Vanilla server help!


(Vanscot) #1

I have this server up and running, it’s not ranked but it’s listed on the server browser (most of the time if it hasn’t lost the connection to the master server).
Anyway, the problem I have is that the server is listed as a normal server (etqw server), but when you connect to it it switches to a mod (I’m not sure what mod) and the mod icon appears in the loading screen.
It’s also not accepting the rcon password nor set certain cvars (like forced balance and stuff like that).

I would appreciate any help you can provide about this.

  • The server is not a vps nor a computer I have acces
  • I can upload or modify files but not execute scripts nor apps
  • The server is on test mode, eventually should be public

(DrFunkenstein) #2

You used the correct command for setting the rcon password, that should work. Can you check the commandline and see if it contains +exec server.cfg? And please check if there is a +set fs_game somewhere in that commandline, that might explain why it behaves like it’s running a mod.

Hope this helps.

Dr. Funkenstein


(Vanscot) #3

[QUOTE=DrFunkenstein;484423]You used the correct command for setting the rcon password, that should work. Can you check the commandline and see if it contains +exec server.cfg? And please check if there is a +set fs_game somewhere in that commandline, that might explain why it behaves like it’s running a mod.

Hope this helps.

Dr. Funkenstein[/QUOTE]

Thank you, I know for sure that the +set fs_game is called before my server.cfg and I know for sure that server.cfg is executed, yet the rcon password is not recognized.
I’ll try again and report how it went.
Thanks again!


(DrFunkenstein) #4

This is the output from the dedicated server that I run locally when I use your server.cfg and this commandline:

H:\ETQW\etqwded.exe +set net_serverDedicated 1 +exec server.cfg

client 3 connected.
SpawnPlayer: 3
Mr. FixIt! entered the game.
Mr. FixIt! joined the GDF
Dedicated server signed in and is authenticated.
]net_serverRemoteConsolePassword
"net_serverRemoteConsolePassword" is:"the_password_which_is_not_working" default:""
remote console password

As you can see, the rcon password is what you would expect it to be.

This is what I see when I connect to the local server and set the rcon password on the client

Mr. FixIt! [Assault Rifle] Sir Dies A Lot
]net_ClientRemoteConsolePassword "the_password_which_is_not_working"
Ginger [Lacerator] Brandon
Sir Dies A Lot [Assault Rifle] Mr. FixIt!
Brandon [Nailgun] Ginger
]rcon admin kickbot
rcon command successful.

As you can see it works cause I was able to kick the bot successfully.

Can you post your commandline and are you sure you use the correct command to set the rcon password on the client? It should be done with net_ClientRemoteConsolePassword, not with net_serverRemoteConsolePassword!

Dr. Funkenstein


(Vanscot) #5

Dr. Funkenstein:
Thank you so much, the server is now up and running, the rcon is working too (it was my mistake on the command uset to set de client rcon pass) and now I only need to properly config the usergroups.dat and learn how to authenticate a player to access the groups tools.

I was able to find where the fs_game var was bein set and corrected the scripts that start/stop the server.
Thank you again and if you have any advice on configurations or anything you may think important, please let me know.


(DrFunkenstein) #6

I’ll pm you and send you a working usergroups.dat with an explanation of how it works etc. Will probably do that somewhere this weekend. Don’t want to bore everyone else with this stuff :slight_smile: .

Dr. Funkenstein