to set that hook hard to keep people playing and paying. Even if there wasn’t a Elite/Premium/Big Splash version of the game I’d think it wise that SD at least plan for it so that they can make a switch if they wanted to.


(H0RSE) #40

well, this comes down to semantics now. Did you pay for W:ET? No. Did you play it? Yes. Thus, it was free to play. I also added ‘completely’ at the end, since there was also no micro-transactions or anything like that. All the mods, maps, models, skins, etc. that were added in, were all available free of charge.

Now I understand what you are saying - since W:ET was originally developed to be an expansion with a a monetary value attached to it, but at the end of it all, it wasn’t - it was released as a free download, rather than not being released at all.

Now any F2P game has an expectation of a revenue stream to recoup costs, this is course is more than acceptable, the problem however is that, IMO, this also brings with it lots of baggage to drive that revenue.

I’d love an option to just buy outright and reward the developer up front (well after a period to play and decide I want to continue playing).

One other thing that comes to mind here is how saturated the F2P market has become in the last few years. There are a lot of competing F2P games already out there already. They’re zero cost entry so players have little loyalty to pass over something new. Basically you have to set that hook hard to keep people playing and paying.

I don’t have a problem with an option to buy the game outright, however, I also don’t see a problem with a F2P model that makes a profit through micro-transactions or something similar, as long as the transactions don’t offer advantages over other players. Even if they offered the option of buying the game, it would likely still have ‘baggage’ attached for more constant streams of revenue, since they likely wouldn’t only rely on people deciding to buy a game they can play for free, just for some perks, even if the perks were generous.