[Updated!] MOA and FEL-IX Balance changes from an actual snipers POV


(GatoCommodore) #81

[quote=“Herr_Hanz;211925”][quote=“sweetColumn;211874”](quote for both are too long)
sniper[/quote]

that reminds me, im gonna go ingame and have an enemy shoot me while scoped in with the MOA, and the FEL-IX, with and whithout focus. lets test the aimpunch.[/quote]

you do that.


(Indefinite) #82

The FELIX especially doesn’t need a recoil nerf at all, imo, my preferred weapon by far for the bump in body damage and moderate contribution towards gib on a headshot - alright, I’m lying it’s because I have a hard time seeing the MOA’s center dot on my settings, hahahahaha.

The MOA definitely deserves to be balanced as far as its overall potential… I like the idea of lowering the MOA to 70 damage. I feel I’m fine with the (atrocious) lack of aimpunch, if it were offset by a 4-round magazine with the same reload speed. The corresponding shallow ammo pool or damage over time would do a lot to curb spam firing - at least through an entire 4+ team of players.

That or fix the laughably accurate nature of its hipfire, because that is out of control - Keep the same cone for stationary shots (crouched or standing), but bloom the walking/sprinting/jumping cone to something respectably penalizing like 30-40 degrees.

Adding more recoil to the MOA wouldn’t fix any of the problems people are complaining about, imo. Not at all, not one bit. Instead of the Vassilis being blessed by consistency, people would just feel shorted by what they’d chalk up to occasional luck instead.


(GatoCommodore) #83

[quote=“EtherFox;212816”]The FELIX especially doesn’t need a recoil nerf at all, imo, my preferred weapon by far for the bump in body damage and moderate contribution towards gib on a headshot - alright, I’m lying it’s because I have a hard time seeing the MOA’s center dot on my settings, hahahahaha.

The MOA definitely deserves to be balanced as far as its overall potential… I like the idea of lowering the MOA to 70 damage. I feel I’m fine with the (atrocious) lack of aimpunch, if it were offset by a 4-round magazine with the same reload speed. The corresponding shallow ammo pool or damage over time would do a lot to curb spam firing - at least through an entire 4+ team of players.

That or fix the laughably accurate nature of its hipfire, because that is out of control - Keep the same cone for stationary shots (crouched or standing), but bloom the walking/sprinting/jumping cone to something respectably penalizing like 30-40 degrees.

Adding more recoil to the MOA wouldn’t fix any of the problems people are complaining about, imo. Not at all, not one bit. Instead of the Vassilis being blessed by consistency, people would just feel shorted by what they’d chalk up to occasional luck instead.[/quote]

thats why i asked to remove the Piercing feature of MOA
but since Vasillei is really loved by the newbies, we wont see him nerfed anytime soon.


(Herr_Hanz) #84

[quote=“sweetColumn;212876”][quote=“EtherFox;212816”]The FELIX especially doesn’t need a recoil nerf at all, imo, my preferred weapon by far for the bump in body damage and moderate contribution towards gib on a headshot - alright, I’m lying it’s because I have a hard time seeing the MOA’s center dot on my settings, hahahahaha.

The MOA definitely deserves to be balanced as far as its overall potential… I like the idea of lowering the MOA to 70 damage. I feel I’m fine with the (atrocious) lack of aimpunch, if it were offset by a 4-round magazine with the same reload speed. The corresponding shallow ammo pool or damage over time would do a lot to curb spam firing - at least through an entire 4+ team of players.

That or fix the laughably accurate nature of its hipfire, because that is out of control - Keep the same cone for stationary shots (crouched or standing), but bloom the walking/sprinting/jumping cone to something respectably penalizing like 30-40 degrees.

Adding more recoil to the MOA wouldn’t fix any of the problems people are complaining about, imo. Not at all, not one bit. Instead of the Vassilis being blessed by consistency, people would just feel shorted by what they’d chalk up to occasional luck instead.[/quote]

thats why i asked to remove the Piercing feature of MOA
but since Vasillei is really loved by the newbies, we wont see him nerfed anytime soon.[/quote]

and loved by the oldies as well, dont forget those.


