We are glad to announce a new No Quarter release is available now.
http://www.wolfmap.de/details.php?file_id=3369
Here is current changelist:
(Tip: Open this link in new tab while reading: http://www.youtube.com/watch?v=xzKWge4rLfI ):
1.2.5 No Quarter - MOONSHOT
* Added sounds for field ops artillery/airstrike option
* Aura radius and sprite fix
* Bot rework
** Merged latest omnibot updates
** Bot modname and modversion fix
** Bot event chat fix
** Bots use all available landmines now
** No kick for bots if teamkill restriction is reached
** Rework of bots weapon charge
** Fixed an issue where bots connect with same name
** Bots are ingnored for potential kicks
* General cleanup
** Old bot code removal part II
** Unused cvar/cmd/code clean up (biggest cleanup ever!)
** 37! sound & message spree cvars removed
** SAVEGAME_SUPPORT removed as it was never used
** GAMERANGER code removed
** More MV code excluded
* yadas' client crash log
* Dogtags icon for upcoming versions (NEED MD3 modell if this will be real)
* Fixed !disguise bug
* Menu callvote shuffleteamsxp_norestart fix
* !dw (drop weopons) shrubbot cmd added
* CPU usage server side fix on player_die & calculateranks
* Menu callvote poll fix
* Callvote exploit security fix !!!
* Lua API implementation - thx to ETPub team !!!
** ETPro announce log behavior
* Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket ...)
* Hopefully fixed an issue with script actions
* !showbans negative parameter fix from C3PEG4
* General sound rework
** Lost arty awareness sound activated
** fxSounds fixed
** Sound loading infos added
** New vote sound added
** Unused sounds removed
** New 'caching' code
** Optional sound in case of shrubbot player kick/ban
** Missed world game & item sounds added
* The campaign string is no longer filled up for nuts
* Loose of disguise if jp_insanity 128 is set for all modes
* Tweak menu fix & rework (now contained com_hunkmegs setting)
** NOTE: If you use a costum ui menu you may need to update this!
* !freeze update
** g_slashkill 128 - slash kill is blocked if player is frozen
** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits.
* jp_insanity 1024 - displays attacker's HP & distance
* Extended accum operations make life much easier for mapscripters
* Removed g_realism 4 - drop weapons if poisoned
* Added new medic skill 8 - improved poison needles
* Medic skill 8 - improved poison needles (poison drops weapons)
* g_medics
** Flag 16 is fixed
** New anti medic rambo options - see flags > 64
** New default value: medics don't get 12% extra HP
* New awards
** Kick Ass - most kills with the foot. Poison and kick'em :P
** Panzernoob - most self- & teamkills with panzer. Kick'em as well (from server!)
** Doctor Overdose - most poison kills
** War Hero - most objectives done
** Best Medic
** Best Engineer
* Extended personalized announcers - show who did it
* Fixed some engine and security related issues (remapShader fix)
* Added the etpro mapscript delete statement
* Rework of some events
* Rework of some math and other often called functions
* Dens' sanity checks for userinfo
* New 'caching' code for models
* Aura and InPVS is disabled per default - watch g_realism 8
* g_SBCheats removed - all affected commands require g_tyranny now
* Small fix for g_canisterKick
* Spectator rework
** Follow player bug fixed
** Holding SPRINT-key while clicking mouse will cycle through human players only (skips bots)
* !listteams reactivated
* Chargebar feedback changed - two separate icons show the status of arty & airstrike now
* FX TYPE FABRIC implemented
* Weapons
** Overwork of weapon code and *.weap files
** Fixed an issue of weapon cooling
** Added some alt weap sounds
** Dropped weapon ammo fix - in some cases there was no ammo given
** Damage of some explosive weapons (landmines etc) slightly increased to kill full skilled medics
** Stats fix for some weapons - acc & kill count f.g. shotgun and satchel
** Skill fix for the shotgun - lower light weapon skills have less spread again
** Browning 3rd person model fix
** Code optimization for special weapons like landmines, satchel etc.
* Count selfkill as death
* Rework of some menu files and new credits menu added
* Fixed an issue with team_maxriflegrenades if jp_insanity 128 is set
* Display
** Playernames are colored in follow/deploy text now
** Added cg_smallFont to set client text font size (0 is common size)
** Character head animation fix
* Fixed some shrubbot mute/ban issues
* New shrubbot cmd !banguid to ban players offline added
* Fixed airstrike can kicking and owner swapping causing wrong kills
* Increased some limits for menus (some huge soundpacks did not work)
* Added some "new" animations (in code but never used before)
* cg_spectator introduced
* g_adrenaline 32 has new effect
* Locations
** Rework of location code
** Latest location files added - tu Antman !!!
* Optimization of G_Spawn() & G_FreeEntity()
* Allies gloves color fix
* Scoreboard
** Removed background 2D on ingame scoreboard view
** Intermission scoreboard changed - it displays more names
* Personal messages added to the send message window - use personal and target to send a pm
* Introduced client & server cvar cpu_Affinity - option to set affinity on SMP systems
* Changed NQ licence + NQ won't start on 2.55 based installations anymore - it's about getting them to move forward a bit & was never supported anyway
Many thanks to all involved - you guys rock!
HF!