(GatoCommodore) #85

[quote=“Herr_Hanz;212883”][quote=“sweetColumn;212876”][quote=“EtherFox;212816”]The FELIX especially doesn’t need a recoil nerf at all, imo, my preferred weapon by far for the bump in body damage and moderate contribution towards gib on a headshot - alright, I’m lying it’s because I have a hard time seeing the MOA’s center dot on my settings, hahahahaha.

The MOA definitely deserves to be balanced as far as its overall potential… I like the idea of lowering the MOA to 70 damage. I feel I’m fine with the (atrocious) lack of aimpunch, if it were offset by a 4-round magazine with the same reload speed. The corresponding shallow ammo pool or damage over time would do a lot to curb spam firing - at least through an entire 4+ team of players.

That or fix the laughably accurate nature of its hipfire, because that is out of control - Keep the same cone for stationary shots (crouched or standing), but bloom the walking/sprinting/jumping cone to something respectably penalizing like 30-40 degrees.

Adding more recoil to the MOA wouldn’t fix any of the problems people are complaining about, imo. Not at all, not one bit. Instead of the Vassilis being blessed by consistency, people would just feel shorted by what they’d chalk up to occasional luck instead.[/quote]

thats why i asked to remove the Piercing feature of MOA
but since Vasillei is really loved by the newbies, we wont see him nerfed anytime soon.[/quote]

and loved by the oldies as well, dont forget those.[/quote]

[b][i]>SD cares About Veterans

SD need new players to ged da monies[/i][/b]

Pick one and only one


(Herr_Hanz) #86

[quote=“sweetColumn;212922”][quote=“Herr_Hanz;212883”][quote=“sweetColumn;212876”][quote=“EtherFox;212816”]The FELIX especially doesn’t need a recoil nerf at all, imo, my preferred weapon by far for the bump in body damage and moderate contribution towards gib on a headshot - alright, I’m lying it’s because I have a hard time seeing the MOA’s center dot on my settings, hahahahaha.

The MOA definitely deserves to be balanced as far as its overall potential… I like the idea of lowering the MOA to 70 damage. I feel I’m fine with the (atrocious) lack of aimpunch, if it were offset by a 4-round magazine with the same reload speed. The corresponding shallow ammo pool or damage over time would do a lot to curb spam firing - at least through an entire 4+ team of players.

That or fix the laughably accurate nature of its hipfire, because that is out of control - Keep the same cone for stationary shots (crouched or standing), but bloom the walking/sprinting/jumping cone to something respectably penalizing like 30-40 degrees.

Adding more recoil to the MOA wouldn’t fix any of the problems people are complaining about, imo. Not at all, not one bit. Instead of the Vassilis being blessed by consistency, people would just feel shorted by what they’d chalk up to occasional luck instead.[/quote]

thats why i asked to remove the Piercing feature of MOA
but since Vasillei is really loved by the newbies, we wont see him nerfed anytime soon.[/quote]

and loved by the oldies as well, dont forget those.[/quote]

[b][i]>SD cares About Veterans

SD need new players[/i][/b]

Pick one and only one[/quote]

FTFY


(AKULA) #87

[quote=“sweetColumn;209748”][quote=“AKULA;209695”]snipers are annoying as @$!# already we don’t need a @$!# buff since this game has automatic weapons deal low damage sniper rifles are just ridiculous at times we need a buff we need a nerf so there is a idle sway of snipers and they are much harder to use then now

instant gib is what i @$!# hated about the old db some @$!# @$!# just instantly camps and kills our medic with 80/90 health it’s a joke really i am greatful they can’t instantly gib low hp mercs

scope thing is ok in my opinion[/quote]

Sniper in TF2 can instakill enemies with one charged shot.
nobody seems to complain over there.

shooting with vasilli is really hard and the skill ceilling is very high.
to be able to camp on the back of your spawn and kill the entire team is 2 thing.

  1. The vasilli is very experienced.
  2. The team he just wiped is a bunch of noobs who just joined dirty bomb.

Gibbing 80-90 hp mercs is really hard since their hitbox is smaller and they run faster.

It takes skill.[/quote]

fuck your self you don’t know shit
quick scoping is fucking dumb and is what is ruinning the game

DEATH TO YOU ALL SNIPER FAGS

JUST GO KYS


(GatoCommodore) #88

[quote=“AKULA;214362”][quote=“sweetColumn;209748”][quote=“AKULA;209695”]snipers are annoying as @$!# already we don’t need a @$!# buff since this game has automatic weapons deal low damage sniper rifles are just ridiculous at times we need a buff we need a nerf so there is a idle sway of snipers and they are much harder to use then now

instant gib is what i @$!# hated about the old db some @$!# @$!# just instantly camps and kills our medic with 80/90 health it’s a joke really i am greatful they can’t instantly gib low hp mercs

scope thing is ok in my opinion[/quote]

Sniper in TF2 can instakill enemies with one charged shot.
nobody seems to complain over there.

shooting with vasilli is really hard and the skill ceilling is very high.
to be able to camp on the back of your spawn and kill the entire team is 2 thing.

  1. The vasilli is very experienced.
  2. The team he just wiped is a bunch of noobs who just joined dirty bomb.

Gibbing 80-90 hp mercs is really hard since their hitbox is smaller and they run faster.

It takes skill.[/quote]

@$!# your self you don’t know @$!#
quick scoping is @$!# dumb and is what is ruinning the game

DEATH TO YOU ALL SNIPER @$!#

JUST GO KYS[/quote]

first of all quick scoping isnt dumb in dirty bomb because if you shot while scoping half-way you will miss, jumping shots also had nerfed.

second, if youre getting headshot by a sniper, at long range, while using merc with small hitbox, with extremely fast speed, Extremely fast strafe, you only have yourself to blame.

Possibility:

  • being stupid, trying to duel with a sniper
  • keep popping up in open area
  • didnt shoot the scouter (snitch, spotting grenade)
  • The sniper is high-skilled

(Herr_Hanz) #89

my last set of ideas, since 170 damage FEL-IX wont happen, and i feel like im beating a dead horse.

give the FEL-IX and the MOA identical stats.

create a PDP/MOA/FEL-IX trinity, with the pdp doing 50/100 damage, the MOA 55/110 and the FEL-IX doing 60/120 damage. fire rates of the MOA/FEL-IX should be buffed accordingly. could make a variation with the FEL-IX doing 70/140 instead of 120, and giving the MOA 60/120 damage. fire rate buff optional.


(Doggerinoz) #90

@Herr_Hanz Great suggestions man!


(GatoCommodore) #91

[quote=“Herr_Hanz;c-219155”]my last set of ideas, since 170 damage FEL-IX wont happen, and i feel like im beating a dead horse.

give the FEL-IX and the MOA identical stats.

create a PDP/MOA/FEL-IX trinity, with the pdp doing 50/100 damage, the MOA 55/110 and the FEL-IX doing 60/120 damage. fire rates of the MOA/FEL-IX should be buffed accordingly. could make a variation with the FEL-IX doing 70/140 instead of 120, and giving the MOA 60/120 damage. fire rate buff optional.[/quote]

i still think reload time nerf for MOA is better


(hoyes) #92

Tbh, I would rather they reduce the dmg of the moa to 65 and then nerf the damage of the fel-ix to 70, making the fel-ix capable of one shotting fragger but the moa not, as well as reducing the effectiveness of the snipers on bodyshot, while not reducing the headshot capabilities that much on either of the snipers. They could then possibly buff aimees snitch to compensate for the damage nerf ( possibly more damage on the snitch tag, rather than 1hp).